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@System_Address

ROBLOX reverse-engineer. Discord: ngmoco

Bergabung Mayıs 2020
171 Mengikuti882 Pengikut
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Brent
Brent@System_Address·
ROBLOX had an unreleased feature for their mobile app called "Battle". The following are a few images related to it. This includes the Battle icon that was intended to be used in the ROBLOX Mobile app, along with a prototype version of the game-mode.
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Brent
Brent@System_Address·
@Natzuky03 We have a world border for a reason. I'm not really sure what you expected. We plan on adding support for infinite worlds, but the support is not there for it yet. Additionally, I'm pretty sure you can just acquire an OpenGL ES 3.0 context without needing to change much code.
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NatzukyVT🌱
NatzukyVT🌱@Natzuky03·
@System_Address I created a fork of the project focused on Android, replacing OpenGL ES 1.1 with OpenGL ES 3.0, which took approximately 3 hours. However, when switching terrain generation to infinite, the chunks would break for some reason. Here's a screenshot demonstrating it.
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Brent
Brent@System_Address·
Here's a better picture of our cross-play: An Xbox 360 connecting to an original Minecraft: Pocket Edition 0.3.3 client on an Android tablet.
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majix
majix@wiredmjx·
@Dynabroth Remarkable rendering bug. It's caused by two processes: XPDM (basically the thing that manages WinXP graphics) and DirectX 9. Essentially, XPDM allows both Spore and Roblox to access the same memory, while DX9 was a lot more lax with how it handles reading & writing memory. 1/x
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هـ
هـ@didntpot·
I added Minecraft Bedrock multiplayer support for Minecraft Console Edition
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Brent@System_Address·
@wilds28 nope, but we do support Haiku
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ً@wilds28·
@System_Address for a second i thought this was haiku
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Brent@System_Address·
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Brent@System_Address·
@FuggyBoogaloo Nope, it's actually a decompilation of Minecraft: Pocket Edition that pre-dates any of the leaks. It's had a lot of work done to improve parity with Java, and add support for additional platforms, like the Xbox 360. github.com/nbcraft-org/nb…
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Brent@System_Address·
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told
told@ToldGamer·
Visual Studio 2012 downloads every year
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VITOLINOBOSS
VITOLINOBOSS@VITOLINOBOSS·
this won a bloxy award btw
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Brent@System_Address·
@NathanPSI What's the framerate look like in-game?
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Psivewri
Psivewri@NathanPSI·
How Mojang intended Minecraft to be played.
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Pixel Gamer 4k
Pixel Gamer 4k@4k_isn·
DEX Before Samsung DEX In 2011, the Motorola Atrix 4G, paired with the NVIDIA Tegra 2 processor, could run two operating systems, both Android and Ubuntu at once It could also be docked to deliver a full Linux desktop experience in an external monitor
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Brent
Brent@System_Address·
@IsEl_JuEgoz Took a few months, and about a year on-and-off of decompiling Mojang's rendering abstraction layer (HAL) from Pocket Edition.
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Brent
Brent@System_Address·
Just finished working out the rest of the visual bugs for the Xbox 360.
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Brent@System_Address·
@pillow_not The Xbox 360 is running ReMinecraftPE, a decompilation of Pocket Edition with added support for other platforms. The Android tablet is running vanilla Pocket Edition 0.3.3. I had to disable socket encryption on the Xbox 360 to allow multiplayer thru RakNet.
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Pillow
Pillow@pillow_not·
@System_Address Is this one end being modded to connect to the others local play, or a proxy server serving both ends?
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Brent
Brent@System_Address·
@ifunny4com A friend of mine is actually actively working on adding modding support using WASM's component model. The idea is to allow mod-loading via WebAssembly modules that will run within a virtual machine. Unfortunately no WASM runtimes seem to support PowerPC.
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-Ko!
-Ko!@ifunny4com·
@System_Address Is there any way to create mods for this modded version of Minecraft?
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