Devon Masters

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Devon Masters

Devon Masters

@DevonMastersA

@RosaTheVampire is my childe Metalhead, American

Recording Studio Bergabung Aralık 2021
56 Mengikuti13 Pengikut
Devon Masters
Devon Masters@DevonMastersA·
Yo @Derdian thanks for the follow! You guys fucking rock!
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RosaTheVampire🩸🦇|Vamp chica
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E-Va 💜💚@EvaGlitchAI

Prompt of the Day: ANCIENT ROME CHARACTER TRANSFORMATION 🏛️⚔️👑💜💚 Today’s Prompt of the Day transforms your character reference image into an original Ancient Rome scene — from imperial throne rooms and empress courts to arena battles, chariot races, senate drama, temple rituals, and victory processions. Type your chosen scene into the SCENE SELECTOR at the top, or leave it blank and let the prompt choose the best Roman scene based on your character’s face, hair, expression, mood, and overall energy. Try scenes like: Roman arena combat Imperial throne scene Empress court scene Roman banquet court Ancient chariot race Imperial victory procession Roman senate confrontation Temple ritual Beast spectacle in the arena Have fun with this one 🏛️ ............................PROMPT STARTS HERE............................ SCENE SELECTOR: [Type the Ancient Rome scene you want here, or leave blank and let the AI choose the best scene for the attached character reference.] Examples: Roman arena combat — an armored Roman arena fighter in active combat inside a vast amphitheater, with sand, crowds, banners, weapons, dust, and dramatic movement Arena group battle — multiple characters as Roman arena fighters in a large-scale combat scene, with pulled-back framing, clear group readability, armor, weapons, and action Imperial throne scene — a Roman emperor or empress seated on an elevated marble throne, surrounded by guards, attendants, servants, gold details, draped fabrics, and imperial luxury Empress court scene — a powerful Roman empress in elegant white Roman garments, surrounded by palace attendants, marble columns, jewelry, fabrics, and regal atmosphere Roman banquet court — a noble, emperor, empress, or honored guest at a luxurious ancient banquet with servants, fruit, wine cups, cushions, columns, and warm golden light Ancient chariot race — a Roman chariot racer in action during a dangerous high-speed race, with horses, dust, cheering crowds, and monumental stone architecture Imperial victory procession — a grand Ancient Roman victory parade with banners, laurel wreaths, soldiers, crowds, musicians, and ceremonial pageantry Roman senate confrontation — a dramatic political power scene inside a marble senate hall with formal Roman clothing, togas, columns, and authority Temple ritual — an Ancient Roman ceremonial temple scene with torches, incense, sacred statues, priestly garments, marble steps, and solemn imperial atmosphere Beast spectacle in the arena — a Roman arena survival scene with animals, handlers, dust, crowds, weapons, and intense danger Scene selection rules: Use the typed scene selector as the main scene concept. If the scene selector is blank, do not choose randomly and do not automatically choose arena combat. Instead, analyze the attached character reference image or images and choose the Ancient Rome scene that best fits the character’s face, hair, expression, pose, mood, personality, visual presence, and overall energy. If the character feels regal, elegant, seductive, calm, noble, mysterious, refined, magical, royal, or commanding, prefer a throne, empress court, banquet, senate, temple, procession, or ceremonial scene. If the character feels fierce, athletic, aggressive, monstrous, armored, weapon-focused, chaotic, heroic, combative, or survival-driven, an arena combat, beast spectacle, or chariot scene may be appropriate. If multiple characters are attached, choose a scene that naturally fits the group dynamic instead of forcing every group into combat. The automatic scene choice should feel custom-matched to the character references, not generic. Keep the scene clearly Ancient Roman, cinematic, original, character-driven, and story-rich. Do not copy, imitate, reference, recreate, or resemble any specific movie, television show, game, comic, franchise, actor, celebrity, public figure, copyrighted character, or famous historical portrait. Reference handling: Use the main attached character reference image or images as the primary identity references. Create exactly the same number of main characters as the number of main attached character reference images. Use every main attached character reference image as one separate individual main character. Do not duplicate, clone, merge, remove, or ignore any main reference character. Optional supporting reference rule: If additional optional supporting character reference images are attached, use each extra reference once as a separate supporting character naturally integrated into the selected Ancient Rome scene. Supporting references may become arena opponents, fellow arena fighters, attendants, servants, guards, nobles, senators, courtiers, chariot racers, animal handlers, musicians, palace staff, or other scene-appropriate Roman-era