
JDodd ๐
6K posts

JDodd ๐
@_jdodd
creator strategy @ea | ๐๐๐ฉต


Marathon is being so slept on by the FPS community. It's been really interesting as a content creator, hearing directly from viewers that they refuse to watch because they canโt get past the polarizing visuals to understand that this is truly one of the best feeling FPS experiences in years with tight gunplay, insane tension (genuinely has my heart beating out my chest) and a gameplay loop that actually rewards skill and decision making. But I think that's also the games biggest problem. People like to bash the art style but really I think it's that PvP games just donโt stick like they used to. Theyโre harder to get into, harder to watch, and donโt have broad, instant appeal. If itโs not immediately accessible or visually โsafeโ people bounce. So Marathon ends up overlooked, not because itโs bad (it's great) but because itโs different at a time when most players just want familiar. *It's also crazy that Bungie took such a huge risk on a niche game with a niche art style for such a niche demographic so I can understand where the negativity is coming from as far as gamers wanting more than just "another extraction shooter" but they made a damn good one and I hope more people give it a chance.


Information on today's layoffs epicgames.com/site/en-US/newโฆ

Wendyโs US President posts new video amid burger battle with McDonaldโs & Burger King.





Yes. Most of gamedev costs are the salaries, which must match the local cost of living. Oppressive rent prices make it difficult to make games in many cities, but if that game isn't a fucking hit, it's often enough to destroy that studio outright now. No misses allowed anymore. Uncharted 1 didn't sell amazingly. Nor did Demon Souls. Red Ded Revolver and the first Yakuza also suffered from lukewarm sales. Imagine if those studios never had a chance to come back stronger because the sheer financial stress of cost-of-living-matching-salaries wiped them out.

Yes. Most of gamedev costs are the salaries, which must match the local cost of living. Oppressive rent prices make it difficult to make games in many cities, but if that game isn't a fucking hit, it's often enough to destroy that studio outright now. No misses allowed anymore. Uncharted 1 didn't sell amazingly. Nor did Demon Souls. Red Ded Revolver and the first Yakuza also suffered from lukewarm sales. Imagine if those studios never had a chance to come back stronger because the sheer financial stress of cost-of-living-matching-salaries wiped them out.


Join the Server Slam from February 26 โ March 2 and preview Marathon before the full release on March 5. Server Slam details: bung.ie/4654oFP Preorder details: bung.ie/4rl5QfF




