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3DPK

@3DPKinteractive

3DPK interactive. Interactive graphics on the web #3D #webdev

bristol uk 参加日 Mart 2021
288 フォロー中159 フォロワー
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3DPK
3DPK@3DPKinteractive·
A few of the projects and experiences we've created this year experimenting with #threejs :)
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3DPK
3DPK@3DPKinteractive·
@wchengad @_akhaliq I see you've got comfyUi integration on your todo's 🔥
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3DPK
3DPK@3DPKinteractive·
@mrdoob Immense, we're about to start seeing some masterful fun 👀
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3DPK
3DPK@3DPKinteractive·
@mrdoob Wow the old examples layout brings nostalgia
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mrdoob
mrdoob@mrdoob·
The good old Canvas2D version: #canvas_particles_waves" target="_blank" rel="nofollow noopener">raw.githack.com/mrdoob/three.j…
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akella
akella@akella·
But there is more! You can create illusion of mixing both worlds! This nice trick is implemented in R3F by amazing @0xca0a, you can use it just like this: . Here is how it works in vanilla. First we do usual transparent scene, with objects and usual mesh plane. 4/6
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3DPK
3DPK@3DPKinteractive·
@Aurelien_Gz No link or reference to the creator? OK...
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Aurelien
Aurelien@Aurelien_Gz·
what a cool design! the 3D character creates the perfect bridge between screens.. and the last transition.. so cool
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Three.js Resources
Three.js Resources@threejsresource·
@bandinopla Yeah, it might cost a few pennies, but to be honest, that tool saves so much time. I'm glad someone developed it in their free time.
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Charles Patterson
Charles Patterson@CharlesPattson·
What in the fresh hell is this?
Charles Patterson tweet media
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Aiden Bai
Aiden Bai@aidenybai·
has anyone actually solved streaming multi agent (nested agent in tool call) well?
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3DPK
3DPK@3DPKinteractive·
@mrdoob @threejs How many times is 'BoxBufferGeometry' going to become 'BoxGeometry' going to become 'BoxBufferGeometry'... 🤣
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mrdoob
mrdoob@mrdoob·
This is why the @threejs API had so many breaking changes in the early days.
Devon Eriksen@Devon_Eriksen_

I'm going to call it right now. A lot of stuff is going to break on this mission. By design. As part of the plan. Don't get upset. I'm not saying SpaceX plans to fail. I'm pointing out that SpaceX has taken an ultraimportant principle from software engineering, and realized it applies to all engineering. Feedback beats planning. And that, you see, is why SpaceX doesn't do things the NASA way. The NASA way was to gold-plate everything, plan and test and plan and test, and generate mountains of paper detailing every contingency, with every scenario prepared for. SpaceX just shrugs, says "it's unmanned", and sends it. Half the time it blows up. That's the whole point. They don't actually want it to blow up, of course, but they're anticipating that it might. That possibility is part of the plan. Because one rocket blowing up, or crashing, in an actual end-to-end test, beats many, many man-years of planning and plotting. The key realization here is that knowledge only comes from empirical observation. Everything else is just speculative. The sooner you get into a feedback loop, and the faster you run it, the more iterations you can do in less time. This means, while others are planning and speculating, you actually learn something. Relevant data is the most precious thing in the universe. And it's worth blowing up any number of rockets to get it. Because rockets are just stuff. They're just made of stuff. And you can always get more stuff. You can never get more time. So expect to see a lot of things go wrong on this, and other SpaceX missions. Anticipate it. Accept it when it happens. Doesn't mean the dream of the stars is dead. It just means we're doing it cowboy style. This is a valuable lesson for our own lives. If there's something you want to do, something you want to try, some goal you have, it's easy to dip a toe in the water, test the temperature, and plan. A lot. Planning makes us feel good if we're afraid. Because it provides us with the illusion of security. Never mind that we don't know which scenarios are actually going to happen, never mind that we're planning for the wrong thing, planning makes us feel safe. And if we're nervous, we can plan forever. But the difference between the expert and the novice isn't theory or intelligence or plans. It's relevant domain knowledge. Gathered from empirical observation. So the trick is to get into that feedback loop as soon as possible, and run it as fast as possible. Give yourself the most possible opportunities to learn, per unit time. We only learn while we are moving.

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Grant Kot
Grant Kot@kotsoft·
Mom: "We have Tron: Ares at home"
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Pavel Boytchev
Pavel Boytchev@PavelBoytchev·
@mrdoob It will be very useful! (and when you hover over a mesh it will be highlighted in devtools ... and vice versa, yes?)
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mrdoob
mrdoob@mrdoob·
Vibe coding new Three.js DevTools 👀
mrdoob tweet media
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Andras Ketzer
Andras Ketzer@FluidNinjaLIVE·
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja
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