roles. Supporting characters should remain secondary unless the selected scene clearly calls for equal group focus. Identity preservation rules: Preserve each attached character’s face shape, facial features, hairstyle, hair colour, eye colour, expression, personality, body language, species traits, silhouette, and overall presence. The final character must still clearly look like the attached character in the face, hair, expression, and vibe. Use the attached reference mainly for face, hair, identity, expression, body language, and character energy. Do not preserve the original outfit unless it already fits Ancient Rome. Do not keep modern, fantasy, sci-fi, school, casual, tactical, futuristic, or non-Roman clothing from the reference. Do not redesign the face or hair into a different person. Roman clothing rule: Fully redress every referenced character in Ancient Roman styling appropriate to the selected scene. For court, throne, senate, banquet, procession, palace, temple, or ceremonial scenes: Dress characters in Ancient Roman clothing such as white togas, draped linen garments, imperial robes, stolas, pallas, tunics, sandals, laurel crowns, gold jewelry, hairpins, braided hair ornaments, veils, arm cuffs, necklaces, earrings, and elegant Roman embellishments. Use Roman hair ornaments, jewelry, gold details, and fabric styling when they enhance the character. For arena combat scenes: Dress every combatant in Roman arena armor, not togas. Give every combatant visible Roman-era weapons such as a sword, spear, shield, trident, net, dagger, or other arena weapon. Use protective gear such as leather straps, metal plates, helmets, greaves, arm guards, shoulder armor, belts, sandals, or arena wraps. The scene must show active combat, not a static pose. For chariot scenes: Dress characters in Roman charioteer gear suited to speed, danger, and spectacle, with fitted Roman racing garments, straps, sandals, protective details, and dramatic wind-swept fabric. Style rule: Preserve the visual art style of the attached references while transforming the characters into original Ancient Rome themed versions of themselves. If the references are anime, keep them anime. If they are stylized, keep that stylization. Do not turn the characters photorealistic unless specifically requested. Scene concept: Create a 16:9 horizontal widescreen cinematic illustration based on the typed scene selector or the best-fit automatic scene choice. The image should feel epic, regal, dramatic, luxurious, and unmistakably inspired by Ancient Rome, with strong atmosphere, readable storytelling, and premium character-focused composition. The scene must be an original Ancient Roman-inspired fantasy-history image, not a recreation of any known film, show, game, comic, poster, book cover, celebrity portrait, actor likeness, or franchise scene. Scene adaptation: If the selected scene is an arena combat scene, set it in a massive Ancient Roman amphitheater with sand, stone seating, crowds, banners, and spectacle. Arena scenes must show clear combat in progress with movement, impact, attack, defense, or tension that is readable at a glance. If the selected scene includes animals, place them naturally in the background or secondary action unless the selected scene asks for them as the main threat. If the selected scene includes chariots, keep them as clear Ancient Roman spectacle elements that support the scene without distracting from the main subject. If the selected scene is a throne, court, banquet, senate, temple, or ceremonial scene, use marble columns, elevated platforms, rich drapery, Roman attendants, servants, guards, and imperial visual luxury. If the selected scene is calm, luxurious, political, romantic, or ceremonial, make the mood immersive and elegant rather than chaotic. Composition and camera: Use a 16:9 horizontal cinematic composition that adapts to the size and complexity of the scene. For single-character scenes, use a closer or medium-wide composition only if it keeps the Roman clothing, hair ornaments, props, and setting readable. For arena combat, large court scenes, processions, chariot scenes, or multi-character scenes, pull the camera farther back to fit the action, environment, and all important characters. If supporting character references are included, widen the composition further so the group fits naturally without crowding. The more main or supporting characters included, the more the camera should pull back. Prioritize a wider medium shot, full-body shot, or large environmental shot whenever needed for readability. Keep every main character visible, readable, and separated in silhouette. Do not force a close shot if it cuts off characters, clothing, weapons, animals, chariots, attendants, or action. Environment: Build the environment around the selected scene. Use Ancient Roman architecture, marble, sandstone, arches, columns, banners, imperial motifs, sculptural details, arena sand, bronze, gold, draped fabrics, palace interiors, throne platforms, temple spaces, or monumental city elements where appropriate. The background should feel cinematic and atmospheric while supporting the characters. Lighting and mood: Use lighting that matches the selected scene. For arena