thomas
2.6K posts

thomas
@PyroZero_
sometime less is less • media production & journalism @unsw and cook • occasional destiny scout/coach • prod @unsw_esports
Sydney, New South Wales 参加日 Mayıs 2017
590 フォロー中181 フォロワー

Lazy outpost guide. 4 master clearance total, the three closest are easiest to get. They are all near player spawns.
To fully loot outpost, you need 2 masters and one supply (two orange, one yellow).
Master is a set spawn. Always outside. They make an alarm and shoot a beacon of light into the air when they are looted.
Supply are in unique boxes inside each of the POIs. They have set locations to spawn within the POIs, but it is random where they spawn. Usually there is at least one in each POI. If you find one, don't forget where you found it, you'll need to memorize them all to be fully efficient. Also make an alarm when looted.
The access cards (green) are dookie. I dont pick them up.
Speedrun getting two master and one supply. They are usually not contested since nobody knows what they are doing.
Then book it into the destroyed wing of the ship, shooting the white boxes with red lights scattered (randomly with set locations) around the destroyed wing area.
This lets you silently enter the Pinwheel with no alarm or extra bot spawns. Loot the strongbox on the second floor, then drop into the first floor. Look on the counter to the left for a pad that says "Authorize command access and hit it.
Continue forward to the center of the ship. Room with red laser doors blocked off. Put your clearance codes into the door to unlock a pinnacle strongbox that has gold loot potential, purple guaranteed.
Past that is the Drone Bay, a red themed room. At the very end of it is another strongbox and a pad to authorize command access (in the office, upstairs)
Return to the center of the ship. Right next to the pinnacle strongbox room is a blast door that now has two interactable pads. When both are pressed, infinite waves of bots begin spawning. Fight your way to the end to find a commander and a third strongbox, along with a (nearly) guaranteed 4k credit purple valuable.
If a commander at any point drops an extra master clearance code, use it for the locked exfil. If the locked exfil is indoors, it is silent and doesn't shoot the beam of light into the sky. Else, take the guarded and dip.
Final exfil is by dorms if you run out of time.
There is an extensive tunnel network that covers most of the west side of the map. Learn it if you feel like it :3

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Making a live service shooter is such a fascinating thing, because it's basically rolling a pair of dice and if you roll double sixes, you make more money than than GDP of most countries, but every other roll means your entire company explodes and everyone loses their job.
Shinobi602@shinobi602
Highguard developer Wildlight Entertainment has seemingly laid off most of its staff: "Unfortunately, along with most of the team at Wildlight, I was laid off today" ➡️ linkedin.com/posts/alex-gra… #Highguard
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@nswpolice just pepper sprayed this disabled girl right in front of us... and then they immediately started choking on their own fumes. Fucking idiots.
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🚨The Oceanic Resurrection IS COMING BACK! 🚨
TOR 2026 is focused on creating a competitive space for higher elo players to compete and improve within our region.
We know there are many highly skilled and passionate individuals within OCE who strive to compete and prove themselves so we hope to provide a platform for everyone to do just that.
If you're an OCE player who wants to play at the highest level against other top players and veterans, please sign up to our expression of interest.
This is more than just a streamer tournament. This is TOR.
Register your INTEREST in our upcoming tournament now: oceanicresurrection.com
---> This is not the official sign up. <---

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@Azrial_Vanity @exuGaki you're raising misinformed, fear inspired awareness of an issue I don't believe you've even googled, it is absolutely fear mongering.
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@exuGaki This isn't spreading fear it's spreading awareness
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I started wondering why music on YouTube suddenly sounded overcompressed (using a compressor/limiter, not lower kbps), where quiet parts would ramp up with noise, and low end kicks sounded anemic. This likely why. The AI enhancements.
Nevermind that artists pay engineers thousands of dollars to master and mix their music. @YouTubeInsider @YouTubeCreators @YouTube knows better than them.
It's like taking every painting in the Louvre and increasing the contrast and adding a teal tint to the shadows. Stop justifying your investment in AI by messing with art you have no understanding of and no business manipulating.
You want to add some useful ai features? Add subtitles that actually work and translate them into every language. Add a 'radio' button for videos to allow users to predetermine their own recommendations. Use AI to add categories to the massive catalog of content, so people can find things they are interested in instead of just randomly stumbling upon them.
Saltydkdan@saltydkdan
If you were wondering why my YouTube videos started looking and sounding worse recently, YouTube rolled out a feature that ruins your content with "AI Enhancements" and automatically enabled it without my consent! 😀 Very cool @TeamYouTube I hate it.
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Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar.
This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning.
Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit.
Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves.
Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity.
Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation.
So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
AGGRO CRAB 💥@AggroCrabGames
what's a gaming take that'll have you like this
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It's time to hang up the mic and retire.
These last two years were easily the most difficult and frustrating of my career. Unfortunately Riot and I were unable to come to terms for 2026 and so it's time to step away.
VALORANT: Thank you. These have been some of the best years of my life. Thank you for the opportunities, the slow claps, the memories. Holding the mic was a privilege I never took and never will take for granted.
To those of you who sent kind words, engaged with my content, took a chance on me, tuned in for my casts: Thank you. I appreciate it more than you'll ever know. I've made some dear friends that I hope to carry with me for life.
To upcoming talent, two pieces of advice: 1) Know your worth. Fight for your worth. 2) Be good to those around you. Resist the urge to step on people on your own journeys, it's not the only way.
What's next? I don't know. I would love to stay in games and esports. We'll see if those cards are dealt. I've also really enjoyed just creating content for myself. I'd like to continue doing that.
Thank you for the last 5y. It was an honor to share the history of this game with you all. For the last time, until next time <3

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