blintGG
88 posts





Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.

Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.

Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.








Disappointing to see the the game's balance devolving to this state on 17.3, I really don't understand the idea behind nerfing every single reroll to the point they are essentially unplayable when imho they were the saving grace of the set until now allowing for 3-4 extra playable lines under the right conditions and variety/flexibility game to game and especially leaving Corki entirely untouched. Yes, in some edge cases Leona was out of line, then simply nerf the edge cases. Why did teemo get a big nerf? Was teemo really the issue? Why was Primordian completely gutted, especially Belveth who was no at all a problematic unit in the line. Why nerf both the main tank and the main carry of every reroll line like Jax + TF? Why are traits like Space Groove not worth considering at all for most of the playerbase for two patches in a row? An entire vertical? A comp/unit/emblem is either slightly out of line for less than a patch or misconstrued for being problematic/strong at the start of the set and they are basically removed entirely from the equation for 2 patches(Space groove +1, Nova Emblem & Vertical, Viktor RR, Xayah too weak, Leblanc too weak + inconsistent w/ arbiter balance) Why is there so much disparity in emblems when certain traits are so disappointing to vertically index into(Challenger, Sniper) or when the emblems make so little sense with how the traits work Anima with 3/6 breakpoints, Stargazer in half of the constellations, Arbiter in all but 1% of situations. And the cherry on top is the addition of augments like Timestream where any direct comparison to past augments such as Hefty Rolls would show it is objectively one of the worst augments ever added to the game that doesn't directly hinder the player. How can an augment be introduced to the game with these numbers in Set 17? Shouldn't there be a better benchmark for augment power at this point, especially when it's stat-based by nature? Why are we tripping over the same stone again and again? Patch 17.1 -> Just Hit, Max Build removed due 3 star 4 cost yet again becoming an overwhelming problem 17.2 -> Pandora's Seat added as a God offering? Really hoping this set moves into a better state in the next few patches, regardless of balance this patch is simply frustrating to play even in contrast to 17.2b which was by baseline already not a great patch with the entirety of AP flex being so weak and the Master Yi dominance but at least the reroll options were there.








OMG this skins look so peak





“It’s Unanimous, Marathon Dies, Destiny 2 Lives”







