Isrun

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Isrun

Isrun

@RippingFishnet

Here to make AI art. I am female. I am also bisexual, but I usually just call myself gay/lesbian because it's easier. LGB✂️TQ+

North America शामिल हुए Mayıs 2026
29 फ़ॉलोइंग34 फ़ॉलोवर्स
पिन किया गया ट्वीट
Isrun
Isrun@RippingFishnet·
Here to learn about and share AI art and make friends. I'm here to relax. Haters will be blocked. People who seem like they create drama or aren't nice to others will be blocked.
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Isrun
Isrun@RippingFishnet·
@Le_Tavernicole Welcome back. I don't really now you, but my timeline was filled with people lamenting your absence and speaking highly of you, so I think I'll give you a follow.
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Le Tavernicole
Le Tavernicole@Le_Tavernicole·
I'm back babyyyyyy! XD I am so happy to finally get back it has not been that long but it felt like a century. But more importantly, i am deeply grateful and honored by the support you shown after my suspension. I never see this kind of synergy manifested for my little bear me haha It was a totally new range of emotions, and oh boy i was moved a lot xd i will soon take the time to thank y'all more properly for this awesome suport you shown, but for now, i announce that the Tevern is open again and that i'm back ^^ Thank you all, realy, a massive bear thanks! ^^
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E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: BONDED MONSTER COMPANION 🦴🗺️💜💚 Todays #potd was brought to us by @the_dumb1985 and tested by me and @Nodoka_Katana Today’s Prompt of the Day turns your character into a fantasy adventurer walking through a magical world with their lifelong bonded monster companion. Use one character reference as @Image1. Optional: use @Image2 as an environment, atmosphere, landscape, or worldbuilding reference only. The companion should feel custom-made for your character — not a pet, not a mount, not a summon, but a true partner on the road. Have fun with this one 🦴 ............................PROMPT STARTS HERE............................ @Image1 = primary character reference @Image2 = optional environment / mood / worldbuilding reference COMPANION TYPE OVERRIDE = optional creature family or broad creature direction Use @Image1 as the ONLY character identity reference. Use @Image2 only as an environment, atmosphere, habitat, architecture, landscape, or worldbuilding reference. Do not treat @Image2 as an additional character, outfit reference, creature reference, pose reference, or literal subject in the scene. REFERENCE PRIORITY LOCK @Image1 is the highest-priority instruction in the entire prompt. The character in the final image must clearly be the exact same individual shown in @Image1 and not a new character merely inspired by them. The reference character takes priority over aesthetics, environment design, companion design, worldbuilding, adventure outfit adaptation, or artistic reinterpretation. The character should be immediately recognizable as @Image1 at first glance. Any fantasy, adventure, environmental, or companion-related design changes must be built on top of the visible reference design rather than replacing it. REFERENCE ISOLATION RULE Use only the visible information in @Image1 for the character. Do not import, assume, continue, remember, recycle, or blend visual details from previous prompts, previous generations, earlier images, alternate forms, other character sheets, unrelated versions of the character, or any other image not currently assigned as @Image1. The final character must be based only on what is visible in @Image1. If a trait is visible in @Image1, preserve it on the character. If a trait is not visible in @Image1, do not add it to the character. Do not add body features, outfit elements, accessories, species traits, weapons, markings, hairstyles, colours, armour, wings, tails, horns, halos, animal ears, mechanical parts, scars, tattoos, or other design details unless they are visibly present in @Image1 or explicitly requested in the prompt. Do not blend @Image1 with older versions of the same character. Do not use memory of previous images or previous generations. Treat @Image1 as a fresh, standalone character reference. CHARACTER REFERENCE RULES Preserve @Image1’s visible face shape, facial proportions, hairstyle, hair length, hair volume, hair colour, eye shape, eye colour, body type, skin tone, age appearance, signature colours, personality, expression style, accessories, visible species traits, silhouette, outfit motifs, and overall visual identity. The final character must still clearly look like the character from @Image1. Do not redesign @Image1 into a different person. Do not replace the character with a new fantasy character inspired by @Image1. Do not replace the character’s clothing style, motifs, jewellery, colours, or silhouette with unrelated fantasy designs. ADVENTURE OUTFIT RULE Do not preserve casual modern clothing completely unchanged. Adapt the existing visible reference design into practical, stylish, adventure-ready attire appropriate for the journey, environment, climate, and companion. Do not redesign the character from scratch. Retain the character’s recognizable clothing motifs, colour palette, accessories, silhouette language, jewellery, hairstyle, and visual identity. The adventure outfit should feel like a natural evolution of the reference design rather than a completely new costume. The character must remain immediately identifiable as @Image1 even after the adventure adaptation. If @Image1 already shows