NatureManufacture

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NatureManufacture

NatureManufacture

@NatureDeveloper

We give you professional tools and 3D assets. Shape your concept and build beautiful games and apps with our content.

Warszawa, Polska Bergabung Mart 2017
129 Mengikuti1.1K Pengikut
NatureManufacture
NatureManufacture@NatureDeveloper·
Coast Environment - one of the most advanced assets that we have made. Besides the vegetation, you get tilled scanned cliffs, which was a hard quest, and they perfectly work with our R.A.M 3 splines, so you can create long, curved cliff lines without a repetition effect. There are VFX dust particles for sand flow over the surface. Advanced water and mesh shaders, which react with vertex painting and give you flexibility in your design. A group of decals that generate nice wetness effects on the shoreline or add additional textures in specific places. #madewithunity #gamedev #indiedev #unity3d
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NatureManufacture
NatureManufacture@NatureDeveloper·
I must say I love the Unreal Engine Landscape system, which allows me to create my own complex materials. Emissive material with nanites does its job for our Lava & Volcano Environment Set. All these details and heated cracks look awesome. You can catch this pack on FAB. #CreatedwithFab #MadeWithUnreal #gamedevlife @fab @UnrealEngine
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NatureManufacture
NatureManufacture@NatureDeveloper·
How to add additional but directional texture to the terrain, frozen lava river with the last heat from cracks or dirty road? Ofc blended with terrain as well. You can do it with R.A.M 3 / L.V.E 2023. Place our river spline, click snap to terrain with normals per vertex, attach our material, and the rest of the steps are in the video below - some vertex painting love, and magic materials. #madewithunity #gamedevs #gamedevelopment #indiedev #gamedevlife
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NatureManufacture
NatureManufacture@NatureDeveloper·
R.A.M 3 and L.V.E 2023 - Lakes and Rivers could be spawned via simulation, so 1 starting point or via placed boundary/spline points. Vertex painter allows you to modify the UV-flowmap and Vertex color (shader material layers). All lakes and rivers have an automatic flow map and layers, but you can modify them via the vertex painter. Lakes and rivers can affect/paint terrain layers, so in this example, we remove snow from lava lake boundaries. #madewithunity #gamedevs #gamedevelopment #indiedev #gamedevlife
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NatureManufacture
NatureManufacture@NatureDeveloper·
R.A.M 3 and L.V.E 2023 - When you do not have emissive terrain material, or you want to add another terrain texture, you can place our lake object, snap it to terrain per vertex, or carve terrain under it. Set emissive lava material or any other you wish, and blend it with terrain or customize via vertex color and UV features. It can even support real-time mesh density based on camera distance in a large area. Look at the GIF below how easy it is. #gamedevs #gamedevelopment #indiedev #madewithunity
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NatureManufacture
NatureManufacture@NatureDeveloper·
R.A.M 3 and L.V.E 2023 have a very deep terrain painting system. You can paint whole terrains via areas (splines), lakes, rivers, etc. From Unity version 6.3, it also supports stamping via splines. So the whole terrain level design could be made via one of this 2 systems. Just like in the video below. #gamedev #indiedev #madewithunity
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NatureManufacture
NatureManufacture@NatureDeveloper·
R.A.M 3 and L.V.E 2023 spline objects could be seamlessly connected and disconnected, even with opaque materials like lava. An advanced system behind the match the UV even with multiple river connections. Look at the short video. #gamedev #indiedev #madewithunity
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NatureManufacture
NatureManufacture@NatureDeveloper·
Lava and Volcano Environment 2023 - Allows the creation of a lake via spline, paint carve terrain under and around, and automatically spawn heated border models via a fence (part of the asset). All 3d models with our shader and script can be heated when they touch our splines, even at runtime. #gamedev #indiedev #madewithunity
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NatureManufacture
NatureManufacture@NatureDeveloper·
Lava & Volcano - Environment Set is detailed 3d content, but also allows you to build lava hot and frozen streams via splines or unreal water plugin simulation. All these lava streams and lakes are spline or simulated shapes. Besides that, all materials support the nanite and mesh blend, you have a landscape where you can increase emission locally. You can find asset on FAB :) #CreatedwithFab #gamedev #UE5 #MadeWithUnreal @fab @UnrealEngine
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NatureManufacture
NatureManufacture@NatureDeveloper·
Meadow environment - dynamic nature refresh;) We replace shaders, rebuild a bit of demo scenes and 3d models, and we also added some content like decals. Now the pack will fully support all R.A.M 3 features, including fences and spline cliffs. Coming soon with even more changes;) #gamedev #indiedev #madewithunity #gamedeveloper @AssetStore @unity
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