scenes, use strong sunlight, dusty haze, hard contrast, and dramatic rim light. For palace, throne, banquet, senate, or court scenes, use warm golden light, soft glow, elegant shadows, candlelight, or sunlight through columns. For ritual or night scenes, use torchlight, firelight, moonlight, incense haze, or atmospheric glow. The mood should feel epic, regal, dramatic, and immersive. Quality and rendering: Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, strong character acting, rich Ancient Roman atmosphere, and clear composition. Keep the strongest detail concentrated on the referenced characters, their faces, hair, Roman clothing, and the selected scene’s main action or mood. Do not: Do not ignore the SCENE SELECTOR. Do not choose arena combat automatically for every character. Do not choose randomly if the scene selector is blank. Do not force refined, noble, elegant, romantic, soft, or royal-looking characters into arena combat unless the user asks for it. Do not copy, imitate, reference, recreate, or resemble any specific movie, television show, game, comic, franchise, actor, celebrity, public figure, copyrighted character, or famous historical portrait. Do not use the likeness of any real person. Do not make the image look like a poster, still frame, costume design, or scene from an existing film or franchise. Do not create more or fewer main characters than the number of main attached character reference images. Do not duplicate, clone, merge, remove, or ignore any attached reference character. Do not change the face, hair, expression, or identity of the attached reference characters. Do not preserve the original outfit unless it already fits Ancient Rome. Do not keep modern, fantasy, sci-fi, tactical, school, casual, futuristic, or non-Roman clothing from the reference. Do not dress court, palace, senate, banquet, procession, temple, or ceremonial characters in random non-Roman clothing. Do not put arena combat characters in togas instead of armor. Do not make arena combat scenes into static posing scenes. Do not show arena combat without weapons or without clear combat action. Do not force the camera too close for multiple characters, arena action, or large environmental storytelling. Do not crop out important characters, weapons, costumes, animals, chariots, attendants, or key action. Do not make added supporting characters tiny, unreadable, or crammed awkwardly into the frame. Do not make the background busier than the characters. Do not make the composition crowded, flat, or hard to read. Do not make the main subjects blurry, tiny, hidden, or unreadable. Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. Do not use photorealism unless specifically requested. Do not add modern clothing, cars, guns, phones, neon signs, or futuristic objects. Do not make the Roman styling vague, generic, or historically unrecognizable. Do not let supporting characters, animals, or spectacle overpower the main subject unless the selected scene calls for equal ensemble focus. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #AncientRome #RomanEmpire #RomanAesthetic #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

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RosaTheVampire🩸🦇|Vamp chica
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E-Va 💜💚@EvaGlitchAI

Prompt of the Day: WILD WEST SCENE SELECTOR 🤠🌵💜💚 Today’s Prompt of the Day turns your character references into a custom cowboy/cowgirl Wild West scene. Type your chosen western scene into the SCENE SELECTOR at the top, then attach your character reference images. The prompt will use each attached character as one individual character and build the cowboy/cowgirl scene around them. Try scenes like: riding horses along a desert trail at sunset playing poker in a smoky saloon facing off in a dramatic main-street duel escaping a bank robbery on horseback camping under desert stars guarding a train robbery Have fun with this one 🤠🌅 ............................PROMPT STARTS HERE............................ SCENE SELECTOR: [Type the Wild West cowboy/cowgirl scene you want here.] Examples: riding horses along a desert trail at sunset entering a dusty frontier town walking through a saloon before a fight breaks out playing poker in a smoky saloon escaping a bank robbery on horseback standing on a canyon ridge at golden hour facing off in a dramatic main-street duel camping by a fire under desert stars riding through a storm with lightning over the mountains posing as an outlaw gang on a wanted poster chasing a runaway stagecoach guarding a desert train robbery relaxing outside an old saloon with horses tied nearby Use the typed scene selector as the main scene concept. Adapt the environment, action, poses, props, camera, and mood to match the selected Wild West scene. Keep the scene clearly cowboy, cowgirl, frontier, western, and cinematic. Do not ignore the scene selector. Do not default to horseback riding unless the scene selector asks for riding, horses, trails, travel, or mounted action. Use each attached character reference image as one individual character identity reference. Create exactly the same number of main characters as the number of attached character reference images. Use every attached