Quinn

241 posts

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Quinn

Quinn

@HinyiC

3D Animator | Character Rigger Freelance • Available for projects VR Game Animation Maya • Unity 🎮

Singapore Katılım Aralık 2019
509 Takip Edilen59 Takipçiler
Quinn retweetledi
Stefan Iverson
Stefan Iverson@nextkeyframe·
This tool is so useful... when animating I love seeing more of the characters mesh instead of the cluster of controls. You can hover over a body part and it will highlight the nearest control. Check comment below for link.
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Kiel Figgins
Kiel Figgins@KielFiggins·
Hooking up the joint based volume preservation on the key bend areas of the Kaiju. Hours of work to deform slightly better, fun times. I do think it helps sell scale and realism though. Back to anim tomorrow now that the body is holding up a bit better. Kaiju by @henningsanden
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Arthur Munoz
Arthur Munoz@MunozArthur1·
On Reanimal, I worked a lot on the “Spider kids”, children that don’t just chase you… they climb walls to hunt you down avoiding sunlight. Creepy kids... 😅 Reanimal by Tarsier Studios #animation #gamedev #3d #3danimation #game
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Jerome | InsaneUnreal
Jerome | InsaneUnreal@insaneUEFN·
Tested this concepting workflow. ▶️ Converting a level design image to a 3D asset gallery image ▶️ re-generating segmented subjects into separate high quality images. ▶️ using these images to generate the 3D meshes. First time using 'for loops' in ComfyUI, works great and the prompts are updated for every segment. I used the Nano Banana 2 API node in ComfyUI to generate the final high quality images. Those SAM3 nodes are crazy btw, just set some points and it creates a mask! For the 3D model generation I used the new Tripo Smart Mesh tool, which is fast! The output is not perfect yet. I think in a lot of cases not production ready right now but that depends on the input image and the goal as well. For pre-production / concepting phase it's perfect and for far distance meshes it’s fine. I’m sure these tools keep improving, curious what we can work with in 3-6 months. Minimal cleanup and scaling in Blender and tested the meshes in UEFN / Unreal Engine. After creating the ComfyUI workflow it took less than an hour to do everything.
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電ファミニコゲーマー
電ファミニコゲーマー@denfaminicogame·
3Dモデルを自由に動かしてポーズを作れるツール『HAELE 3D - ポーズスタジオ Max -』Steamストアページが公開 news.denfaminicogamer.jp/news/260311v 体型、表情、髪型、メイクなどを細かく設定でき、初心者から上級者まで幅広いユーザーの作画をサポート。2026年第4四半期のリリースを予定
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Nathie
Nathie@NathieVR·
This game would go so hard in VR
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日本XRセンター/XR開発/XR Center Game Space
世界初!東京ドームシティで100mゴジラと戦うARアトラクション 「ゴジラAR ゴジラ VS 東京ドーム」を徹底紹介! 東京ドーム×Graffityが明かす、屋外大規模AR体験の開発秘話と成功の全戦略── ✨体験の特徴 ・Meta Quest 3で実現する圧倒的没入感 ・体長100mのゴジラが東京ドームシティを襲撃!屋外AR体験 ・世界初の大規模屋外ARアトラクション 📍施設情報 ゴジラAR ゴジラ VS 東京ドーム 所在地:東京都文京区後楽1-3-61 東京ドームシティ アトラクションズ 営業時間:営業時間:10:00–20:00(営業時間は日によって異なります) 料金:1,300円 🎬詳細はコチラ🎬 【youtu.be/Q8a4uNQuqM4】 #ゴジラAR #東京ドームシティ #XRアトラクション #日本XRセンター タグ付け: 森本 俊亨さん(@ok_totti) 小林大河(@taigak5884) コヤ所長(@mayanmoyan
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Arthur Munoz
Arthur Munoz@MunozArthur1·
In horror, animation is often about what you hold back as much as what you show. Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement. #REANIMAL #GameDev #Animation #HorrorGames
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Derek "The FURIOUS Shiller" Brocks
Zo In-sung kicking ass in Ryu Seung-wan's upcoming action spy thriller "Humint" - one of my most anticipated films of the year ! 🔪🔫🔥👊
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EromancerSFW
EromancerSFW@EromancerSFW·
Ghoul Crawler enemy animation blockouts! The Pure Onyx January progress update is coming soon 🤩
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BISHOP⚔️
BISHOP⚔️@Opeolu_waa·
Some of the sickest animation I've ever seen
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Jonathan ジョナタン 🇫🇷🇯🇵
We finished our last animation with my friends ! We worked on this little music clip ! 友達と一緒に最後のアニメーションを完成させました! ミュージックビデオを一緒に作りました! (Sound on 🔊) Credits : @Alex_dlhm @LoicpchM81467 BANZET Jules
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