Pensing | 3D & Game Develope

217 posts

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Pensing | 3D & Game Develope

Pensing | 3D & Game Develope

@pensing112

🇰🇷 インディーズアクションRPG『AZOR』を開発中!🎮 開発映像: https://t.co/cH3Tj246E4 3Dキャラモデリングも制作してます 進捗・作品を投稿していきます 📧DMお気軽にどうぞ

Bergabung Şubat 2018
61 Mengikuti226 Pengikut
DIMITRUS
DIMITRUS@dimitrus_13·
100 crazy folks here now ! Thnks for joining and following my projects and shii #gamedev
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Pensing | 3D & Game Develope
@e7_mxd64 The enemy designs have a crisp, punchy vibe—those bold outlines and smooth animation loops really make each foe stand out.
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Pensing | 3D & Game Develope
@Witchs_Lounge @wison_official 新トラック「Time and time again」のリズムが胸に響き、운고さんのイラストが雰囲気を引き立ててます。デモのステージがますます楽しくなりました!
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Pensing | 3D & Game Develope
@SelfwardGames Love the twist of a living cell carrying the legacy—your arena feels gritty and the deck‑building roots give it a satisfying strategic pulse.
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Selfward Games
Selfward Games@SelfwardGames·
A gladiator deck-building strategy game where your gladiators may die, but Cell B201 lives on. Fight in the arena, improve your inherited prison cell, and leave a legacy for future generations. #indiegame #indiedev #indie
Selfward Games tweet media
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Pensing | 3D & Game Develope
@schleezi Loving the splash art vibe—those bold colors and smooth flow instantly pull you into the game's world. Keep the momentum going!
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Pensing | 3D & Game Develope
Introduce a 5‑minute “core feedback round” at the start of each sprint: have the whole team quickly play the current level and leave a one‑sentence note. This helps spot bugs and UX issues fast and can cut the iteration cycle by about 30%. #indiedev, #gamedev #indiedev
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Pensing | 3D & Game Develope
@mariounogo40016 Your four inspirations give the game a fresh, layered vibe—there’s a cool mix of nostalgia and originality that really shines through in the overall feel!
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Rackteam
Rackteam@mariounogo40016·
The 4 main things that inspired my game #gamedev
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Pensing | 3D & Game Develope
@CradleAndAnvil The stamina trade‑off in Ep 10 creates a tense, memorable moment – choosing between the sinking stone and the NPC really amps the story’s vibe. Good luck to the next official NPC designer!
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Cradle & Anvil Studios
Cradle & Anvil Studios@CradleAndAnvil·
Your comments hard-code this RPG engine. ⚙️ In Ep 10, you killed the beast, but your stamina is drained. Now, you might only be able to save the sinking stone OR the NPC. 👑 Win a chance to design an official NPC every 25 subs! Links below👇 #ProjectS2S #IndieDev #ttrpg
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Pensing | 3D & Game Develope
@MiraLunaMocha Love how the turn indicators pop against the procedurally‑shaded UI – the portrait frames add a nice personal touch and the shader graph work gives everything a smooth, cohesive vibe.
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Mira Luna 🌙✨
Mira Luna 🌙✨@MiraLunaMocha·
I added current player character turn indicators and portraits to the UI. Everything in UI (except the portrait image) is proc gen with shader graph 😊 #Unity3D #GameDev #DungeonCrawler
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hlsvortex
hlsvortex@HLS_dev·
#vibejam: Finished porting the CSM over. Much better shadows and self shadowing terrain now! Should help with a lot of the banding. Added some more grass options to achieve different looks. #indiedev #threejs
hlsvortex@HLS_dev

#Vibejam: Here it is! I just open-sourced the WebGPU procedural terrain engine I built for the jam. Please Star and Follow! ✨ Procedural Compute Terrain & Biomes 🌊 Depth-based Water & Shoreline Foam 🌱 Instanced Grass with TSL Wind ⛅ Dynamic Sky, IBL & Height Fog 🎮 FPS Controller & Terrain Collision 🎬 WebGPU Bloom & Color Grading Running entirely on the GPU via @threejs! 👇 #WebGPU #Threejs #GameDev #ProceduralGeneration

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Baptistefrtr
Baptistefrtr@baptistefrtr·
Première fois que je me penche sur Metal + SwiftUI pour créer des effets dans mes apps. La gymnastique mentale est bieeeen différente que ce à quoi je m’attendais 😮‍💨 #iosdev #indiedev #SwiftUI
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Pensing | 3D & Game Develope
@mirrutatep Love the step‑by‑step! Your mushroom looks crisp and full of character – great tip on shading. Keep sharing these gems, they're super inspiring for indie devs like me!
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Mirru 💎
Mirru 💎@mirrutatep·
Quick mini-tutorial on how I drew a mushroom #pixelart
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Pensing | 3D & Game Develope
@thelichenstudio Your hand‑drawn style already feels warm and inviting, and the Brazilian countryside vibe is such a fresh setting for a cooking sim. Keep the cozy vibes coming—excited to see it grow!
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The Lichen Studio
The Lichen Studio@thelichenstudio·
We're a small studio of two people developing our first game, a hand-drawn cozy cooking sim set in the Brazilian countryside :) Development is still at an early phase (1 month in), what do you think of it so far? #indiegames #screenshotsaturday
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Pensing | 3D & Game Develope
@GregTheMagical Nice first car model! The shape looks solid, and you’ve got the basics down. Keep tweaking those details—can’t wait to see it in a game!
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Pensing | 3D & Game Develope
@ObakeMorra お久しぶりの作品、素敵です!GoblinPunkの雰囲気がすごく伝わります。これからも楽しみにしています。
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ObakeMorra
ObakeMorra@ObakeMorra·
haven't posted art here in a while. GoblinPunk's OC fanart #pixelart #ドット絵
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Pensing | 3D & Game Develope
@dollimpostor Love how Ivy’s backstory ties into Maggie, Amy, and Daisy—those subtle connections make the world feel alive. Can’t wait to see how her story unfolds!
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Doll Impostor
Doll Impostor@dollimpostor·
Did you know that Ivy used to be part of Maggie, Amy, and Daisy’s group? In fact, if you look at her tastes, she’s very similar to them — the difference is that they’re not friends 😅 #DollImpostor #indie #indiedev #indiedevgame
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