Quinn retweetledi
Quinn
241 posts

Quinn
@HinyiC
3D Animator | Character Rigger Freelance • Available for projects VR Game Animation Maya • Unity 🎮
Singapore Katılım Aralık 2019
509 Takip Edilen59 Takipçiler
Quinn retweetledi

Hooking up the joint based volume preservation on the key bend areas of the Kaiju. Hours of work to deform slightly better, fun times. I do think it helps sell scale and realism though.
Back to anim tomorrow now that the body is holding up a bit better.
Kaiju by @henningsanden
English
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On Reanimal, I worked a lot on the “Spider kids”, children that don’t just chase you… they climb walls to hunt you down avoiding sunlight.
Creepy kids... 😅
Reanimal by Tarsier Studios
#animation #gamedev #3d #3danimation #game
English
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Tested this concepting workflow.
▶️ Converting a level design image to a 3D asset gallery image
▶️ re-generating segmented subjects into separate high quality images.
▶️ using these images to generate the 3D meshes.
First time using 'for loops' in ComfyUI, works great and the prompts are updated for every segment. I used the Nano Banana 2 API node in ComfyUI to generate the final high quality images. Those SAM3 nodes are crazy btw, just set some points and it creates a mask!
For the 3D model generation I used the new Tripo Smart Mesh tool, which is fast! The output is not perfect yet. I think in a lot of cases not production ready right now but that depends on the input image and the goal as well. For pre-production / concepting phase it's perfect and for far distance meshes it’s fine. I’m sure these tools keep improving, curious what we can work with in 3-6 months.
Minimal cleanup and scaling in Blender and tested the meshes in UEFN / Unreal Engine.
After creating the ComfyUI workflow it took less than an hour to do everything.
English
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3Dモデルを自由に動かしてポーズを作れるツール『HAELE 3D - ポーズスタジオ Max -』Steamストアページが公開
news.denfaminicogamer.jp/news/260311v
体型、表情、髪型、メイクなどを細かく設定でき、初心者から上級者まで幅広いユーザーの作画をサポート。2026年第4四半期のリリースを予定
日本語
Quinn retweetledi
Quinn retweetledi

世界初!東京ドームシティで100mゴジラと戦うARアトラクション
「ゴジラAR ゴジラ VS 東京ドーム」を徹底紹介!
東京ドーム×Graffityが明かす、屋外大規模AR体験の開発秘話と成功の全戦略──
✨体験の特徴 ・Meta Quest 3で実現する圧倒的没入感 ・体長100mのゴジラが東京ドームシティを襲撃!屋外AR体験 ・世界初の大規模屋外ARアトラクション
📍施設情報 ゴジラAR ゴジラ VS 東京ドーム
所在地:東京都文京区後楽1-3-61 東京ドームシティ アトラクションズ
営業時間:営業時間:10:00–20:00(営業時間は日によって異なります)
料金:1,300円
🎬詳細はコチラ🎬
【youtu.be/Q8a4uNQuqM4】
#ゴジラAR #東京ドームシティ #XRアトラクション #日本XRセンター
タグ付け:
森本 俊亨さん(@ok_totti)
小林大河(@taigak5884)
コヤ所長(@mayanmoyan)

YouTube
日本語
Quinn retweetledi

In horror, animation is often about what you hold back as much as what you show.
Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement.
#REANIMAL #GameDev #Animation #HorrorGames
English
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I keyframe animated and polished Prince Ahzrak's feet in this shot as the Doom Slayer approached him. 🦶
#doom #cinematicanimation #animation #gamedev #gamedevelopment #cinematic #idsoftware
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.@watchmeanimate shows off how heavy weights should be done in his mecha animations.
Watch the transformation: 80.lv/articles/enjoy…
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Quinn retweetledi

I continue to enjoy Cat Fu very much.
Mark Gadala-Maria@markgadala
The art of ancient Cat Fu. Coming too a theater near you.
English
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Limb-Targeting Assist works well in isolation, but not as a brief Perfect Dodge reward.
This five-day failure sharpened my understanding of risk–reward design — back to iteration. ^_^
patreon.com/posts/perfect-…
#gamedev #gamedevs #IndieGameDev #indiegame #AirtightCity
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Quinn retweetledi

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Simulating the Weather for The Last of Us S2 by Wētā FX cgmeetup.com/news/simulatin… #vfx #vfxbreakdowns
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Quinn retweetledi

We finished our last animation with my friends !
We worked on this little music clip !
友達と一緒に最後のアニメーションを完成させました!
ミュージックビデオを一緒に作りました!
(Sound on 🔊)
Credits : @Alex_dlhm @LoicpchM81467 BANZET Jules
日本語
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Check out Cinesite's #VFXbreakdown of Geralt battling the spider-like Kikimora from Season 4 of #TheWitcher
Watch the full video on the Cinesite YouTube channel: youtube.com/watch?v=9y0-55…
Find tech info on the Cinesite website: cinesite.com/thewitcher-sea…
#VFX @cinesite

YouTube
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