fantasy clothing, armour, ceremonial clothing, battle gear, casual clothing, modern clothing, school clothing, sci-fi clothing, or any other specific outfit type, evolve that visible outfit style rather than replacing it with an unrelated costume. HARD STYLE RULE Preserve @Image1’s visual art style and character identity while transforming the scene into a fantasy adventure moment. If @Image1 is anime, keep it anime. If @Image1 is stylized, keep that stylization. If @Image1 is semi-realistic, keep that semi-realistic stylization. Do not turn the character photorealistic unless specifically requested. SCENE CONCEPT Create a cinematic anime-style fantasy adventure illustration showing the character from @Image1 and their lifelong bonded monster companion naturally walking together through a magical landscape. This is not a pet, mount, or summon. This is a true lifelong companion with a deep emotional bond and a shared journey. The image should feel like a captured story moment from the middle of an ongoing adventure. COMPANION SELECTION RULE Choose a companion based on the character’s visible personality, goals, strengths, weaknesses, emotional energy, curiosity, style, colour palette, motifs, and overall identity. The companion must feel varied, imaginative, and less predictable. Push for creature diversity instead of defaulting to the same common archetypes. The companion may be fantasy, mythological, legendary, spiritual, magical, ancient, bizarre, elegant, eerie, whimsical, majestic, elemental, insectoid, reptilian, avian, mammalian, aquatic, celestial, fungal, plant-infused, spectral, armored, rune-carved, construct-like, object-spirit, dreamlike, or an unusual cross-species concept. It may be inspired by real animals, but it should never read as an ordinary real-world animal. COMPANION VARIETY RULE Avoid repeatedly choosing the most common familiar options unless the character clearly points there. Explore a wider range of body plans, proportions, materials, silhouettes, textures, and magical traits. The creature should feel surprising, original, and specifically matched to this character rather than safe or generic. If COMPANION TYPE OVERRIDE is provided, use it as the broad creature direction while still customizing the final design to @Image1. COMPANION DESIGN RULE Design the companion using inspiration from the character’s personality, colour palette, motifs, accessories, goals, emotional tone, symbolism, visual identity, and story role. The companion should feel custom-designed for this specific character and not like a generic recoloured animal. The companion may possess human-level intelligence and may communicate through speech, symbols, magic, telepathy, expressions, or body language. It may wear light gear, relics, jewelry, travel equipment, ceremonial details, or scholar-like accessories if appropriate. CHARACTER-TO-COMPANION SEPARATION RULE The character and companion must remain visually distinct. Do not copy the character’s body traits, special anatomy, species traits, outfit structure, hairstyle, facial features, limbs, wings, tail, horns, halo, ears, mechanical parts, armour structure, weapon structure, or other physical design elements directly onto the companion. The companion may harmonize with the character through colour palette, mood, symbolism, emotional tone, story role, and shared visual motifs. The companion should not look like a second version of the character, a creature form of the character, a smaller version of the character, a recoloured version of the character, a detached body part or extension of the character, a duplicate of the character’s species or anatomy, or a companion made by copying the character’s visible body traits. If @Image1 shows special anatomy or non-human traits, preserve those traits on the character only. If @Image1 does not show special anatomy or non-human traits, do not add them to the character. The companion must have its own distinct creature identity, silhouette, anatomy, and species design. Unless COMPANION TYPE OVERRIDE specifically requests it, do not make the companion part of the same species family as the character. When the character has a strong visual species identity, prioritize designing the companion around the character’s personality, role, values, goals, emotional tone, and symbolism rather than duplicating the character’s species or anatomy. COMPANION SYMBOLISM RULE Do not interpret loyalty literally as a wolf, fox, dog, or other default canine guardian. The companion should feel like a reflection of the character’s inner self rather than a generic loyal beast. Draw inspiration from the character’s emotional history, hidden strengths, flaws, dreams, wounds, fears, contradictions, ambitions, values, and personal journey. The companion may be noble, mysterious, beautiful, strange, intimidating, ancient, playful, melancholic, awe-inspiring, whimsical, eerie, gentle, or contradictory in nature if that better reflects the character. Its form, species, body structure, and visual design should feel impossible to swap with another character. Avoid defaulting to wolves, foxes, dogs, cats, dragons, birds, or similar familiar archetypes unless the character’s visible identity genuinely and uniquely supports such a choice. ENVIRONMENT SELECTION RULE The environment should not be random. Choose a magical landscape that the character would willingly explore, travel through, investigate, protect, discover, study, or seek out based on their personality, goals, style, emotional tone, and visible identity. The environment should reveal something meaningful about the character and feel like a place