
Chadmandoo
335 posts

Chadmandoo
@IgnibyteDev
Production-ready software in days, not months. AI builds, engineers verify, you own the code.










autonomy-loop v0.3.2 🫡 a two-terminal autonomous coding loop for claude code. a builder ships, an adversarial reviewer red-teams every commit and gates it. neither can merge code that fails the gate. what’s new in v0.3.2 -> branch coverage is now gated, not just lines. branch % was tracked but never floored, so a new if/else whose else-arm is never tested could rot coverage while the line number sat flat. that hole is closed. -> the ratchet floors branches symmetric with lines: a drop past epsilon is a regression, an in-band dip holds without moving the baseline, lines and branches ratchet up on their own, and the floor only ever climbs. -> no silent passes: missing branch data against a real floor is a cannot-verify error, and a corrupt baseline errors out instead of disarming the gate. -> +7 tests, 45 green across the suite.





I have a deep distrust of almost any 'self-improvement' loop in coding agents I.e. automatically created memories, CLAUDE.md suggestions applied after every session Often the suggestions themselves are shit But even if they're good, the agent often over-indexes on them in a way that's super unhelpful. It makes the agent impossible to steer. And often because these memories are scoped per-project, each project is unsteerable in its own way. What's the right name for this? Instruction rot?


I told myself I would "just tweak the water spells a bit" but I might have gone a little overboard... 🌊💀 Removed all mana costs and cooldowns just to test the limits, and now the map is completely flooded. Ultimate developer power! 🌊⚡ #indiedev #gamedev #unity2d #madewithunity











