ThunderBear

605 posts

ThunderBear

ThunderBear

@2RBear

Fighting Game player

参加日 Ekim 2009
156 フォロー中64 フォロワー
ThunderBear がリツイート
KS | Ixion_90
KS | Ixion_90@Ixion_90·
Monthly SF6 event with Prize Money! ✊ 🐻‍❄️Don't miss your chance tomorrow. 🌊 1st: 35$ 💰 2nd: 15$ 💰 3rd: 10$ 💰 4th: 5$ 💰 On comms: 📢 - @2RBear - @Kwiddo_ Challonge-link below 👇
KS | Ixion_90 tweet media
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DTSerge
DTSerge@DeathTheSerge·
@2RBear Could you dp to another super with Warwick when the tentacle captures at the end or immediately just super again
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ThunderBear
ThunderBear@2RBear·
@Kwiddo_ Holy, I was really worried there for a while. Imagine if you could do another throw, 7 times in a row before it killed instead. That would be broken.
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GcYoshi13
GcYoshi13@gcyoshi13·
I just sated my once a year craving for Taco Bell when the girl I'm seeing suddenly asked me to stay over.
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ThunderBear
ThunderBear@2RBear·
#2XKO_EKKO #2XKO A very important concept against projectiles like Ekko nade is to plink dash into parry. Very useful against slow projectiles.
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ThunderBear
ThunderBear@2RBear·
@FRUNtastic Have not gotten that far yet, work work, if I find anything I will be sure to message you.
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frun
frun@FRUNtastic·
@2RBear Hi there! I’ve been trying this team too but i feel like WW doesnt have a good corner carry/tag laucher to setup illaoi super in the corner. Any tips?
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ThunderBear がリツイート
2XKO
2XKO@Play2XKO·
you don’t have to face every fight alone. 2xko official cinematic out now: ties that bind (ft. courtney laplante of @spiritboxband)
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ThunderBear
ThunderBear@2RBear·
@AZAngelic Do you feel consistent enough to go for this in matches?
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Angelic
Angelic@AZAngelic·
Time to release this Limit break Tentacle 2 super setup that punishes jump + wakeup attack, while also putting roll in blockstun (assuming you don't throw the roll). If you roll and jump you also get hit. Builds over a bar due to limit break, no assists needed #2XKO_ILLAOI
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ThunderBear
ThunderBear@2RBear·
@CenzuBean That is correct. But throw is 1S1, 4S1 is the strike you can charge. Which you also can do post handshake. Interestingly, the motion is dependent on Illaoi relevant to opponent, not the active char
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cenizen!
cenizen!@CenzuBean·
@2RBear I just found out you could cancel into the Prayer specials out of S1, so this found me at the perfect time 🔥 So you tag out mid S1, but you’re still able to press 4S1 after tagging out to get the throw?
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ThunderBear
ThunderBear@2RBear·
#2xko_illaoi Excuse the bad looking string, this just a proof of concept. Point is Illaoi doing commandthrow after handshake/tag. This allows you to be completely safe while opponent has to deal with the command throw. You do this by inputting commandthrow after tag.
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Angelic
Angelic@AZAngelic·
@2RBear This gave me an idea tyy
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Synchronize
Synchronize@TheSynchronize·
#2XKO_Illaoi Reset concept from scaled 2S1. Only know how to set it up with freestyle but I'm sure assists with any kind of OTG pop up can recreate this easily.
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ThunderBear
ThunderBear@2RBear·
@ApologyMan I can't find where to post bugs, but I assume this is not working intended.
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ThunderBear
ThunderBear@2RBear·
#2XKO_Jinx Assume this is known, but if you cancel grenade assist into rocket assist fast enough and handshake, the nade movement mirrors Jinx's
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ThunderBear
ThunderBear@2RBear·
@Koryuken I agree. Being two players does not seem like any sort of advantage, but could lead to insanely unique fun situations
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Krackatoa
Krackatoa@Koryuken·
I want 2XKO to run mixed brackets by default, and THEN if it doesn't work, switch things up.
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ThunderBear がリツイート
2XKO
2XKO@Play2XKO·
we partnered with infil to add 2xko-specific terms to the fighting game glossary. shoutout @Infilament for the awesome resource. check it out here: glossary.infil.net/?g=2XKO
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