Steel Wool Studios
1.4K posts

Steel Wool Studios
@SteelWoolStudio
Steel Wool Studios is an independent studio, here to push the boundaries and help define the next era of gaming.
Katılım Eylül 2012
228 Takip Edilen357.8K Takipçiler

Get your patch notes here: 👉️ steelwoolstudios.com/sotm_pcvr/
Leave your comments here: 👇️
English

Hey all! We will be launching Secret of the Mimic PCVR via Steam tomorrow at 9am PDT! We are in the last stretch of testing the PlayStation VR2 patch that will make the two platforms have parity. The goal is to launch both the PCVR update and the PS VR2 patch on the same day. Thanks for everyone’s patience!

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Hey all! To continue our commitment to provide more communication to the community, we wanted to give an update on the Secret of the Mimic PC VR launch. Here’s the plan as of today, barring any pesky 1’s or 0’s acting up out of nowhere!
PC VR is currently planned for the middle of next week. We’re finalizing a patch for a pesky issue related to SteamVR framerate overrides, and our QA team is currently confirming the fix.
For a little inside info: whenever we have a new build to test, our internal QA team has to run a full test sweep, which takes days. We don’t just test the things that were patched, we also make sure we didn’t accidentally introduce some new wonkiness elsewhere.
For this title, testing is a little extra spicy because we functionally have two different versions of the game: Flat Mode and VR. That means QA has to test both independently.
Once PC VR launches, we’re planning to release the PlayStation VR2 patch as soon as possible so we can maintain parity between both platforms.
Thanks for the patience!
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Hey all! We promised we would be better about communication moving forward and we want to live up to that. We have decided that we are going to hold back PCVR a LITTLE bit longer. Instead of launching it and then doing a quick turnaround patch (our original plan), we are going to roll in the patch fixes and updates directly to the PCVR launch build. We are also going to incorporate fixes to some of the main issues we’re seeing in the current community playthroughs.
Our goal is to launch a higher quality PCVR edition and then patch the PSVR 2 version so there is complete parity between the two platforms. We are working hard with our porting partners at Devoted Studios with the goal of getting the PCVR launch and PSVR 2 patch ready within the next 2 weeks!
We know it's frustrating when it appears that we aren't communicating and that can come across as if we’re not paying attention. That cannot be farther from the truth. We take this community very seriously because the community is what makes everything we do worthwhile. While I wish we could always be perfect, we do always strive to do better!
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Hi all! We see there is some confusion about the Five Night at Freddy's Secret of the Mimic VR launch today and we want to clarify everything.
We launched our PlayStation PSVR 2 update today. We are currently testing the launch build for our PCVR version via Steam.
We are expecting to approve and launch the PCVR build in the next day or two and we will announce the second our team certifies it. For a little behind the scenes, the current testing is at 99.01% as of the time of this post!
Our blog also has notes on our Patch 1 for PSVR 2, that will also be applied to the PCVR version as well. Sorry if there was any confusion! We will make sure to be much more clear moving forward!
steelwoolstudios.com/sotm-vr/
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