Key 🗝 🦊
54.4K posts

Key 🗝 🦊
@KeyTryer
He/him. Fox gamedev irl. Machine pervert. Furry stuff here and opinions about technology, games, movies, AI, VR. Pfp + Banner 🎨 by @Perpleon.
参加日 Ocak 2022
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trying to debug AI slop codebase with claude be like

Sen. Bernie Sanders@SenSanders
I spoke to Anthropic’s AI agent Claude about AI collecting massive amounts of personal data and how that information is being used to violate our privacy rights. What an AI agent says about the dangers of AI is shocking and should wake us up.
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@SynthSergal @VoidNulled Netflix did it with Beastars for a while, but then abandoned it.
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@KeyTryer @VoidNulled It's economically viable to pander to this community already. Just waiting to see what corp has the balls to do it.
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@SynthSergal @VoidNulled It's not very popular, at least not in realism. Films also just haven't had the opportunity to do it. I think they know that it'd be hornybait or too associated with furries.
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@VoidNulled @KeyTryer Animators can do it, they just haven't had occasion to yet. I imagine we'll see something in the not too distant future.
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@VoidNulled @SynthSergal Well, the word "Anthro" is a very furry term, not just humanoid or cartoon animal or "funny animal".
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@KeyTryer @SynthSergal OHHH. I thought we were talking about anthros in general. not furry style anthros.
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@VoidNulled @SynthSergal These examples are not idiosyncratically furry, they're talking animals, but not anthros in the "idiosyncratic" furry style, with very human-like bodies and animal features. The closest mainstream thing imo is Beastars and the protagonists from The Bad Guys, for example.
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@SynthSergal @KeyTryer there's a LOT of high realism anthros in a lot of movies and tv shows.
I think people don't remember them because they're not something that strikes people as anthro. they're just seen as a talking animal
plus most people who consume furry content watch cartoons not adult sci-fi
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@SynthSergal It's not anime eyes but about human micro expressions without overdoing it. The presence of eyebrows, eye sclera, slightly larger eyes and facing forward, without doing it so much that it looks like one of those face masks.
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@SynthSergal Until recently, the general wisdom is that they'd look "uncanny", but my experiments with grok imagine suggest otherwise. I think movies don't do it because the "idiosyncratic" furry look generally is not perceived as being interesting artistically for mainstream film.
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Funny thing I've mentioned to friends before, but there is a distinct lack of hyper-realistic furries in media. Sure there's the Disney cartoonized "furries" or the uncanny CG fox from Pinocchio, but no studio has ever attempted to port over actual traditional furry designs to a realistic 3D setting. I'm feeling that distinct absence in the training data as virtually every model struggles to bridge the gap.
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@SynthSergal Grok imagine is pretty good at anthro characters from text prompts (Using image input). The new "secret" omni model has very good consistency too, but it's lower quality and experimental in general.
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@SynthSergal I have never been able to get Kling 3 to do anything like this, they always come out like puppets or bad CG. I'm mad cause I put money on it just to find out it's bad for anthro characters. But maybe motion control actually works.
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It's up to Claude to convince them not to use nukes now
Aaron Rupar@atrupar
Trump: "Some of this weaponry is unthinkable. You don't even want to know about it. Oh, you could end this thing in two seconds if you wanted to."
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