character reference image as a separate individual character. Do not add extra main characters beyond the attached character reference images. Do not remove any attached character reference images from the group. Do not duplicate, clone, mirror, copy, or slightly alter any attached reference character. Character reference rules: Preserve each attached character’s face shape, hairstyle, hair colour, eye colour, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, and overall character vibe. The final design must still clearly look like each attached character. Do not redesign any attached character into a different person. Do not merge characters together. Hard style rule: Preserve the visual art style and character identity of the attached references while transforming them into the selected Wild West cowboy/cowgirl scene. If the references are anime, keep them anime. If they are stylized, keep that stylization. Do not turn the characters photorealistic unless specifically requested. Scene concept: Create a cinematic western illustration based on the scene written in the SCENE SELECTOR. The final image should feel like a dramatic American frontier moment with strong Wild West atmosphere, character-driven styling, and a clear sense of story. Use the selected scene to decide whether the characters are riding horses, walking through town, sitting in a saloon, preparing for a duel, escaping danger, camping, robbing a train, chasing a stagecoach, or doing another western action. Character transformation: Transform every attached reference character into a custom cowboy or cowgirl version of themselves while preserving their original identity. Use each character’s colours, motifs, accessories, outfit shapes, and overall vibe as the foundation for their western redesign. Male characters should look rugged, weathered, confident, and masculine, with strong cowboy styling such as dusters, vests, denim, leather, boots, gun belts, holsters, hats, rolled sleeves, scarves, worn frontier details, and dusty outlaw energy. Female characters should have stylish, attractive, sexy cowgirl styling with fitted western outfits, halter tops, corset-inspired details, tasteful cleavage, flattering silhouettes, boots, belts, gloves, hats, jewellery, and confident western attitude. Keep the female styling sexy but controlled, not vulgar, lingerie-like, explicit, nude, or over-the-top. Scene adaptation rules: If the selected scene includes riding, travel, trails, chases, stagecoaches, or mounted action, give each character a distinct horse that suits their personality and colour palette. If the selected scene takes place in a saloon, use wooden interiors, smoky air, card tables, bottles, lanterns, swinging doors, chairs, poker chips, whiskey glasses, and frontier chaos where appropriate. If the selected scene takes place in a frontier town, use dusty streets, wooden storefronts, hitching posts, wanted posters, saloon signs, wagons, barrels, and dramatic western architecture. If the selected scene takes place in the desert, use red-rock mountains, mesas, canyon cliffs, saguaro cactuses, dry brush, dusty earth, scattered stones, warm haze, and a wide open sky. If the selected scene is a duel, robbery, chase, or fight, make the action dynamic but readable, with clear poses and strong visual hierarchy. If the selected scene is calm, romantic, scenic, or atmospheric, make the mood cinematic, stylish, warm, and story-rich rather than chaotic. Composition and camera: Use a cinematic composition that best fits the selected scene. Prefer a slightly low camera angle looking upward when it suits the scene, making the characters feel heroic, stylish, and larger than life. Do not make any character look directly at the camera. The camera does not exist to the characters. Every character should be looking ahead, sideways, toward another character, toward the action, toward the horizon, or toward something in the environment. Keep every character clearly visible, readable, and separated in silhouette. Make the selected scene immediately understandable at a glance. Environment: Build the environment around the typed scene selector. Use classic American Wild West visual language: dusty trails, wooden saloons, frontier towns, desert mountains, canyon landscapes, cactuses, horses, wagons, lanterns, warm sunsets, smoke, dust, leather, wood, iron, and weathered frontier textures. The background should feel cinematic and atmospheric but should support the characters rather than overpowering them. Lighting and mood: Use lighting that matches the selected scene. For outdoor scenes, prefer golden-hour sunset lighting, warm amber highlights, dusty haze, dramatic rim lighting, long shadows, and glowing skies. For indoor saloon scenes, use warm lantern light, smoky haze, moody shadows, glowing bottles, and dramatic western atmosphere. For night scenes, use moonlight, firelight, lantern glow, silhouettes, and high-contrast cinematic lighting. The mood should feel adventurous, stylish, rugged, sexy, cinematic, and alive. Quality and rendering: Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, strong character acting, dynamic western atmosphere, and clear composition. Keep the strongest detail concentrated on the referenced