Haladmer

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Haladmer

Haladmer

@Haladmer

Game Industry Professional since 2001 | Various positions from QA Tester to Operations Manager | MBA | Lifelong Gamer Enjoying content creation and explosions

Bergabung Mart 2015
822 Mengikuti407 Pengikut
Haladmer
Haladmer@Haladmer·
@Pirat_Nation I don't have to enjoy the content to not want to see content that isn't illegal in the territory it's purchased, to be censored. If it is illegal where the purchase end point is, fair play, but don't think these criteria won't eventually be applied to things you DO like.
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Haladmer
Haladmer@Haladmer·
@Pirat_Nation Still waiting to see the same outrage/concerns from payment processors over "Bodice Ripper" books (a.k.a. "Dude, where's my shirt") Or platforms like Fanly or OF Or adult "health" devices It's surprising how many non-gaming products fall under these criteria as well...
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Haladmer
Haladmer@Haladmer·
@ZehaoL89763 @tharaxis Generally, the limits on distribution only apply for copies the dev/publisher "sell", and are expected to curb unauthorized re-dristo. The MMO emu community found this out early on and now generally require you to "own" an original copy, and disallow/discourage sharing ISOs
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Rachel BAll
Rachel BAll@ZehaoL89763·
@tharaxis I think he did address that in the video 10 months ago. If you watch the video the he has the arguments of this. I don't agree with it but he does understand and talked about this. TDLR he says game companies doesn't have the right to distribute other people's IPs like car design
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Pirate Software
Pirate Software@PirateSoftware·
Been reading through all of the posts against me over my stance on the Stop Killing Games initiative. Tons of people calling me a liar or that I misrepresented the initiative. Also lots of content creators dogpiling on this to get their pound of flesh. Lets dig into what I actually did and said. I put out two videos on August 6th 2024 and August 7th 2024. These videos are linked at the bottom of this post. Many people have not watched them and are just calling me a liar or attacking my character. Give the videos a watch, read the initiative itself, make a conclusion that you aren't copy pasting from social media. Monetization on these videos is disabled so no this is not some ploy to increase revenue. I just care about this subject and have rightful concerns as a person working in this space. In the first video. I go through what an initiative is, how it's not law, and how it's a starting point for this entire process. This helps people understand that this is to start the conversation for change and can adapt later. I then go through the initiative and some of it's goals from the official page for it. I then talk about the repercussions of them should they be implemented. As written all games need to be left in a "Functional Playable State". Next I bring up The Crew and walk through the business around it, the sequels, and the size of the player-base at time of sunset. I did this because it was called out by this initiative as an example of publishers destroying a game. I also harshly critique Ross Scotts wording in his videos because they disparage the lawmaking process and lawmakers which doesn't benefit players or this movement in any way. In the second video. I talk about potential scenarios where a studio could be abused if the initiative was implemented as written. It adds new paths for abuse and that needs to be discussed to help hone this initiative into something that would do good without doing harm. I then explain that very few people in the game development space can actually discuss this from the other side due to fear of losing their jobs. A studio is much safer in silent dissent then they are discussing the drawbacks of your ideals. The recent attacks on our games is obvious evidence of this. To recap. My main issue with this initiative is that it is broad in it's approach to change the industry and the exact language of the initiative, not the FAQ, requests that all games stay in a "Functional Playable State". This is not feasible for all games at a technical level and could potentially restrict developers from making online-only games like MMOs, MOBAs, and User Generated Content games in the future. That list is not exhaustive and it doesn't matter if you do or don't like those kinds of games. Effectively this has the potential to restrict future developers from making kick-ass experiences because it locks a weight on their designs. Even though this is an initiative that can change in the future this goal is core to the mission and deeply disruptive so it needs to be called out. To clear up some disinformation about my character. I left AAA in 2016 because I fucking hate how the industry is now and prefer indie entirely. I don't like Blizzard or I would have stayed working there. That's why I quit. That's the entire point. Fuck AAA and what many studios have turned games into. Outside of that no I am not financially supported by live service games. I make a single player RPG and am the Director of Strategy for offbrand games. In that position I am paid MINIMUM WAGE by my own decision because I care about games succeeding not about profiting off of them. To further this the games we're publishing are all playable offline anyway because their gameplay loops are not only based on inter-player interaction. Not all games are like this and not all games can be like this. No, I have not been running away from discourse on this I talked about it for around 8 hours on stream yesterday. I never took my videos down and I have not discussed the initiative in the 10 months it's been since I released those videos. My internet also died mid-broadcast so I had to go live again 30 minutes later. Thanks ISP. For those that will scream HE'S DOUBLING DOWN. Yes I damn well am. I give a shit about this initiative and what it means for games, developers, and players in the future. To finish out. Just because I don't support this doesn't mean you should blindly follow me in that just because I said pretty words on the internet. You also shouldn't blindly bash me because some other creator said to. Watch the videos I put out, read the initiative, decide for yourself. Apply critical thinking and don't outsource it to others. As always. Stay Frosty. First Video: youtube.com/watch?v=ioqSvL… Second Video: youtube.com/watch?v=x3jMKe… Minimum Wage Proof: x.com/PirateSoftware…
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Haladmer
Haladmer@Haladmer·
@marek_rosa There is also the consideration that cost reductions from the use of AI solutions allows new entrants into fields/businesses that traditionally have high start-up buy-in. Counter to that though, it also means the longer-term players in an industry now have even deeper pockets
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Marek Rosa | European🇪🇺 | South African🇿🇦
This idea of comparative advantage has key limitations: if AI can produce both high-tech goods and food for a fraction of the cost and faster than humans, there’s no incentive to employ humans, even as a fallback. Resource constraints would have to grow faster than AI scalability for this to hold. What if new tasks require capabilities humans simply don’t have? Or if AI can perform a task not just cheaper or faster, but 10x better in quality?
Noah Smith 🐇🇺🇸🇺🇦🇹🇼@Noahpinion

