DeadRinga
7.5K posts

DeadRinga
@DeadRinga
I owe you one, so I'm going to jam up your opera! This octopuses words are his own, and not representative of the views of his employer.









Loom (1990) was neither very difficult nor very long... nor could you get stuck (no dead ends or unwinnable states). Some argue it was actually too short (maybe a slight hint of criticism). But think about what you will, it was definitely unique at the time, introducing a new way to interact with the environment, and had a truly fantastic story. Usually, successful adventure games got sequels (for example pretty much all early Sierra adventures, Monkey Island, Indiana Jones, Legend of Kyrandia...) - however, Loom sadly never did. Loom 2 was never made primarily because Brian Moriarty (the game's creator and designer) and the rest of the original team moved on to other projects, and no one at Lucasfilm Games/LucasArts felt strongly enough to champion and commit to a sequel. Moriarty later sketched out ideas for two sequelsm called The Forge (focusing on one protagonist) and The Fold, but there was never a firm plan right after the first game shipped. He has described himself as "too exhausted" after Loom to push forward immediately. Defintely worth for being made by an indi-team one day. I would like to believe there are still enough fans out there who would support/buy it. I know I would. Would you?





Either I've literally started going insane, or I've actually started to not be confused by quantum mechanics I'm not sure I'm even able to know the answer to that question, whether I want to or not





