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@iEnglishBetter
29 | I am alive, barely, against my will. Currently Learning: 한국어 and Español
Dallas, TX शामिल हुए Haziran 2013
583 फ़ॉलोइंग431 फ़ॉलोवर्स
पिन किया गया ट्वीट
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Are you thinking about attending HHK26 but worried about accommodations? DO NOT FRET.
We have secured the cheapest possible hotel rates for y'all at the Crowne Plaza Dallas Downtown with exclusive HHK26 prices:
- $115/night
- Complimentary breakfast & wifi
- Discounted parking



Hip-HopKick 2026@HipHopKick
Hip-HopKick is BACK this Summer! July 25th, 2026 Dallas, TX Featuring… 🎮 T8, SF6, 2XKO, GGST, BBCF, DBFZ 🎮 🎶 Live music & DJs 🎶 🎤 NEW Open Mic Night 🎤 🌯 NEW Catering from Al Dia 🌯 🖥️ Multiple Streams 🖥️ AND MORE Early registration is now live! start.gg/HHK26
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Come check out the BEST REGIONAL TOURNAMENT IN TEXAS we got the best in the business spearheading this wonderful event. Whether it comes to food, a place to stay, or some good ass Tekken DFW TEKKEN has YOU covered
YALL DONT WANNA MISS THIS, TEXAS SHOWDOWN GOT NOTHING ON THIS
Hip-HopKick 2026@HipHopKick
Are you thinking about attending HHK26 but worried about accommodations? DO NOT FRET. We have secured the cheapest possible hotel rates for y'all at the Crowne Plaza Dallas Downtown with exclusive HHK26 prices: - $115/night - Complimentary breakfast & wifi - Discounted parking
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You can tell Season 1 was just a transition phase into what Namco actually wanted Tekken 8 to be.
It was way more neutral-heavy compared to what we got in Season 2 and 3. That wasn’t the end goal. They wanted the game to appeal to non-Tekken players, because that’s the bigger market.
Appealing to the average consumer makes more money.
But Tekken has never had mass appeal like that. So instead of leaning into what makes Tekken work, they shifted the game away from neutral and footsies into cutscenes, long combos, and stance-heavy mixups, because that stuff looks better to someone who doesn’t play the game.
The problem is that Tekken players don’t like uninteractive gameplay. They didn’t like it in Tekken 7, and they don’t like it now.
People who play Tekken want to actually play Tekken. And that only works if you stick to the core idea of what Tekken is.
At its simplest, Tekken is built on this basic ass formula:
Incentive to attack + incentive to move
Movement reduces risk and creates interaction. You can use it to escape, to create openings, or to punish bad offense.
Attacking matters because pokes and punishment are rewarding.
That balance is what makes neutral work.
In older games, tracking and homing moves were limited, so movement still had value. The system wasn’t perfect, but it held together.
Over time, they kept chipping away at that.
More tracking. More homing. Less reason to move.
At the same time, they increased total HP, which makes pokes weaker relative to combos. So now you’re less rewarded for small interactions and more rewarded for big, forced situations.
The issue with Tekken 8 isn’t aggression itself. It’s how they want aggression to work.
You’re not supposed to sidestep stance pressure. You’re supposed to hold that situation or use a power crush.
That goes against everything Tekken used to reward.
I remember when they made Kazuya’s hellsweep track in T7 Season 3, and electrics track more in T7 Season 2.
That’s when it was obvious they were accelerating the process of moving away from Tekken’s core identity.
And it didn’t stop there. They wanted to shed the legacy playerbase because they genuinely believed that the game's financial future was being held back by archaic traditional ideas about Tekken's core design. They want you to leave and are willing to do anything to make that happen.
Frame data as paid DLC.
Leroy and Fahkumram broken on purpose.
Tekken Shop added after reviews.
Calling Season 2 a “defense patch.”
“Back to basics,” while doing the opposite.
After all of this, there are people that still believe that there's a magical patch that will come and fix the game and I'm not making fun of anyone because I don't blame you guys. There's no competition to the game because other 3D fighters don't play like Tekken. But all I'm saying is that false hope is more painful than no hope.
The devs know what they’re doing.
They just don’t care.
Yung_P@YungPTK
Season 1✅ -> Season 3❌
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Somebody nerdy enough needs to make a rollback version
I know there at least one nigga in the FGC that can do it
ali 🇮🇶@alihandal21__
Can we start a tag 2 resurgence again?
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@EnragedHowl Essentially a neutral skip, combo extender, or combo starter depending on your characters size. Very strong and polarizing tool
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@AaronAardvarkTK It was VERY rare for this specific situation to happen (both 1 hp, using an item move at the same time they attack). But lie and tell me regular slo-mo were hype as fuck
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This is what T8 took from us...
We never see slow-mos anymore, too much healing or getting 1 shot. Truly a tragedy
Media With ULTRAKILL Music 🇸🇩🇵🇸🇨🇩@ULTRAKILLMedia
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@TruBelian Another dedicated tracking move. Kinda weird that db2 is a tracking move, considering how strangely linear the character is general. I want like a Hei b4 or Fahk 3+4 type "quit fucking stepping idiot" button
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