they belong in. The landscape should be visually rich, atmospheric, and beautiful, but still function as a believable space the character and companion are physically moving through. Do not choose an environment only because it matches the character’s colours. Do not let the environment overpower or replace the character identity. ADVENTURE RULE The character and companion must be actively walking together through the world. They should feel mid-journey rather than posed for a portrait. Show a sense of movement, direction, shared purpose, and ongoing adventure. BOND RULE Show trust, friendship, loyalty, affection, partnership, mutual respect, and shared experience. The companion should feel like a true equal and trusted travel partner. The bond should be shown through pose, eye contact, body language, shared direction, mutual awareness, or natural interaction rather than forced posing. ENVIRONMENT INTEGRATION RULE Place the character and companion naturally inside the environment so they feel grounded and physically present. They should interact with the terrain and atmosphere around them. Use believable footing, contact with the ground, cast shadows, scale consistency, pathing, terrain interaction, depth, and environmental framing. The background should feel immersive and magical, but the subjects must clearly belong in it rather than looking pasted on top of it. COMPOSITION Use a cinematic medium-wide landscape composition that keeps both the character and companion fully visible in frame. Show the full body of the character and the full body of the companion clearly and readably. Bring them closer in frame than a distant landscape shot so their designs are easy to see. Keep them as the primary focus while still allowing a beautiful magical backdrop. Use strong foreground, midground, background separation, atmospheric depth, and environmental storytelling. Do not crop out important parts of the character or companion. Do not make them tiny in the frame. Do not make the companion so large that it hides the character. Do not make the character so small that the reference identity is lost. LIGHTING AND MOOD Use beautiful cinematic lighting appropriate to the environment, with atmospheric depth, magical ambience, and a sense of wonder. The lighting should strengthen the emotional bond between the character and companion. The world should feel vast, enchanted, inviting, and full of possibility. The road is long, but neither travels alone. QUALITY AND RENDERING Premium anime illustration quality with clean linework, strong silhouettes, readable anatomy, polished rendering, cinematic lighting, beautiful magical environments, strong environmental integration, expressive companion design, and emotional storytelling. Keep the character and companion as the strongest points of detail and readability. DO NOT Do not change the character identity. Do not redesign @Image1 into a different person. Do not replace @Image1 with a new character merely inspired by the reference. Do not use visual memory from previous generations, previous prompts, older uploads, alternate forms, or unrelated images. Do not add traits that are not visible in @Image1 unless explicitly requested. Do not let the companion, environment, or adventure theme override the reference character’s identity. Do not preserve casual modern clothing completely unchanged. Do not create ordinary real-world animal companions. Do not create generic recoloured wolves, foxes, cats, dogs, dragons, birds, or other predictable default creatures unless the character clearly calls for that direction. Do not make the companion feel random or disconnected from the character’s identity. Do not create a companion that copies, mirrors, or reuses the character’s body traits, special anatomy, species traits, outfit structure, or physical design. Do not create a companion from the same species family as the character unless explicitly requested. Do not remove, weaken, alter, or reinterpret traits that visibly belong to the character. Do not add wings, horns, tails, halos, animal ears, mechanical limbs, scars, markings, weapons, armour, or special anatomy to the character unless they are visible in @Image1 or explicitly requested. Do not create a simple posed portrait. Do not make the character and companion stand stiffly for the camera. Do not make the subjects tiny, distant, blurry, or lost in the scenery. Do not crop important parts of the character or companion. Do not add unrelated characters, clones, or extra companions. Do not make the environment feel like a flat backdrop or wallpaper. Do not place the character and companion on top of the environment without natural grounding. Do not create malformed anatomy, muddy textures, weak silhouettes, or unreadable designs. Do not use photorealism unless specifically requested. FINAL GOAL Create a premium cinematic fantasy adventure illustration showing the exact character from @Image1 and their one-of-a-kind lifelong bonded monster companion naturally walking together through a magical landscape, fully visible in frame, emotionally connected, visually grounded in the environment, dressed through an adventure-ready adaptation of the visible reference design, and captured in a beautiful story-rich moment that feels like part of a much larger journey. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #FantasyArt #MonsterCompanion #CreatureDesign #CharacterDesign #AdventureArt #DigitalArt #AnimeStyle #CommunityPrompt
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Isrun रीट्वीट किया
Monoc
Monoc@MonocPhoenix·
@RippingFishnet @JigzTPD I kept getting distracted, but I love the result.