characters and the selected scene’s main action or mood. Do not: Do not ignore the SCENE SELECTOR. Do not default to horseback riding unless the scene selector asks for riding, mounted travel, trails, or horses. Do not create more or fewer main characters than the number of attached character reference images. Do not add extra main characters who were not provided as attached character references. Do not duplicate any attached reference character. Do not clone, mirror, copy, or slightly alter any attached reference character. Do not change the identities of the attached reference characters. Do not redesign the attached reference characters into different people. Do not merge characters together. Do not make any character look directly at the camera. Do not pose the characters as if they know the camera exists. Do not make the scene feel modern unless the scene selector specifically asks for a modern western twist. Do not make the female outfits vulgar, lingerie-like, explicit, nude, or overly revealing. Do not make the sexy cowgirl styling exaggerated, pornographic, or over-the-top. Do not make the male outfits generic, polished, modern, or weak; keep them rugged and frontier-styled. Do not add modern clothing, modern weapons, phones, neon signs, cars, highways, power lines, or futuristic objects unless the scene selector specifically asks for them. Do not make the background busier than the characters. Do not make the composition crowded, flat, or hard to read. Do not make the main subjects blurry, tiny, hidden, or unreadable. Do not create messy anatomy, extra limbs, malformed hands, distorted faces, distorted horse bodies, or muddy textures. Do not use photorealism unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #WildWest #Cowboy #Cowgirl #Western #Frontier #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

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RosaTheVampire🩸🦇|Vamp chica
POTD by @EvaGlitchAI !
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E-Va 💜💚@EvaGlitchAI

Prompt of the Day: 40K POWER ARMOUR SQUAD ⚔️🛡️💜💚 Today’s Prompt of the Day turns your characters into a 40K-inspired warriors. Yes this was done before but i wanted to see how much better GPT 2 can do it now Use one character reference for a solo warrior, or attach multiple character references to create a full squad. The prompt is built to count every reference image and turn each one into a separate visible character, with no helmets covering their faces. Type your chosen scene into the SCENE SELECTOR at the top, then attach your character reference image or images. Try scenes like: a brutal battlefield charge a gothic starship boarding action a candlelit shrine world cathedral an industrial forge world a grim underhive alley a quiet off-duty barracks scene a solemn prayer before battle Have fun with this one ⚔️🛡️ ............................PROMPT STARTS HERE............................ SCENE SELECTOR: [Type the 40K-inspired scene you want here.] Examples: brutal battlefield charge through smoke, fire, shell craters, and ruined gothic architecture boarding action inside a colossal warship corridor cathedral-like shrine world interior filled with candles, banners, stained glass, and incense haze industrial forge world with sparks, chains, molten metal, pipes, and huge machinery command deck before battle with tactical holograms and vast void windows grim underhive alleyway with pipes, neon grime, metal walkways, and urban decay heroic last stand surrounded by wreckage, fallen enemies, burning vehicles, and drifting ash quiet off-duty scene inside a fortress barracks, armoury, workshop, canteen, or hangar solemn prayer before battle with relics, banners, candles, incense smoke, and sacred war symbols everyday-life scene in a gothic sci-fi military stronghold, training yard, armoury, repair bay, or mess hall Use the typed scene selector as the main scene concept. If no custom scene is typed, choose one of the example scenes that best fits the attached character reference image or images and the overall character vibe. Adapt the environment, action, pose, props, camera, and mood to match the selected scene. Keep the final scene clearly inspired by 40K-style grimdark far-future gothic military sci-fi. STRICT REFERENCE COUNT RULE: Before creating the image, count the number of attached character reference images. Create exactly one main character from each attached character reference image. The number of main characters in the final image must exactly match the number of attached character reference images. If 1 character reference image is attached, create exactly 1 main character. If 2 character reference images are attached, create exactly 2 main characters. If 3 character reference images are attached, create exactly 3 main characters. If 4 character reference images are attached, create exactly 4 main characters. If more character reference images are attached, create exactly that same number of main characters. Each attached character reference image is a separate person. Each attached character reference image must appear once and only once as their own distinct main character. Do not treat any attached character reference image as optional. Do not