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Arturo García Verde
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Arturo García Verde
@agvanimation
/Open to new opportunities/ Just here to see y'all cool shit 🇲🇽 Sr. Animator @Guerrilla
Amsterdam, The Netherlands Bergabung Şubat 2018
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Having fun with this rig and made a combo for Link
Rig by @artstoff : gumroad.com/thestoff
#animation #3Danimation #gamedev #zelda
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Arturo García Verde me-retweet
Arturo García Verde me-retweet

[Jobs]ufotableデジタル映像部より、2024年の求人のご案内及び、デジタル映像部内のポジションに関するご案内です。鋭意公募中です。
・3Dアニメーター
・美術設計/背景モデラー
・モデラー(キャラ・プロップ)
・エフェクトアーティスト
・コンポジッター
・テクニカルアーティスト
・アプリ開発スタッフ
・編集演出
各ポジションに対する詳細は以下の特設サイトよりご覧ください。↓
jobs-digitalteam.ufotable.co.jp
日本語
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"Donut Hole" animated music video by Production IG for the song (& character designs) by Kenshi Yonezu (aka Hachi).
Director : Yuki Kamiya (Jujutsu Kaisen OP 1/2).
Animation director : Takahiro Chiba.
Full video >> youtube.com/watch?v=y7fu_n…
2013 version >> youtube.com/watch?v=qnX2Cd…

YouTube

YouTube
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@theonlysazy I didn't change the model itself ,for this shot ,I just changed the red line color and made the cube way larger to fit the scene . Maybe the trick is in your camera 🧐
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@agvanimation Thanks for giving us the grid model.
I wanted to give it a try, but I'm struggling to make it look good, any tips?
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|◤ ◥|
Behind the scenes
|◣ ◢|
#逃げ上手の若君
#StopMotion #コマ撮り
Kimimasa Inazumi@kimitamasa
TVアニメ「逃げ上手の若君」第六回 ペーパークラフト・ストップモーションパートを ワタナベサオリ氏とともに制作しました🐦🐦 「時行の人生を俯瞰しつつ、玄蕃の心が変わるきっかけとなる」そんな大切なカットを任せてもらえて感無量です 撮影期間31日、合成無し撮りきり28秒ワンカット、三角形の欠片もひとつひとつ糸で吊ってアニメートしつつ、カメラワークもフルフレームで手作業で動かしています #逃げ上手の若君 #StopMotion #コマ撮り #鳩の日
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@dengdaoni Screenshot of greyish material on 3d model, white background > draw on top some lines with a vanishing point on the ball just to accentuate the hit and direction > in after effects I used radial blur to extreme this. Have fun 😃
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@ParkerThe3DCat @ShoXxDev thank you! those are frame by frame animations that I created and then imported to after effects as image sequence to lower the opacity and applying radial blur to accentuate the direction
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@ShoXxDev 2- Then I just made the 3d scene with a main ball being the character and then just constrain it into the model , this is super messy but it's clear to me in my head. Then the rest it's just to "finish" it. I really wanted the unsheathe to be there and the beats of the song
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@ShoXxDev 1- I went to pose an action figure I have and you can see that some poses made it into the animation. This was basically me trying to see the physical poses and because its fun to pose an action figure haha

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@ShoXxDev Thank you! And yeah why the hell not, you would want to see like everything or something in specific?
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@agvanimation Crazy good. Do you think doing a breakdown of something like this would be possible someday? I'm really interested in the process you go through
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