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Key 🗝 🦊

Key 🗝 🦊

@KeyTryer

He/him. Fox gamedev irl. Machine pervert. Furry stuff here and opinions about technology, games, movies, AI, VR. Pfp + Banner 🎨 by @Perpleon.

Bergabung Ocak 2022
1.5K Mengikuti2.9K Pengikut
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Bobcat
Bobcat@somebobcat8327·
@KeyTryer Also it's real. It's a documentary
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Key 🗝 🦊@KeyTryer·
They're doing this shit once again.
Anish Moonka@AnishA_Moonka

You're watching a $248 million film and not a single green or blue screen was used. The alien is a handmade puppet. The cockpit physically rotates to simulate gravity. I looked at the production tech behind this 95% score, and the engineering is wild. Phil Lord and Chris Miller, directing their first live-action movie in 12 years, built the entire Hail Mary spacecraft as a real set at Shepperton Studios in England. Not a miniature. Not a digital model. A full-size ship interior you can walk through. Production designer Charlie Wood studied the International Space Station, Russia's Mir station, and the Boeing 747 cockpit to get the look right. He deliberately made the panels mismatched, because real spacecraft are assembled from parts made by different companies. Nothing matches perfectly. That's what makes it feel real. The cockpit is only about 8 feet wide. It sits on a mechanical platform that can tilt, spin, and shake, so when the ship changes direction or enters different gravity conditions, the whole set moves. Chairs end up on walls. Ladders flip direction. Gosling was suspended inside a spinning ring so he could float and move through the ship for real, reacting to actual hardware around him. No guessing where a wall might be added later. Then there's Rocky. He's the alien co-lead, and he's not CGI. Neal Scanlan, the creature designer who built the Porgs for Star Wars, spent a full year on this character. Over 300 designs before they landed on the final look. Rocky is a thin, hollow shell, 3D-printed from a digital sculpture, then hand-painted in see-through layers so light passes through him like skin. His arms pop off and swap out depending on the scene: one set has a closed fist for walking, another has tiny motorized fingers strong enough to pick up objects. Five puppeteers (nicknamed the "Rockyteers") operated him in every scene. James Ortiz, an award-winning puppet designer from New York theater, voiced Rocky and controlled him on set. When Scanlan met him, he told Ortiz, "You're Frank Oz, and I'm making Yoda for you." Every reaction Gosling gives to the alien is to something physically in front of him. Greig Fraser, who won the Oscar for shooting Dune, filmed the space scenes in the larger IMAX format (that taller image you see in IMAX theaters) and the Earth flashbacks in regular widescreen. Then the team did something unusual: they took the digital footage and printed it onto real film strips, twice, using two different types of film stock. Then they scanned those strips back into digital. It sounds redundant, but it adds a texture and warmth that you can only get from physical film. Fraser used the same technique on Dune and The Batman. Drew Goddard spent six years writing this screenplay. His last adaptation of Andy Weir's novel, The Martian, earned him an Oscar nomination. He described the challenge this way: a screenplay gets about 5% of a novel's word count. The lead is alone for most of the runtime. When he finally gets a co-star, that co-star doesn't speak English, communicates through sounds closer to whale song, and has no face. Goddard called it a screenwriter's nightmare, then said that difficulty was the whole point. He and the directors fought studio pushback to keep Weir's original ending intact. 95% from 212 critics. 98% from over 2,500 audience ratings. And the lead isn't a superhero, a cop, or a soldier. He's just an ordinary middle school science teacher.

