OffTrigger 🏴‍☠️

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OffTrigger 🏴‍☠️

OffTrigger 🏴‍☠️

@TriggerLFA

参加日 Haziran 2019
1K フォロー中58 フォロワー
TheColeBrew
TheColeBrew@TheColeBrew·
Alright testing the meme waters AC memes
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🔞 Hyper CEO - comms open!
@TriggerLFA @helldivers2 I'm glad with the med pen nerf to their joints but man, I mainly main escalator and it still sucks to kill them with it, I kill factory striders way faster and with less nades with the escalator than a war strider
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
Dispatch from Acquisition Centre Superstore: Here are the latest Body Armour and Helmet offers available. If you're going to die for Super Earth, look good doing it.
HELLDIVERS™ 2 tweet media
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OffTrigger 🏴‍☠️
OffTrigger 🏴‍☠️@TriggerLFA·
@_LolaPatala @helldivers2 right on the money, the problem isn't really the Hive Guard itself but more so the fact that the game would be in a better place if we had more reasons to use med pen
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🔞 Hyper CEO - comms open!
@TriggerLFA @helldivers2 you a get a constellation with no spewer presence. Med pen straight up has no purpose in the front now. I really hate med pen but I genuinely don't think it should be completely useless in a front, this is brutal man
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🔞 Hyper CEO - comms open!
@TriggerLFA @helldivers2 At least in Squids you have overseer headshot with medpen, killing stingrays, harvesters; Bots gunships, or not needing to headshot devastators and vents from tanks and cannons... What else does med provide in the bug front other than killing Hive Guards easily?
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OffTrigger 🏴‍☠️
OffTrigger 🏴‍☠️@TriggerLFA·
@_LolaPatala @helldivers2 (civilized conversation does wonders) exactly, i've had an alpha commander spawn only hive guards around me, wound up with 15 of them after me, even before this change it wasn't hard but very annoying and disruptive for the gameplay
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🔞 Hyper CEO - comms open!
@TriggerLFA @helldivers2 (Love how we went from enemies to lovers) I think a big problem is how the game operates on the constellation system too, sometimes you'll barely see a hive guard, sometimes you'll see a thousand.
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OffTrigger 🏴‍☠️
OffTrigger 🏴‍☠️@TriggerLFA·
@_LolaPatala @helldivers2 in some ways i like it too, IF the Hive Guards didn't spawn as much I would even prefer the way they are now, but they spawn as much as warriors, not to mention most med pen weaponry is in a really weird place now
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🔞 Hyper CEO - comms open!
@TriggerLFA @helldivers2 I like the change, but since many don't like it I think the best way to make their rework work is to decrease the armor back to medium but increase the health drastically, that way sentries still can kill them but divers would better of focusing the weakspots.
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OffTrigger 🏴‍☠️
OffTrigger 🏴‍☠️@TriggerLFA·
@_LolaPatala @helldivers2 the devs always preach about believability and having the game be "grounded", meanwhile our vehicles made of literal metal and steel can't even be invulnerable from a dog's scratch
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OffTrigger 🏴‍☠️
OffTrigger 🏴‍☠️@TriggerLFA·
@_LolaPatala @helldivers2 Look, the armor change to the hive guards doesn't magically make the game harder, the Hive Guards are easy to kill and deal with. The problem now is that both the Gatling and MG Sentries struggle agains a common chaff enemy. A chaff killing sentry shouldn't struggle with chaff.
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🔞 Hyper CEO - comms open!
@TriggerLFA @helldivers2 Just had an entire diff 10 operation in bugs. Every time I used my gatling it survived until the end of it's ammo and got always 30+ kills, each hive guard only took 3-4 shots from my sprayepray, you genuinely cannot be this bad at this game and complain about this lol.
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OffTrigger 🏴‍☠️
OffTrigger 🏴‍☠️@TriggerLFA·
@bukibread Don’t forget about the seemingly broken light armor hitbox on the Breakthrough’s Shield too! Gotta make the mechs feel vulnerable in some way!
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FatFluffyPenguin
FatFluffyPenguin@bukibread·
Hi Arrowhead, -You still have at least 200+ active, replicatable bugs in the game (docs.google.com/spreadsheets/d…) -This update, you also: moved the Flame Sentry's hitbox rather than buffing the range from 20m to 34m as you said, -Gave the Lumberer the damage model of a Crisper flamethrower rather than the Cremator one (I can only think on accident), -Broke the Oxgenator armour passive in some way where it is either not buffing your speed, or buffing every other armours speed (some people are saying that it is also buffing the Spore bugs speed, but this seems to be an intended, but unconfirmed feature...reddit.com/r/Helldivers/c…) -Listed the Missile Pistol's pen as Medium in game when it is actually Anti-Tank (only the splash damage is Medium pen), -Oncce again janked the netcode again, so hosts are being giga-shafted as if there weren't enough host bugs in the game, -Created a 'new enemy variant' (from the April roadmap) which so far is comprised of a SINGLE enemy, being the Spore Burst Bile Titan, -Have buffed half of all enemy's durable damage (insane support patch for the enemy) BECAUSE mechs now have doubled HP and are more durable, while mechs still are 50% Medium and 50% light pen -Gave the Lumberer an objectively worse AT Emplacement as a weapon, -Gave the Breakthrough Exosuit a MEDIUM PEN shield, the same pen as a HANDHELD Ballistic Shield (but it's ok, Shield Devs now have AP4 shields, I don't think Super Earth can make a shield or tank with higher than medium pen armour, machined steel mucho hard to make), -Have buffed Hive Guard armour to Heavy pen, which means the chitin from a bug smaller than a person is more heavily armoured than every single area of the Bastion TANK, -Quick reminder that they also buffed Automaton tanks to make them feel more 'boss-like', meaning not even a Recoilless can now one shot them (no way Super Earth could make a tank like that), -Looked at gas builds which were already neutered, and asked yourself, "how could we make them even worse?", -Also buffed gas damage to Mechs by 50%, so now a Bile Titan can nuke mechs (post-buff, btw) because our mechs already weren't getting one shot by Bunker Cannons and Harvesters and War Striders (post-buff, btw) -Took 2 years to buff the Spear instead of breaking it every second patch (yay!), -Did an official AMA on r/HelldiversUnfiltered, where after a day of nigh a hundred questions, resulted in Pilestdt saying what amounts to, 'So some things you guys want, not high priority. Ship module upgrades, I can't say much but we're working on it. These other questions about content, bugfixing, monetisation and balancing? I'm not even going to talk about it'. A lot of these things were told to us a YEAR ago, -Released the content for the April roadmap on the last days of April so you could show that, in fact, it was actually in April, -Limit criticism on the official Discord by making the usualy 30s slowmode 3 minutes (not even going to talk about Reddit). At leas the new biome isn't as bugged and broken as Day 1 Rupture Strain, and it looks kind of cool even though there was barely anything new about it. Yay! Also customarily broke all mods, half of which made your game playable, perform better, or fun. Thankfully WuWa 3.3 is tommorow.
HELLDIVERS™ 2@helldivers2

