Chadderbox

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Chadderbox

Chadderbox

@ChadderboxYT

Propulsion: https://t.co/Kz9JcQaqEd

YouTube 参加日 Şubat 2020
67 フォロー中469 フォロワー
Chadderbox
Chadderbox@ChadderboxYT·
I moved... platforms :)
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Chadderbox
Chadderbox@ChadderboxYT·
Just received a copyright strike for posting a video of me playing @VALORANT for 13 seconds... Seems to have been AI flagged by @MarqVision, I guess they are within their rights to do so if the claim is real, but flagging people just playing games is not a way to make friends.
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Chadderbox
Chadderbox@ChadderboxYT·
@hahnbeelee GitHub activity is not a useful metric for the impact a developer has.
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Hahnbee Lee
Hahnbee Lee@hahnbeelee·
My toxic trait is that I care about green github grass. For better or for worse, this has manifested in Mintlify’s engineering culture. - We prioritize heads-down builder time. - Every engineer aims to make an impact by constantly shipping both small and large features. - Every engineer owns their feature from start to finish. This culture of constant shipping keeps us agile, close to our users, and always improving. It's not just how we work—it's who we are. We also let you use your personal GitHub account for work so that your GitHub grass stays green. 🌱 Can you guess when people started working at Mintlify based off of their GitHub grass?
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MHINBRON
MHINBRON@colorgravemhin·
@SpacespyGames So you think it is healthy to encourage people to think they will be the next Undertale?
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Spacespy
Spacespy@SpacespyGames·
I’m very lucky I was in game dev communities that showed actual support and encouragement. If I heard this when starting I would’ve quit. Really annoys me how people are taking this seriously, this isn’t tough love.
MHINBRON@colorgravemhin

5 things people need to say to indie devs but won't. 1 You aren't the next big thing. 2 You lack the discipline to finish a game. 3 Being a solodev isn't worth your terrible art. 4 No one cares. You have to make them. 5 2 years is too long to make a game.

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Chadderbox
Chadderbox@ChadderboxYT·
@FreyaHolmer That's super awesome - how exactly are you tracking the size of the undo / redo stacks? Custom Stack data structure or some shenanigans with BinaryFormatter?
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Freya Holmér
Freya Holmér@FreyaHolmer·
custom undo system is up and running hell yeeeea~
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Chadderbox
Chadderbox@ChadderboxYT·
For some reason since I've started studying computer science, my parents suddenly think setting up a phone requires a degree.
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Chadderbox
Chadderbox@ChadderboxYT·
@BarjiYT You seem to be missing a programmer, since I'm not in the team.
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Chadderbox
Chadderbox@ChadderboxYT·
@FreyaHolmer I wish I knew this function existed a month or two ago...
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Freya Holmér
Freya Holmér@FreyaHolmer·
it hecking WORKS these dots are rendered in a single draw call, without incoming vertex data! bless Graphics.RenderPrimitives() idk why I've never used this before it's so good!!
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Chadderbox
Chadderbox@ChadderboxYT·
@olson_dan Ran into this when I first started when I was performing low level operations on images, and I wondered why my RGB values were coming in backwards. Had never heard of the concept before.
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Dan Olson
Dan Olson@olson_dan·
Do Gen Z software engineers understand endianness? Is this even something they encounter anymore?
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Chadderbox
Chadderbox@ChadderboxYT·
Adding a level editor to my game was a bad idea...
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Icoso - Wishlist Minima! ⬜
Icoso - Wishlist Minima! ⬜@icoso_games·
Anyone else in GDYT feel ever-growing pressure that their projects need to be bigger and better than the last? It’s been demotivating to feel this way and starting on new games/videos just feels like a chore 😓
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Chadderbox
Chadderbox@ChadderboxYT·
WHAT HAVE I DONE?
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