Master Chief

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Master Chief

Master Chief

@Master_Chief8

Bergabung Nisan 2023
240 Mengikuti17 Pengikut
Master Chief
Master Chief@Master_Chief8·
@edmarlomba @Ceythian Obsidian, bom aquele jogo que tentaram meter 80 dol é bem abaixo da regua tb, o que salvou eles foi grounded que se nao me engano foi feito por menos de 20 pessoas. Ou seja, nao precisam de um batalhao de gnt la
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Edmar Lomba
Edmar Lomba@edmarlomba·
@Master_Chief8 @Ceythian Obsidian e id Software tiveram demissões. Você acha os jogos deles ruins? Id perdeu quase metade do estúdio.
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Master Chief
Master Chief@Master_Chief8·
@JustKateOficial Concordo, south of midnight para mim foi um dos melhores jogos da geração por N motivos. Agora, é indiscutível que aquele jogo jamais poderia ter tomado 7 anos pra ser feito e com orçamento de AAA. State of decay nem lançado foi, então só isso ja atesta o fracasso
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𖦹 Kate ⚢︎
𖦹 Kate ⚢︎@JustKateOficial·
@Master_Chief8 South of midnight está longe de der ruim,,l state of decay tinha uma comunidade imensa, nao viaja.
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𖦹 Kate ⚢︎
𖦹 Kate ⚢︎@JustKateOficial·
Além disso, os jogos que vão entrar no game pass, se voces gostarem muito, NO MINIMO comprem em uma promoção de 30% de desconto (pq pagar 10 reais no jogo tb vale nada). Esses estúdios foram embora pq nao venderam jogo, so assinae game pass nao resolve
Windows Central Gaming@WinC_Gaming

Under new ownership, Undead Labs will not be obliged "to any Xbox-controlling terms..." Which means it might not come to Xbox Game Pass after all. Would you still buy it? I know I would. windowscentral.com/gaming/xbox/st…

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Master Chief
Master Chief@Master_Chief8·
@JKowei Não é triste não. Na verdade muitos estão melhores do que chegaram. Ficaram 8 anos coçando e vão sair levandos suas ips e com planejamento e suporte financeiro completo para se tornarem independentes
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kowei - Neymar da silva ❤️
Estúdios não fecharam Pessoas foram demitidas Não vou ser genérico, é triste todo sabe disso Agora, a Asha está pronta para definir o FUTURO do Xbox como ELA quiser Demitir e realocar os investimentos Foi um sacrifício necessário Boa sorte, Asha
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Master Chief
Master Chief@Master_Chief8·
@JustKateOficial @KratosTheJedi “Comunidade do Xbox tem que começar a comprar jogo” QUE JOGO? Pq que eu saiba estão desde 2018 sem lançar um jogo pra se quer ser comprado
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𖦹 Kate ⚢︎
𖦹 Kate ⚢︎@JustKateOficial·
@KratosTheJedi A verdade é que a comunidade do Xbox tem q começar a comprar jogo, senão vao vender todos os estudios
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Master Chief
Master Chief@Master_Chief8·
@Shoksd146 Os japinhas passou o cano na rabeta dos poneys kkkkkkkkkkk
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Cauã
Cauã@CauaRFrancisco1·
Não entendi muito bem um negócio: A ninja theory e a undead Labs serão vendidas mas senua e state 3 ainda será lançado sobre o nome do XBOX?
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Rambling on Deck
Rambling on Deck@RamblingOnDeck·
The closest time Xbox has been market leader was during the 360, where they still ended 3rd place during the generation, and Wii ended up the most sold console, and making the most money during that gen. PlayStation reached it during the PS2 and PS4.
...Since Spacies@sincespacies

After years of investing in gaming ecosystems, I’m done. Sony and Xbox have proven that once they hit market leader status, they just look for ways to screw over gamers. It’s time for a change.