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Isrun
Isrun@RippingFishnet·
Turn Jigz Pizzaria Reference Sheet into a pizzeria scene. This works best on GPT. Grok tends to do weird things with it. For this prompt you must first visit @JigzTPD and grab the prompt linked in the comments below. The image from that prompt is then image1 for this prompt. You may use up to three additional pictures with additional characters. These can be single person or groups. (The Free version of GPT tends to add extra background characters when you use extra images, the Paid does not.) For me, this prompt generates a usable image about 90% of the time in solo mode and 80% of the time when using groups. This is my first attempt at anything this ambitious so please go easy on me, but feel free to offer suggestions for improvement. If you post an altered version, please give credit to both myself and Jigz. thank you and good luck. Prompt starts below. ---------------------------------------------------------- @image1 is mandatory. @image2 is optional, @image3 is optional, @image4 is optional. Use the interior panels from @image1 to build a 16:9 4k resolution scene of the interior of the Pizzaria. The interior must be immediately recognizable as the pizzeria featured in @image1 CHARACTERS The character from @image1 must be included. If @image2 thru @image4 are present, all characters from them must be included and drawn in a style that is consistent with @image1. If only @image1 is present, then generate random characters dressed in a casual style inspired by the interior of the Pizzaria Do not duplicate, combine, or distort characters. Preserve all characteristics such as * hair color * hair style and length * color of each eye * markings or scars * tails * ears * accessories * head transparency * body Transparency * missing heads * horns * halos * accessories * clothing style. The character from @image1 must be carrying a pizza in a box out of the box to either a table or counter. At least one character should be either seated at the table or standing at the counter ready to receive it. If @image2 thru @image4 are present, count how many characters there are in @image2 thru @image4. If there are less than seven place all at the same table. if there are seven or more than seven, then place characters in the same image in the same tables when possible. Remaining characters should be seated in groups around the Pizzeria performing one of the following actions: * eating a slice of pizza * taking a sip from a drink with a straw. * picking up a piece of pizza from an open box on the table * dabbing their face with a brown paper napkin * talking with others at the table Tables should be round, square, or rectangular. Tables with characters should be set with * Plates in the color scheme and with the logo shown in @image1 * Plastic glasses with straws filled with soft drinks * an open pizza box containing a pizza featured in @image1 Avoid: * pizza boxes without lids on carried pizzas. * poorly drawn or distorted hands or faces. * more than one straw per drink. * carrying empty pizza boxes. * missing one horn or one ear unless matching original character image. * customers seated at tables in Pizzeria branded clothes. * people with extra limbs. * people with left hands where right should be or right hands where left should be. * drinks inside pizza boxes * floating pizza boxes or pizza boxes on chairs. Do not: have characters walk through objects DO: check to be sure all characters are anatomically correct High detail
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Isrun
Isrun@RippingFishnet·
Heading out to run some errands.
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Isrun@RippingFishnet·
@Trinket_Giggles I dunno about that, meow. When someone is focused on my behind and I'm focused on theirs, things tend to be very enjoyable...
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Trinket
Trinket@Trinket_Giggles·
@RippingFishnet Never going to enjoy your own behind if you're focused on others all the time
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Trinket
Trinket@Trinket_Giggles·
The work week is a lot like a tail. It's behind us.
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Isrun
Isrun@RippingFishnet·
@Anderson76V It did. I hope you like the prompt.
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Isrun
Isrun@RippingFishnet·
I need a really huge favor. I am working on a prompt, and I need someone who will let me use a couple of group shots to test it. If you're willing, please dm me or drop a comment below.
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aur
aur@qxlileo·
@dirtydan1894 @Kreator_Tre @thewinterdollx do you really think psychology is independent from biology or are you just roleplaying as a transphobic retard i genuinely can’t tell
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Winter 🖤
Winter 🖤@thewinterdollx·
Trans women are biologically women just like any other woman? Saying we aren’t biologically a woman is just anti-science bs 🙄 let’s leave this nonsense in 2025
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Isrun
Isrun@RippingFishnet·
@Sinister_maker Good thing I'm not a gentleman or even a man then, right?
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Sinister Maker
Sinister Maker@Sinister_maker·
Now now gentlemen. Don't make me get the squirt gun.
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Isrun@RippingFishnet·
@Elisabeth6Rose Beautiful image. I have a similar latex outfit to that real life. Not sure I can still fit into it though.
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Isrun
Isrun@RippingFishnet·
@redskin122004 Mew. How much does a dress cost?
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Isrun
Isrun@RippingFishnet·
@Anderson76V I posted the prompt. You oc wasn't in the test shots I included though. Sorry.
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Isrun
Isrun@RippingFishnet·
@Sinister_maker Thank you. I'm swiping this because I love it.
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Isrun@RippingFishnet·
@WestsideLAGuy The choice to murder is Not a fundamental aspect of a free society. Far from it.
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