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Key 🗝 🦊@KeyTryer·
Year of our Phil Lord 2026 and they're still doing "No CGI was used in this film". Amazing.
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Key 🗝 🦊@KeyTryer·
It's kind of a shame that he's the only one because it's very nice, but I don't think that anyone else can do it like Villeneuve. Every other attempt forgets how massive his films are supposed to feel.
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Key 🗝 🦊@KeyTryer·
Villeneuve is cinematic and commercial, I think. But he's cinematic and commercial in a way that no one else does. Not even Nolan. Villeneuve's films are serious and grandiose and intense, obsessed with style and open spaces and overwhelming music.
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Key 🗝 🦊@KeyTryer·
I still think that no one does it like Villeneuve.
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Synth 🦾🧬
Synth 🦾🧬@SynthSergal·
@KeyTryer @VoidNulled It's economically viable to pander to this community already. Just waiting to see what corp has the balls to do it.
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Synth 🦾🧬
Synth 🦾🧬@SynthSergal·
How uncanny is this?
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Key 🗝 🦊@KeyTryer·
@SynthSergal @VoidNulled It's not very popular, at least not in realism. Films also just haven't had the opportunity to do it. I think they know that it'd be hornybait or too associated with furries.
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Synth 🦾🧬
Synth 🦾🧬@SynthSergal·
@VoidNulled @KeyTryer Animators can do it, they just haven't had occasion to yet. I imagine we'll see something in the not too distant future.
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Key 🗝 🦊@KeyTryer·
@VoidNulled @SynthSergal These examples are not idiosyncratically furry, they're talking animals, but not anthros in the "idiosyncratic" furry style, with very human-like bodies and animal features. The closest mainstream thing imo is Beastars and the protagonists from The Bad Guys, for example.
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Void - VT
Void - VT@VoidNulled·
@SynthSergal @KeyTryer there's a LOT of high realism anthros in a lot of movies and tv shows. I think people don't remember them because they're not something that strikes people as anthro. they're just seen as a talking animal plus most people who consume furry content watch cartoons not adult sci-fi
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Key 🗝 🦊
Key 🗝 🦊@KeyTryer·
@SynthSergal It's not anime eyes but about human micro expressions without overdoing it. The presence of eyebrows, eye sclera, slightly larger eyes and facing forward, without doing it so much that it looks like one of those face masks.
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Synth 🦾🧬
Synth 🦾🧬@SynthSergal·
@KeyTryer It's hard to get right. Whoever is able to make the "slightly-anime-eyes" look work in the same scene as real human actors is going to make history. I think it's doable. What you see above is closer than most. Still a little odd tho lol.
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Key 🗝 🦊
Key 🗝 🦊@KeyTryer·
@SynthSergal Until recently, the general wisdom is that they'd look "uncanny", but my experiments with grok imagine suggest otherwise. I think movies don't do it because the "idiosyncratic" furry look generally is not perceived as being interesting artistically for mainstream film.
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Synth 🦾🧬
Synth 🦾🧬@SynthSergal·
Funny thing I've mentioned to friends before, but there is a distinct lack of hyper-realistic furries in media. Sure there's the Disney cartoonized "furries" or the uncanny CG fox from Pinocchio, but no studio has ever attempted to port over actual traditional furry designs to a realistic 3D setting. I'm feeling that distinct absence in the training data as virtually every model struggles to bridge the gap.
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Key 🗝 🦊
Key 🗝 🦊@KeyTryer·
@SynthSergal Grok imagine is pretty good at anthro characters from text prompts (Using image input). The new "secret" omni model has very good consistency too, but it's lower quality and experimental in general.
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Synth 🦾🧬
Synth 🦾🧬@SynthSergal·
@KeyTryer It does but you have to need to get a really good reference to start with (I'm using Sora for the hyper realism). Also the generations are very hit or miss. This was an extremely lucky 1 shot. I've gotten 6-7 terrible ones since.
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Key 🗝 🦊
Key 🗝 🦊@KeyTryer·
@SynthSergal I have never been able to get Kling 3 to do anything like this, they always come out like puppets or bad CG. I'm mad cause I put money on it just to find out it's bad for anthro characters. But maybe motion control actually works.
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Synth 🦾🧬
Synth 🦾🧬@SynthSergal·
@KeyTryer Kling. I'm fiddling around with converting ref sheets into hyper realistic characters, and then tracking movement onto a video of myself. Honestly could use a partner in crime to help tinker.
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