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Unit
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@SandyofCthulhu The best games always include both elements of RNG luck and strategy.
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As many of you know, all modern boardgaming is divided into two factions - casual gamers and avid gamers. Avid gamers can't usually enjoy the classic casual games - Monopoly, Scrabble, etc. can be a real drag when you're used to better things. Luckily, casual gamers can enjoy many real games - you just have to pick the right ones. My wife is emphatically casual, for instance but she's happy to play Ticket to Ride or Collosseum.
Now the problem arises, for me, within the avid gamers which are ALSO split into two factions - ameritrash and eurogamers. Now, the great stereotype is that ameritrash are huge sprawling totally unbalanced super fun games and eurogames are tightly-balanced, carefully-crafted snoozefests, but of course there is overlap and exceptions. The iconic Ameritrash is Axis & Allies while the poster child for Eurogames is often Settlers of Cataan.
Now one stereotype of eurogamers which is spot on is that they hate any random element. When I designed Cthulhu Wars, I had two random elements. First the hidden Elder Signs - when you take one, no one knows its value except you. The other is combat, which is dice-based.
IMMEDIATELY after publication I had suggestions from Eurogamers how to "fix" my game. Make all the Elder Signs 2 points. Replace the combat dice with a fixed sequence of results. This was urged upon me innocently, with apparently no idea that I could possibly disagree because how could randomness be good? But I LIKE some randomness in a game. When I'm shaking a fistful of dice, hoping and praying for a decent roll, the thrill of expectation, the joy or tragedy of the result to me all add to the fun. The randomness of the Elder Signs means that you are never really sure if you are ahead - there's danger and risk added to the game.
Like you, I hate games that are totally random - but you get enough Elder Signs and combat rolls in Cthulhu Wars that it balances out. And since strategy is even MORE important, everyone who's played it has seen someone with consistently good die rolls lose to someone who outwitted them.
Now, I think my way of playing is the best. But if you buy my game, it belongs to you. You can change the rules as you please. Just don't blame me if the results are not all you hoped for. Also please tell the other players you changed the rules. It's only fair.


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@Waqas_Inayat1 @iSlimfit @Tesco 😂
You don't have to pay
Tesco is communist and subsidised by taxes so it's staff can pick their nose instead of provide customer service
The security guard is there to open the door for you in case you shoplift too much and can't manage.
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Minerva just dropped its full archive.
385TB.
And it’s all distributed via torrents.
• No direct downloads
• No central server
• Fully community-powered
• Structured like Myrient (easy navigation)
• Built-in search to find files fast
• Download full archive or specific sections
They learned from Myrient.
Now:
• Data is mirrored across seeders
• Load is shared globally
• No single point of failure
This is preservation…
designed to survive.
Note: Don’t ask me for links as torrent access can be illegal in some regions.
Are you joining the swarm?



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Unit रीट्वीट किया

This is what Linux should’ve been from the start.
Nobara OS removes all the annoying setup.
Built on Fedora, but gaming-first.
Out of the box:
• Steam + Proton-GE ready
• WINE dependencies preconfigured
• OBS + full media codecs included
• NVIDIA/AMD drivers tuned
• Low-latency kernel optimizations
Also:
• RPMFusion + repos enabled
• Controller + handheld friendly
• Multiple desktops (KDE, GNOME, HTPC)
• Great for streaming + content creation
No tweaking.
No terminal rabbit hole.
Just boot → play.




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Unit रीट्वीट किया

@mountdiscovery @LauraKayleigh_ start of a new season is always cool, cant wait to see the madness.
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Prince of Persia was an experiment in rotoscoping. It put lifelike animation on '80s home computers.
Designer Jordan Mechner converted VHS tapes and movie footage into pixels -- and went way beyond the tech of his time. We explore:
─➤animationobsessive.substack.com/p/how-the-litt…
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