ignore, drop, replace, combine, or simplify any attached character reference image. MULTI-CHARACTER IDENTITY RULE: Use every attached character reference image as its own separate character identity source. Character 1 must be based only on the first attached character reference image. Character 2 must be based only on the second attached character reference image. Character 3 must be based only on the third attached character reference image. Character 4 must be based only on the fourth attached character reference image. Continue this pattern for any additional attached character reference images. Do not use the first attached character reference image to create multiple characters. Do not duplicate the first character to fill the group. Do not create variations, twins, clones, alternate outfits, mirrored copies, recolours, or slightly edited versions of the same character. Do not merge two or more attached character references into one design. Do not let one character’s face, hairstyle, colours, outfit motifs, body type, species traits, or accessories replace another character’s identity. SINGLE-CHARACTER FALLBACK RULE: If only one character reference image is attached, create one main character only. Do not create a squad, clone group, twin, alternate version, second warrior, companion, or duplicate of the character. The single character should remain the only main subject. THREE-CHARACTER PRIORITY RULE: If three character reference images are attached, this is a three-character squad image. All three referenced characters must appear together in the same scene. All three faces must be visible. All three armour designs must be distinct. All three characters must be clearly separated in the composition. Use a readable left-center-right squad arrangement unless the selected scene needs another clear formation. CHARACTER REFERENCE RULES: Preserve each attached character’s face shape, hairstyle, hair colour, eye colour, expression, body language, signature colour palette, outfit motifs, accessories, silhouette, species traits, proportions, and overall character vibe. The final image must clearly show every attached character as a separate, recognizable individual. Every character must still clearly look like their own attached reference image. Keep each character’s head uncovered with no helmet, full face mask, or visor covering the face. The face, hair, and identity of every referenced character must remain clearly visible. Hard style rule: Use the attached character reference image or images as the visual style reference for the final image. Preserve the visual art style, rendering language, line quality, colour handling, facial stylization, shading style, texture treatment, background treatment, and overall stylization of the attached reference image or images while transforming the character or characters into 40K-inspired power-armoured warriors. If the references are anime, keep them anime. If they are stylized, keep that stylization. Do not turn the final image photorealistic unless specifically requested. Scene concept: Create a 16:9 horizontal widescreen cinematic illustration based on the scene written in the SCENE SELECTOR. Show the attached character or characters transformed into custom 40K-inspired grimdark far-future power-armoured warriors. The image should feel heavy, dramatic, mythic, warlike, and character-driven, with strong atmosphere, clear storytelling, and a powerful sense of scale. Character transformation: Transform every attached reference character into a custom 40K-inspired power-armoured version of themselves while preserving their original identity. The redesign should center on massive stylized power armour with broad shoulder plates, reinforced chest armour, heavy gauntlets, armoured boots, thick mechanical joints, gothic sci-fi military detailing, sacred-warrior ornamentation, battlefield wear, and an oversized futuristic weapon. The armour must feel imposing, brutal, ceremonial, expensive, and engineered for endless war. Keep the head uncovered so each character’s original face, hair, and expression remain visible. Use each attached character’s colours, motifs, accessories, outfit shapes, symbols, materials, personality, and overall vibe as the foundation for their armour redesign. The armour should feel like it belongs in a 40K-inspired universe, but it must be custom-built from the attached character’s own identity. If multiple characters are present, each one must have a distinct armour design based on their own original reference rather than all wearing identical suits. Armour design: Give each character huge futuristic power armour inspired by 40K-style grimdark gothic sci-fi warfare. Include broad pauldrons, a strong chest plate, layered armour segments, mechanical joints, reinforced thighs, heavy boots, thick gauntlets, power cables, vents, seals, relic-like details, engraved plates, purity-scroll-like decorations, battle damage, and character-specific symbols. Adapt each armour design to that character’s original style, colour palette, outfit motifs, accessories, personality, and silhouette. Keep the armour stylized to match the attached reference image or images rather than realistic. Weapon design: Give each character a fitting