Zero Percent - Steam Strategy

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Zero Percent - Steam Strategy

Zero Percent - Steam Strategy

@0PercentSteam

Steam Nerd. Better than your publisher unless they follow me. All games posted are in our community, not random games.

Bergabung Ekim 2025
4 Mengikuti30 Pengikut
Zero Percent - Steam Strategy
It's mostly to use the Under 10$ widget which is why we do it. It helps you stay on new&trending for the full duration and then snowball into discovery queue. It's more stable than a higher price. That said you can of course achieve similar results with higher price, it's just something we use a lot ourselfs :)
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Piotrek - Wishlist Cropdeck 🌱 on Steam!
@0PercentSteam Thanks for the tip, noted. My pricing is set, though. As much as I understand the logic behind it, I'm not a fan of underpricing indies while literally everything else costs more and more. I prefer to adjust the regional pricing to be fair instead.
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Zero Percent - Steam Strategy
Indie dev is making a idle-like roguelite where you’re a car speeding to make loops. -> Speed builds break game graphics -> Try score builds with more tactical combos -> Leaderboard infinite, get your high score It's called The Loopler NOT Looper! Would you play this?
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Zero Percent - Steam Strategy
After 4 years of clowning on stream, Cakez77 a streamer developer released TangyTD - A modern tower defense - Custom engine - Streamed every day the dev process He finally showing his wife what his game made after 1 month for the first time. TangyTD made him rich
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Eddie H.H - Wishlist Skills & Raids
I'm a solo dev making Skills & Raids an indie game heavily inspired by classic Castlevania titles. - You steal enemies' abilities and use them as your own. - Manage a Tank, Healer & DPS in real time. - Extraction mechanics + crafting. Do you miss the old Castlevania games?
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Zero Percent - Steam Strategy
I would reconsider pricing your game at 9.99 instead of 12. with 10% launch discount. It's not that your game isn't worth 12, but for this game I'd try to reduce buy friction as much as possible. Overall should be safer to snowball with 9.99. msg if u wanna discuss more happy to help
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Piotrek - Wishlist Cropdeck 🌱 on Steam!
@0PercentSteam I believe roguelike, as a genre, is very flexible. It's no longer only about killing monsters and getting through the dungeon. The playtest and demo proved that there is *some* market for this game, and it is more than I hoped for my first game :D Thanks!
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Zero Percent - Steam Strategy
@wildcraft_games Meh... true but also you just got a banger game brother. this game looks really good to me. msg me if you need any help with steam, happy to help!
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Tali (A Short Quest )
Tali (A Short Quest )@wildcraft_games·
This post is blowing up again so I'll reiterate - In indie game development, YOU are the marketing. One person retweeting or sharing a post can cascade into 1000s of wishlists, and that can be life changing for a dev. If you love indie games and you want to support someone's project, there's no better way than sharing their content with the world. With that said, here's my indie action RPG - A Short Quest!
Tali (A Short Quest )@wildcraft_games

I don't know if people know just how valuable retweeting indie developers is. It can add 100s of wishlists to an indie game - which can accumulate to mean the difference between a developer being able to finish a game and forcing them back into a 9 to 5 job. Just want to say a huge thank you to all 900 of my followers, most of you joining us in the last couple of weeks. We appreciate you and can't wait for you to try A Short Quest!

