333 SOFTWARE

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333 SOFTWARE

333 SOFTWARE

@333software

Developer of Sourcelike and Sourcevoid Online Sourcevoid Online: https://t.co/NkmAMFfTu4 Official Discord: https://t.co/qalPBQNVTm

参加日 Mayıs 2026
8 フォロー中1.4K フォロワー
333 SOFTWARE
333 SOFTWARE@333software·
@kiverix_lua It's a proprietary C++ framework that predates this project and was originally meant for other commercial games
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333 SOFTWARE
333 SOFTWARE@333software·
Garry's Mod on the left, Sourcelike on the right. This map is loaded in ~1 second.
333 SOFTWARE tweet media333 SOFTWARE tweet media
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333 SOFTWARE
333 SOFTWARE@333software·
@kiverix_lua Yes everything besides the netcode can and will be open sourced later on, matter of fact you can already decompile the project. Right now the API is too changing and unstable for me to release anything.
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Newgoods!
Newgoods!@Newgoods_1·
@333software That looks great! Are the shadows baked? How do you make sure the luxel size is the same?
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333 SOFTWARE
333 SOFTWARE@333software·
@_crowbarts Full range HDR is enabled on Garry's Mod, both the lightmap and the skybox textures are HDR data and that's how Godot renders it.
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Crowbar
Crowbar@_crowbarts·
@333software do you have HDR disabled on gmod? Sourcelike has noticably more bloom and the shadows are darker
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333 SOFTWARE
333 SOFTWARE@333software·
@Jakob_Wahlberg It is backwards compatible with Source, it loads BSP right as they are and even ZSTD compresses them to occupy ~60% of their original size.
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333 SOFTWARE
333 SOFTWARE@333software·
@StepsOnGas The importer will see an open source release but if you're savvy enough you can already use it by decompiling the game.
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「 ✦ Tax Exemption ✦ 」
@333software Will the whole sourcelike system be released eventually? Would Be very useful for a lot of solo devs who want that source feel to their Godot projects.
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333 SOFTWARE
333 SOFTWARE@333software·
Sourcelike can handle infinite (allegedly) Source maps loaded simultaneously, the real limit is your hardware.
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333 SOFTWARE
333 SOFTWARE@333software·
@zak_muzak Right now the tool lacks in editor integration because of how it imports Source assets but this might improve
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µZAK
µZAK@zak_muzak·
@333software this is impressive work ! Once it goes live, how accessible would this tool be in term of the level of beginner user in godot (assuming they have basic knowledge on how to find and extract vmf/vpk/etc.)
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333 SOFTWARE
333 SOFTWARE@333software·
@zak_muzak The code that loads in the proper skybox is responsible for it
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µZAK
µZAK@zak_muzak·
@333software how does it know to load the proper skybox ?
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ZooL
ZooL@ZooL_Smith·
@333software Really cool! What's the stack? Source compiler and importing the BSP? or from scratch inside godot with default light baking? Custom baking? Super interesting.
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333 SOFTWARE
333 SOFTWARE@333software·
This is Sourcelike, a remake of Source Engine in Godot 4 complete with an asset/map importer and multiplayer.
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333 SOFTWARE@333software·
@foxiestdragon LUMP_VISIBILITY is a RLE encoded bitfield where each bit maps cluster-to-cluster visibility
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foxy :3c
foxy :3c@foxiestdragon·
@333software How did you implement PVS?, I'm trying to optimize my hammer -> Godot workflow and I have a lot of problems with big maps and material count etc.....
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333 SOFTWARE
333 SOFTWARE@333software·
Incomplete technical infodump on what Sourcelike is and what Sourcelike does, meant for geeks. Sourcelike is a remake of Source Engine in Godot 4 complete with multiplayer and asset mounting. (1/4) ⬇️ ⬇️ ⬇️ ⬇️
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333 SOFTWARE@333software·
@SEAGamethetic The importer will eventually see a public release but I'm fine with people decompiling my game and using it themselves (for other free projects)
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