oversized futuristic weapon inspired by 40K-style grimdark sci-fi warfare. The weapon can be a heavy explosive sci-fi rifle, massive energy weapon, brutal motorized serrated melee weapon, glowing power blade, ceremonial war hammer, plasma-like cannon, heavy pistol, or other far-future battlefield weapon appropriate to their vibe and role. Each character’s weapon should be different and should match that character’s identity, armour design, and role in the scene. If the selected scene is calm, ceremonial, or off-duty, the weapon may be held at rest, slung, holstered, leaned nearby, placed on a table, or carried ceremonially, but it should still be visible. If the selected scene is battle-heavy, make each weapon active, weighty, readable, and integrated into the pose. Scene adaptation rules: If the selected scene is battle-heavy, make the action dynamic but readable, with strong poses, clear silhouettes, environmental destruction, smoke, fire, debris, and a strong sense of momentum. If the selected scene is solemn, sacred, or ceremonial, focus on mood, scale, banners, relics, candles, incense, stained glass, and reverent atmosphere. If the selected scene is indoors, use gothic sci-fi architecture, industrial machinery, cathedral-scale interiors, fortress spaces, armouries, barracks, command rooms, or military infrastructure that fit the selected location. If the selected scene is everyday-life or off-duty, keep the armour and 40K-inspired universe intact, but show the character or characters in a grounded moment such as maintenance, briefing, prayer, conversation, eating, resting, training, repairing gear, or preparing equipment. If multiple characters are present, make their interaction clear and readable, with each one contributing to the scene rather than standing as vague duplicates. Environment and composition: Build the environment around the selected scene. The setting should feel like the kind of place the character or characters naturally belong in once translated into a 40K-inspired grimdark far-future war universe. Use a wide 16:9 horizontal cinematic composition. Keep the main subject or subjects clearly visible, central or compositionally dominant, and easy to read at a glance. If one character is present, give them a strong hero composition with a clear silhouette and dominant visual presence. If multiple characters are present, arrange them so every character remains readable and identifiable with clean silhouette separation. For three attached references, use a clear three-person squad composition with all three faces visible. Use background architecture, smoke, debris, banners, machinery, sparks, haze, relics, gothic shapes, or cathedral-like scale to support the scene without overpowering the characters. Lighting and mood: Use lighting that matches the selected scene. The image should feel grim, cinematic, epic, and immersive, with dramatic contrast and strong atmosphere. Use battlefield firelight, smoky haze, stained-glass glow, cold ship lighting, industrial sparks, moody rim light, incense haze, harsh military illumination, glowing machinery, or distant explosions where appropriate. The mood should feel powerful, warlike, sacred, brutal, and character-specific while still reflecting each original character’s personality. Quality and rendering: Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, powerful armour design, expressive visible faces, strong weapon design, and clear composition. Keep the strongest detail concentrated on the referenced character or characters, their armour, their faces, and their weapons. Maintain strong visual hierarchy and readability. The background should support the characters rather than becoming busier than them. Do not: Do not ignore the SCENE SELECTOR. Do not create more or fewer main characters than the number of attached character reference images. Do not create only two characters if three character reference images are attached. Do not duplicate the first attached character instead of using the second or third reference. Do not merge multiple attached references into fewer characters. Do not make any referenced character a clone, twin, recolour, armour variant, or alternate version of another referenced character. Do not hide, crop, mask, or cover any referenced character’s face. Do not make every character wear the same identical armour if multiple references are provided. Do not make the weapon tiny, modern, toy-like, or visually unimportant. Do not make the background busier than the characters. Do not make the main subjects blurry, tiny, hidden, or unreadable. Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. Do not use photorealism unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #40K #Grimdark #PowerArmour #SciFi #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

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chloegirl💸✨
chloegirl💸✨@NChloegirl·
So can we merge souls or what?
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laura
laura@urgoregff·
my love language
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Mags Noctis | Baphomet Warden VT
Let me make things easier. I want your rats to starve. You have no power over me.
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