We're heading to #DevelopConf again this year! Looking forward to catching up with old friends and meeting some new ones (and enjoying a bit of sunshine!)
#gamedev#Brighton#indiedev#UK#VR
Metaballs in the #metaverse!
Finally got SDF-based shape queries working so I can describe any grabbable surface in terms of shapes, including Boolean combinations and smoothing.
#VR#indiedev
We at Engage Software are proud to announce that legendary video game expert and narrative scriptwriter @VioletBerlin has joined us as Narrative Director.
Please join us in welcoming them to the team!
#VR#IndieDev#VirtualReality#startup#growing
What a first year! Our team grew x3, and together we've built the technical foundations to create groundbreaking VR. Here's a little peek at what we've been up to.
Who else is ready for an incredible 2023?
#VR#startup#Unreal#Indiedev
That's #slush22 done!
Thanks to @londongamesfest and @businesslondon for your support, and to @EpicGames for your hospitality (not at all jealous of your office sauna).
Lots to follow up on when we get back, but for now it's time for a well deserved break in Lapland.
Getting fog and murky water working on #Quest2 was tricky, but it adds a lot to the atmosphere.
The geo is all generated with my previous Blueprint.
#indiedev#vr#UnrealEngine5#meta
I've been playing around with @UnrealEngine Geometry Script again today.
Here's a Blueprint that generates a cave from a spline by carving out randomly oriented cubes, adding a floor, then smoothing and simplifying the result.
#screenshotsaturday#ue5#prototyping#indiedev
Our interaction solver for @UnrealEngine is nice and stable, and a lot of fun to test!
Next we're working on tools to speed up and simplify authoring (thanks for the advice @daltooooon)
#VR#indiedev