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Zero Percent - Steam Strategy
@thomasmahler For me originality or creativity just simply mean discovery. Everything that is possible already exists, you are simply uncovering it.
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thomasmahler
thomasmahler@thomasmahler·
In my recent talk with Chris Wilson I mentioned that the ARPG genre was born because Dave Brevik at first tried to copy X-Com and how one developer trying to copy another and then putting their own twist on it is often how powerful new ideas are born. But I've recently looked at my prototypes from the last 15 years and you can see a clear inspirational starting point in basically all of them - so my approach wasn't that I 'often' did this, but I basically always did. And now I was wondering if I can actually think of any successful game in the past 30 years or so that didn't get some influence from others and frankly... it's exceedingly rare. I thought about it for a few minutes and only came up with Tetris and Katamari. And even that isn't quite fair because Tetris was obviously inspired by Pentomino. So not a videogame, but still a game. And now I've found out that even Katamari was inspired by a japanese sports game named 'tamakorogashi', where students roll a giant ball. And by the way, this applies to all arts in general. When Kurt Cobain first designed the sound for Smells Like Teen Spirit, a track that back in the 90s was seen as introducing a whole new sound, his starting point was to write a song that the Pixies could've come up with. So... unless someone here can come up with an absolutely original game that was made in the past 30 years, I think we should all think long and hard about what this means. Are humans actually incapable of coming up with new ideas that aren't inspired by what came before? Are we all - for lack of a better term - just pattern matching? 🤔
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Zero Percent - Steam Strategy
@RandaWorksJP Don't worry too much about it. Skill is still the most important factor between a successful game and unsuccessful one. Even if someone gets lucky with modern media, without the right skills they won't be able to capitalize on it.
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懶惰|日本史因果クロニクル開発中
インディゲーム開発者さんが必死こいてゲーム紹介しているのなんかより、 あなたのインディゲーム紹介するよ系のポストが爆伸びしてるの何だかなぁ。 まあ需要と供給がAI で完全に狂ったんで、今は届ける力の方が価値が高いということかな。クリエイターよりインフルエンサーか。。世知辛いっすね。
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Zero Percent - Steam Strategy
@ShadowloveP Steam is hard but also great. There is a learning curve, which means it's not all luck. The harder you work and learn the more likely you will be rewarded. This is healthy!
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shadowlove@新ゲームアプリRing in Ringリリース
現在Steamでゲームをリリースしている方々。 本当に大変だったんですね、いや、本当すごいです。ゲームの出来関係なく、色々な設定をクリアしていったことがすごい。 そして審査までもっていって自分も褒めてほしい。 もちろんここまでいった他のひとは褒めます
shadowlove@新ゲームアプリRing in Ringリリース tweet media
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Zero Percent - Steam Strategy
@JohnMugen Anything that reduces RNG friction that leads to the build you want can be good. So if "copies" are important to reach builds, then it's good!
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Zero Percent - Steam Strategy
@MeringueRouge Your game looks wild, sadly when you use anime characters you will always alienate a lot of people. You gotta figure out how to target your niche audience better.
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Zero Percent - Steam Strategy
@LumariGames They were both dreading the release, real emotions of relief in these videos. Can finally make games without worrying for tomorrow's bread.
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Lumari Games
Lumari Games@LumariGames·
@0PercentSteam I remember the first time he ever looked at the money, 30k and he cried.. 700k is INSANE I'm so happy for him! The dream, so wholesome 🥹
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Zero Percent - Steam Strategy
@PUREFILTH6669 100% 1.0 is gonna have infinite mode and more effects for the car. Make sure to send the dev suggestions, he always listens to feedback
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PureFilth
PureFilth@PUREFILTH6669·
@0PercentSteam I literally played everything I could in the demo, beat all the tracks and the different levels, and unlocked all I could. Can't wait for the full release, the game is an absolute banger in my opinion.
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Zero Percent - Steam Strategy
@Super_Scoopy Before release if I'm honest I was concerned about this game success. Space based indie games is truly brutal to make, players expectations are high. Him pulling it of for me is very impressive. Very happy for the dev 🫡
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Spooky
Spooky@Super_Scoopy·
@0PercentSteam Genuinely one of the most impressive solo dev games I have ever played. I'm really excited to see what he cooks up next.
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Zero Percent - Steam Strategy
AAA dev turned indie dev and releasing a story-driven sci-fi survival game. Prev worked on GTA. - Build and expand your mining outpost - Narrative driven survival - Dig deeper in the underground world AETHUS 95% Overwhelmingly Positive steam hit.
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