It's very possible that even if AI gets better than humans at *every conceivable task*, humans will still have plentiful well-paying jobs. How, you ask? By the magic of COMPARATIVE ADVANTAGE! noahpinion.blog/p/plentiful-hi…

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Corpse Kings
Corpse Kings@CorpseKings·
A cursed Goblet screeches at you as you lift it from a treasure chest. What does it say? ⁉️
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Haladmer
Haladmer@Haladmer·
@SpaceTomatoGG Also seems counter to the original premise of the game being a "hard core" combat flight sim. I get the need for having a wider appeal/accessibility, but we've lost so much of the original premise at this point, it's just another step away from the original vision
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Haladmer
Haladmer@Haladmer·
@SpaceTomatoGG I can understand them from an atmosphere perspective, but not deep space/zero-gee flight models. But I also remember when the number of thrusters impacted the SC flight models, and could change based on where you took damage...
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Haladmer
Haladmer@Haladmer·
@DiceCompanyPod For less used systems, probably West Eng Games (WEG) d6 system (classic Star Wars RPG) Most other systems are generally game theme specific, like Cyberpunk 2020 and Shadowrun which are world setting specific lol
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Haladmer
Haladmer@Haladmer·
@DiceCompanyPod For mainstream systems - BESM (Big Eye Small Mouth) and HERO (Champions) are good for the level of customization on front-end and back-end "Guilty pleasure" system - Palladium, covers a surprising range of genres and source worlds from pop culture. Also mixes genres well
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Haladmer
Haladmer@Haladmer·
@YoDanno Mine do, often in disguise as various types of "enchanted" equipment lol Had one that looked like the old police boxes... the party thought they were getting a Doctor Who crossover until the "phone" started ringing lol
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YoDanno #DragonlanceDragonlance
It’s true…AD&D Monster Manual page 70. Mimics speak, and this is so underutilized. Do the Mimics in your campaign ever talk? #DnD
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Haladmer
Haladmer@Haladmer·
@YoDanno Evolution of the cover? Black background with red text & dragon image in 1983 (Original) Full color with green dragon in 1984 (revised ed.) To what appears to be a "heavily inspired" (2nd ed. in 1996) Credited artist is Martin McKenna, who also did work for Games Workshop
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Haladmer
Haladmer@Haladmer·
Mood:
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Haladmer
Haladmer@Haladmer·
@GrabbyLIVE French Toast sounds good almost every morning. Use the "texas" toast cut bread (or a good thick-cut brioche), bit of cinnamon and/or vanilla in the egg mix, finish with powdered sugar and warm syrup/berry jam or honey
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Grabbys
Grabbys@GrabbyLIVE·
French Toast sounds super duper good this morning doesn't it?
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Haladmer
Haladmer@Haladmer·
@YoDanno Yeah, it's a guilty pleasure.. almost a bad habit...
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Haladmer
Haladmer@Haladmer·
@YoDanno Or maybe less obscure...
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Grabbys
Grabbys@GrabbyLIVE·
I think I would drop over dead! Holy moly!
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Haladmer
Haladmer@Haladmer·
@GrabbyLIVE Such transparent dad jokes... I see what you did there!
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Grabbys
Grabbys@GrabbyLIVE·
I accidentally drank a bottle of invisible ink last night. I’m in the hospital now, waiting to be seen. 😂😂
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Haladmer
Haladmer@Haladmer·
@DungeonAlchemi1 Just off the top of my head... herb bundles, various glassware containing samples, distillation glassware, small/medium/large plinths for different experiments or rituals, firepits w/cauldrons, oddly specific lighting with hints of magic power/particles, "god rays" w/dust..
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Dungeon Alchemist
Dungeon Alchemist@DungeonAlchemi1·
🗺️ Attention all cartographers! We're seeking your feedback for the next Dungeon Alchemist update titled "Magic". When you think of Magic🔮 What types of objects come to mind?
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Haladmer
Haladmer@Haladmer·
@Kraken85gaming "What's the matter Col. Sanders... CHICKEN? Ludicrous Speed, GO!" "Sir.. there's a problem with the radar sir"
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Kraken
Kraken@Kraken85gaming·
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