Three.js Resources

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Three.js Resources

Three.js Resources

@threejsresource

Your go to hub for all things #3D. From tools to textures, lighting & more, find everything you need for your #threejs projects.

Third Dimension Katılım Ekim 2024
269 Takip Edilen4K Takipçiler
Three.js Resources retweetledi
Three.js Resources retweetledi
Anderson Mancini
Anderson Mancini@Andersonmancini·
New Job Opportunity for #threejs developers: 3D Foundation Engineer (Contract - Remote) We're building the future of Civil Engineering SaaS with cutting-edge 3D visualization. Own the architecture using #threejs, React Three Fiber, and WebGPU to handle large-scale spatial data (GIS, BIM, Point Clouds). This is a foundational role shaping the entire platform's 3D capabilities! Must-Haves: 5+ years in 3D graphics/web, R3F/Three.js expertise. WebGPU / SDF experience is a plus. Interested? Please send an email to ML-Recruting@monstar-lab.com #WebGPU #r3f #ReactThreeFiber #3DVisualization #CivilEngineering #RemoteJobs
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Matias Perez
Matias Perez@matiasperz_·
Last week I wrote a post I would've loved to read back when I started my creative dev journey. It's about WebGL ↔ HTML tracking, its nuances, and how to get around the browser limitations. hub.joyco.studio/logs/08-webgl-…
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Three.js Resources
Three.js Resources@threejsresource·
@dangreenheck 🤔 Well, I think for those who really have development experience using AI is beneficial and not negativly effecting the project.
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Dan Greenheck
Dan Greenheck@dangreenheck·
I was working with a potential client and we were in the middle of contract negotiations. I got the redlines back and they added a clause that I could not use any AI whatsoever during the development of the project. Needless to say, I did not take on that client.
GIF
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PeachWeb
PeachWeb@PeachWeb_·
This website was made with A.I Generated 3D Models 👀
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Dan Greenheck
Dan Greenheck@dangreenheck·
After 5 failed attempts and a week of long nights (thanks for nothing Claude), I finally have seamless air/water transitions in Three.js Water Pro. I was going to save this for V3 but the existing transition was so bad, I wanted to get it fixed and done right. If you want to get notified when Three.js Water Pro V2 gets released—plus weekly Three.js tips and tutorials—be sure to sign up for my newsletter. You'll also receive a code for 10% OFF you first order when you sign up! threejsroadmap.com/join
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Three.js
Three.js@threejs·
New Memory tab in the Inspector.
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Josh Garrett
Josh Garrett@josh_garrett_kc·
Heya @threejs and @threejsresource I notice that you support creators utilizing your platforms, with likes, shares and general engagement That's pretty rare actually and a great thing to see in our 3D building space, so... Just wanted to extend a thank you
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🌵 Marcel Wiessler
🌵 Marcel Wiessler@marcel_wiessler·
Just learned about the three.js conference in Paris this year via @bruno_simon' dev log I don't know when it will be and if I can make it — but I've signed up anyways and so should you! The website looks amazingly cute, just look at them go 🥺🫨 threejs.paris
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Csaba Kissi
Csaba Kissi@csaba_kissi·
Share your website/project 👇
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David Ronai
David Ronai@makio64·
Threejs Conf Paris, here we go ! 🚀 --> threejs.paris Waitlist open !
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Dan Greenheck
Dan Greenheck@dangreenheck·
Last night, I realized that I complete forgot about reflections!🤦🏻‍♂️ Quickly implemented SSR this afternoon. Makes such a huge difference, especially in adding some depth to distant objects.
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