Entertainment Forge

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Entertainment Forge

Entertainment Forge

@EntForge

Indie game devs who made: Gladiator Guild Manager, Scheming Through the Zombie Apocalypse and many more games.

Bergabung Aralık 2012
94 Mengikuti1.5K Pengikut
Gemezl
Gemezl@MrGemezl·
I really like Unreal so far: - Easy real-time global illumination (Lumen) - First-person controller out of the box - Terrain tool doesn't suck ass - Don't have to pay 0.20$ per install
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Entertainment Forge
Entertainment Forge@EntForge·
@unity A $5 game on 75% sale that would make $1.25 has to pay $0.2 as well as $40 game. How are those instals/sales equal?
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Unity
Unity@unity·
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV
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Entertainment Forge
Entertainment Forge@EntForge·
@unity You're repeating the same points in different words trying to make this sound better but it doesn't. This model just won't do. There are other ways to increase fees for your product. Add more payment tiers for higher revenue games. But per instal is not acceptable.
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Entertainment Forge
Entertainment Forge@EntForge·
I just posted "After Two Years of Development/Delays/Complications We Finally Managed To Finish The Second Part Of "Scheming Thought The Zombie Apocalypse". We're Super Excited To Show You Guys The Trailer! And The ..." on Reddit reddit.com/r/IndieGaming/…
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Entertainment Forge
Entertainment Forge@EntForge·
I just posted "After Two Years of Development/Delays/Complications We Finally Managed To Finish The Second Part Of "Scheming Thought The Zombie Apocalypse". We're Super Excited To Show You Guys The Trailer! And The ..." on Reddit reddit.com/r/indiegames/c…
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Entertainment Forge
Entertainment Forge@EntForge·
Btw for anyone curiosu about the game. It's a zombie apocalypse story driven game called: Scheming Through The Zombie Apocalypse: Ep2 Caged
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Entertainment Forge
Entertainment Forge@EntForge·
Answer: Luckily only 11 game breaking bugs. Pheew! But after every bug I had to stop, fix the bug, and start the auto-play again. So now it’s been running it’s 679’th playthrough without any technical game breaking problems. Yeey! Big Success! :D
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Entertainment Forge
Entertainment Forge@EntForge·
Testing game with a lot of choice branches is very daunting task. So I made this auto play feature to find at least the technical bugs. It automatically selects random choices and loops through the game.
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Entertainment Forge
Entertainment Forge@EntForge·
@backbonegame Congratz! Can't wait to check it out later today. By the way, is there any way you can share number of wishlists you had for prologue page at the day you launched the prologue?
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Entertainment Forge
Entertainment Forge@EntForge·
Hey guys, we have just launched our first ever Kickstarter campaign for our most ambitious video game so far called: Gladiator Guild Manager. Find out all about the project and development on the Kickstarter page: kickstarter.com/projects/enter…
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