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bldVortex
709 posts

bldVortex
@HLS_dev
Dev | Artist | Builder | Metal Head building indie games and tools
Katılım Mayıs 2013
776 Takip Edilen481 Takipçiler

🎮 Indie Devs! Let’s see your latest game!
🔥 Game Title Genre
📸 Epic Screenshot Clip
🛒 Platform Steam, Xbox, PS, Switch #IndieGames #GameDev #IndieDev #SoloDev #Gaming #SteamGames #Xbox #PlayStation #NintendoSwitctch #WishlistSaturday #VideoGames #NOVABRAND

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@HLS_dev your r/place MMO demo was great, imagine that but capybaras
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they say vibe coded threejs games are just demos no one plays.
so i vibe coded a @threejs capybara simulator in 1 day, 48,000 people played it.
now running a $1,000 hackathon for whoever builds the best remix.
repo is open source, deadline march 26.
rules in the thread.
Summer Plays@_summer_plays_
Google AI Studio just mass fired your backend team. lucky for you i need game devs. $1,000 to whoever makes the best capybara simulator version. i vibe coded capybara simulator. one HTML file. 48,000 players. deadline: March 26, 2026. rules in the thread.
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@HiThereImCal @threejs Nice! yeah still building a few things with it as well.
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@Aaron_Wacker @threejs Thanks! Exploring webgpu I’m hoping to get 3-4 more levels of detail 🤘
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#ScreenshotSaturday is LIVE 🎮🔥
Indie devs, reply with your proudest screenshot 👇
We’re actively looking for games to spotlight on The Gamer Section — trailers, interviews, coverage 👀
Let’s build something together 🚀
#indiedev #gamedev #supportindies

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@CarlosRiosTX @threejs End goal would be to make the 3d world feel more like octopath travelers 2.5d style.
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@master_0f_logic @threejs Oh damn that sucks. I might still have it dled.
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@master_0f_logic @threejs I tried to play it on launch but was tough to get in. I need to go back and check it out.. My actual first idea was Light no Fire 2.5d world. Maybe ill fork it and test out something 🤘
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@zacxbt @0x_Something Thanks, doo it!. Yeah big fan of Retro Evolved 2. Logged ton of hours in Pacifism mode lol
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@HLS_dev @0x_Something i've been wanting to make a geometry wars style game this looks sick
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@earth__sophie @threejs Thank you! Yes working on some social features as well!
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@BuzzMista @threejs ohh yeah. One thought I had was random world events that effect pixels/tiles. That could be one of them! then you can put it out water tiles!
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@HiThereImCal @threejs nice! that really cool! Yeah UI still in flux haven't really locked down the flow or even the feature set i wanna go with. Yes three.js is awesome! I come from Unity bg so this is a bit freeing with no bloated Interface.
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@HLS_dev @threejs Claude's frontend is very similar between projects, I reccomend prompting some changes if you want it to stand out, that being said, Three.js is AWESOME. I've used it to make a pretty little life sim engine :)
hithereimcal.github.io/ALIFE/

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@CarlosRiosTX @threejs Thank You! All generated on the fly — the terrain is pure math turned into pixels, and the globe shape is just shader trickery bending a flat plane into a curve at runtime. No texture files anywhere.
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Thanks! Yeah, the base terrain is all procedural so only the actual painted pixels need to be stored — keeps the world state pretty lean. Changes get pushed to clients as they happen rather than syncing full snapshots, and the rendering just composites those incoming diffs locally. You nailed the next bottleneck though — viewport-scoped subscriptions would be next.
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Indie dev scope creep be like:
Week 1: "It's a simple platformer"
Month 3: "We added a crafting system"
Month 6: "There's now a full economy simulation"
Month 9: "The game is a MMORPG"
Just. Ship. The. Game.
#indiedev #gamedev #indiegamedev
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Level up your Friday 🔥 Drop your latest project below and let’s support each other! 🎮 I’m looking to discover new gems, share your work, and connect with talented creators. Let’s build together! 💪 #FollowFriday #IndieDev #ShowYaGame

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