The people of Super Earth deserve nothing but the best. Lives free of stress, free of fear. And newly liberated destinations to rest, relax, and enjoy the sights, sounds, and sanctioned delights of compliant worlds. Helldivers, deploy now to cleanse uncharted planets for the continued enjoyment of our loyal citizens.

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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
BREAKING: Paradise belongs to Super Earth
HELLDIVERS™ 2 tweet media
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OffTrigger 🏴‍☠️
@G0VannyG0 The only explanation i can think of is that most of the team is working on the DLC/Sequel, that's not enough of a justification however, this was handled awfully
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Steel Wool Studios
Steel Wool Studios@SteelWoolStudio·
Hi all! We see there is some confusion about the Five Night at Freddy's Secret of the Mimic VR launch today and we want to clarify everything. We launched our PlayStation PSVR 2 update today. We are currently testing the launch build for our PCVR version via Steam. We are expecting to approve and launch the PCVR build in the next day or two and we will announce the second our team certifies it. For a little behind the scenes, the current testing is at 99.01% as of the time of this post! Our blog also has notes on our Patch 1 for PSVR 2, that will also be applied to the PCVR version as well. Sorry if there was any confusion! We will make sure to be much more clear moving forward! steelwoolstudios.com/sotm-vr/
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OffTrigger 🏴‍☠️ がリツイート
JonnyBlox
JonnyBlox@JonnyBlox·
Not having PC available on launch is incredibly disappointing, especially considering it was teased in the first trailer. If PC is "very soon," why not hold off on releasing until you can launch on both? If it's PSVR2 exclusivity, that needs to be made clear VERY early on, instead of the second the mode is available :/ I won't be able to play, and I know many fans won't be able to either. We've waited a year, I guess we'll have to wait a little longer... I hope the PSVR2 players have fun, and I hope the wait for PC isn't too long.
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OffTrigger 🏴‍☠️
@helldivers2 you need to seriously reavaluate your teams cognitive functions, had you just added the warbond and done nothing else it would've been in some ways better than the changes in this patch
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
🛠 Support incoming!⚙️ *** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND *** The beauty of our most Democratic galaxy is truly unparalleled. As we push into new territories, we have discovered planets with lush, tranquil forests with winding paths and shade from massive trees. Underneath the peaceful tree canopies, our Citizens can take time to unwind and reflect on the glory of Managed Democracy and the good, achieved by Super Earth's most illustrious heroes. However, not everything on these planets is what it seems. We have detected several of our Un-Democratic foes on the perimeter and there have also been some alarming signals on Gloom-infested planets--larger than the typical Terminid convoys, bearing a striking resemblance to some of the Bile Titan signals detected in other regions. It is time to arm yourself with the new Exo Experts Warbond* equipped with new exosuit designs well-suited for close combat and fire-based offense. Originally deployed to clear land for a six-star holiday resort, these suits have since been repurposed to leave enemies with nowhere left to hide. Stay alert, Helldivers–these forests have eyes. Read more: store.steampowered.com/news/app/55385… Watch the full patch notes video: youtu.be/b7HthrWVH5U
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