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traplord cloudy
traplord cloudy@_Striker_Eureka·
@PaulTassi I just don’t understand the issue with eliminating physical entirely. I’ve been a Steam gamer forever now, never once felt like I wished I had a physical disc. My PC doesnt event have a disc drive.
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Master Chief
Master Chief@Master_Chief8·
@felpzzkkkjj Sem falar a teolha que arrastou metade da bungie e cancelou destiny 2
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Felpz
Felpz@felpzzkkkjj·
Não to entendendo sonystinha zoando o XBOX pelo último post da Asha. A Sony apareceu, meteu a trolha no seco em vocês com o fim da mídia física e SUMIU! Pelo menos a Asha ainda deu um parecer, como a equipe do Xbox sempre fazem. Vocês estão aí chorando tem uns 4 dias e a Sony não falou um “a” KKKKKKKKKKKKKKKKKKKK se coloquem em seus devidos lugares
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Master Chief
Master Chief@Master_Chief8·
@robertbitten_ Ja estao se livrando dos estoques. A falência acentuada da sony mds
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robert bittencourt ™
robert bittencourt ™@robertbitten_·
Miles Morales de PS5 em mídia física agora na Amazon por 89 REAIS na PSN por 284 REAIS, o preço mais barato em promoção nos últimos meses foi 114 REAIS BRUTAL
robert bittencourt ™ tweet mediarobert bittencourt ™ tweet media
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vhmmoraes
vhmmoraes@vhmmoraes123·
@Lord_PSMG se ps5 já está +ou-, imagine a merda do xbox kk MLEHOR COISA QUE FIZ NA VIDA FOI TER MONTADO UM PC e vendido meu ps5 base e fiz isso 2 meses antes do BOOM do aumento das RAMS kk paguem 400 reais em games consolistas, eu baixo grátis em fitgirl+steamgg+voices38 quebrando DENUVO kk
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𝙇𝙊𝙍𝘿
𝙇𝙊𝙍𝘿@Lord_PSMG·
🚨SONY ESTARIA AGINDO COVARDEMENTE NOS BATIDORES ENQUANTO ATINGE 5 SEGUIDOS AUSENTE NAS REDES SOCIAIS! Redes do PLAYSTATION estão sem novos posts após o dia 01/07, quando a anunciaram o fim das mídias físicas. A empresa está tentando evitar mais estragos, já que qualquer novo post pode se tornar alvo de massacres em suas postagens. No entanto, isso pode não estar impedido de tentar tomar medidas nos bastidores para controlar o dano. ⚠️ PROBLEMAS NO REDDIT: Usuários do famoso fórum também começaram a postar os dados de 2023 vazados da Insomniac Games retornaram aos holofotes por conterem informações que contradizem o discurso da Sony em seu anúncio do dia 01 sobre as mídias físicas. Porém, moderadores independentes, mas fortemente ligados à marca (pessoas que podem ter acesso a eventos, brindes, informações antecipadas etc.) estariam excluindo tais posts. Para esclarecer: A Sony não tem poder para moderar/excluir nada nos fóruns, mas pode haver influência indireta — a exclusão de tais posts é no mínimo suspeita. 📵 NOTAS DE COMUNIDADE DERRUBADAS NO X: No Twitter a guerra é pior. Notas de comunidade na postagem original do anúncio do dia 1 estão sendo constantemente removidas. Embora a empresa não consiga retirar as notas diretamente, há fortes indícios de que estaria tentando atrapalhar o sistema de notas para controlar dano de 3 formas possíveis: I - Incentivando reports em massa das notas incômodas (funcionários, agências de RP, fãs pagos ou moderadores da comunidade). II - Usando o volume de seguidores e influência pra fazer contrapostos (contra-notas) que derrubem as originais no algoritmo. III - Criando um ambiente onde as notas "ruins" pra imagem deles percam o consenso rápido. Seja qual for a real situação, certamente a Sony não esperava tamanha ação negativa por parte do público e espera-se que dê uma resposta sobre o assunto essa semana.
𝙇𝙊𝙍𝘿 tweet media𝙇𝙊𝙍𝘿 tweet media
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Master Chief
Master Chief@Master_Chief8·
@danielreen @asha_shar Sim, mas o xbox de fato nunca quis promover mt isso, pq como a propria sony falou, a rentabilidade de vender discos é mt baixa
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Master Chief
Master Chief@Master_Chief8·
@mrpyo1 Nobody cares about these junkie plastics anymore, get over
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Pyo 5️⃣
Pyo 5️⃣@mrpyo1·
If XBOX wanted the most easy W ever, just say next gen XBOX will support physical media and you have a moment 😂 Playstation still quiet 💀💀
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Craig Stephens | Access IPOs
@asha_shar @asha_shar As an XBOX X owner, the UI experience is painful. Hard to believe how challenging it is to simply login, navigate between users, changes settings, and just use the basic system before entering a game. You guys should start with a total redesign of the UI.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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