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CrowdControl
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CrowdControl
@CrowdControlNet
We are the first gaming hub for user-generated games! Our first game is a CCG. Create your own cards with our Card Creator! ➡️ https://t.co/hDyQvj0iQj
Internet Bergabung Ekim 2019
275 Mengikuti868 Pengikut

Here we show our gameplay in a full run of our new challenge game mode!
youtu.be/MGkNiAGrtdg
If you want to become a beta tester, let us know!

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@exQUIZitely I loved that the humans were called "Symmetrics" in a derogative way in that game :D
Also it was the first game that had configurable units or was it kknd2, that still would have been the first one?
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Reporting for duty! KKnD (Krush, Kill 'n' Destroy) by Beam Software is a brilliant RTS game from 1997.
Among RTS games, it was the first to introduce unit experience and veteran status, meaning surviving combat made infantry and vehicles more effective. The genre was dominated by Westwood (Dune II, Command & Conquer) and Blizzard (Warcraft), so KKnD became a surprise hit for Beam Software, a relatively unknown studio at the time.
Set after the 2079 nuclear war on a post-apocalyptic ruined world… maybe the Aussie software team was a fan of the Mad Max movies too?
Looking back, the 90s truly felt like an epic decade for RTS fans, with iconic titles released every year - and KKnD was one of them, still having a huge fan base today. The sequel KKnD 2 was released a year later but I prefer the original.
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Never played a game, where I tolerated so many bugs. Insane story telling, unbelievable how many things are possible and the devs have thought about that. In some RPGs you kill some character that is crucial for the story line and the game is broken, in Arcanum some new crazy path of the story unfolds, but on the other hand the game just gets stuck, because you entered some cave you should not have entered for no reason.
And most important of all:
You can convince the boss at the end of the game that his conclusions are fallacies and it is not the only logical outcome of his axioms that all life must be erased and if you have persuasion skilled, he accepts it :D
Good and evil are just choices everyone makes. Prophets are just persons that have become those individuals because others regard them as these. Everything is relative, the world is what you make of it. Best philosophy course I ever had.
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I was so thrilled to play this. Then I played it, it was amazing but it got boring so quick and fast, I was surprised. Then I realized that is because I played AoEII a lot and everything is so close to AoE2.
They could have changed so many things, but even the Castles play very similar. The Jedis could have been laser defense units that make enemy lasers bounce off, creating interesting rock-paper-scissor mechanics, but sadly it was mostly a skin for AoE2 :D
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Civ1 was the prototype game, it had many flaws and even Civ2 has some things that are not optimal, like there is no reason to build big cities, just spam cities with max size 8 and you are steamrolling. Colonization was even still interesting after Civ2 came out.
The worker placement was so much more interesting and moving all those goods around was a lot of fun and it took very long until Factorio came out that was a lot better in that regard.
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When Colonization was published in 1994, my curiosity was pretty high. I was wondering if a game could possibly be better than Civilization (1991). And to this day, I can't decide between the two.
What I will say is that Colonization has a different spirit, it feels a bit "warmer" if that makes sense? Instead of the race to space, or simply nuking the crap out of your enemies and conquering the whole world, in Colonization you care more about the little things - what trade or skill experts you ship over and assign to tasks in the New World, your relationship to the native Americans, trading with them, buying and selling goods.
It feels more like an economy/trade/build simulation rather than a "I discovered the steam engine first, so now all your triremes are mine" world-dominance game.
So, I will always cherish both games for what they are, absolutely brilliant and benchmark-setting for their era. And even now, over 30 years later, both are still a blast to play.
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@RetroTechDreams It did not look good back at the time, but boi the game mechanics were so good. An insane jump from Civ2, remake this game with awesome graphics, you don't need to change the features and you have a banger.
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@exQUIZitely I think it was the limited market. Blue Byte also pumped out The Settlers a year earlier and only started to gather desired success with The Settlers II later in '96.
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How such a great game as Battle Isle II (Blue Byte, 1994) still had so little commercial success boggles my mind to this day. Maybe it was the limited market - developed by a German studio primarily known in Germany - or the lack of marketing power, who knows. It certainly wasn’t the gameplay, which was simply excellent for a turn-based strategy game.
It even innovated some features, such as being the first CD-ROM strategy game to feature 3D combat animations and unit displays using raytracing and vector graphics. Granted, that was “just” eye candy, but it set the game apart from others in the genre that could sometimes feel a bit dry to non-experts.
It also offered a huge variety of units for air, sea, and ground combat, including 12 experience levels for each unit (greatly affecting battle outcomes). Controls were easy enough for new players to learn quickly, maps varied greatly in size and terrain (requiring different strategies), and the pixel-style in-game cutscenes were a nice touch.
I couldn’t get enough of the Battle Isle series (1, 2 and 3 were all great, plus Incubation, which was a later spin-off). This series is gravely underrated and overlooked, one of my all-time favourites, and yet I wonder if many non-German players have ever even heard of it.
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@MMCrypto Crypto bros realizing Trump lied to them in the same way he lied to everyone else 😅
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After we finished the elves opponents, we now look at the goblins!
The goblins are much different to the elves, who are growing during combat, healing each other and going for longer fights. The gobbos go for fast wins, damage early and hard but have no ongoing strength for later...
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Hahaha where we show up, the party is on fire!

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@naiivememe What bullshit is this? I bought a few ethereum in 2016 and it was like $10 or less back then
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The final form of the Heavy Elven Infantry enrages and hastens all allies. Enrage is like Trample, which means if you deal excess damage it goes through to the enemy Places or even HQ! Haste means the entity can attack instantly when it comes into play.
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"Whoever wants to harm Sunlin shall suffer!"

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