Vincent Ghossoub

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Vincent Ghossoub

Vincent Ghossoub

@VincentAtLarge

gaming and digital entertainment entrepreneur, China and Middle East.

Dubai, United Arab Emirates 参加日 Eylül 2008
498 フォロー中466 フォロワー
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sandystudios
sandystudios@sandystudios_ae·
Stock the shelves in your Baqala with your favourite items! Which items would be on your top shelf? We're making a video game based on owning a Baqala/Dukkan in the GCC. Join our mailing list for a spot in the beta subscribepage.io/lbhcmg #uae #SaudiArabia #Qatar #abudhabi
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Vincent Ghossoub がリツイート
sandystudios
sandystudios@sandystudios_ae·
Check out our models of "Chips Amman", "Dakoos" and "Kabuki Sweat" in our Baqala. What other items are your Baqala favorites? We're making a video game based on owning a Baqala in the GCC. Join our mailing list for a spot in the beta subscribepage.io/lbhcmg #uae #Saudi #Qatar
sandystudios tweet mediasandystudios tweet mediasandystudios tweet mediasandystudios tweet media
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Joakim Achrén
Joakim Achrén@joakim_a·
Making games is harder than building any other startup. And I've gone through it countless times. With a SaaS product, you ship an MVP and iterate based on feedback. Users tell you what they need. You build it. They pay. Games don't work like that. You can spend 2 years crafting something beautiful. Perfect mechanics. Stunning art. Flawless code. Then you launch and... crickets. Why? Because fun isn't a feature you can A/B test. At Next Games, I remember that we killed 14 games for every 1 we launched. And we were the "experts." The brutal math: • 95% of games make less than $1000 • Top 1% of games make over 80% of revenue • Often, you won't know where your game lands until it's too late Unlike other startups, you can't pivot a bad game into a good one. You can't add a feature to make it fun. Either it clicks or it doesn't. And when it doesn't? You've burned through $2M and 18 months with nothing to show. That's why most game VCs have moved to B2B, platforms, and infrastructure. Predictable revenue. Clear metrics. No magic required. But here's what they miss: When a game works, it really works. The top mobile games companies make $5-10M per day. Per day. The difference between failure and billions? Often a few simple insights about what make people smile and come back. That's what makes games beautiful. And impossible.
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Vincent Ghossoub がリツイート
cyberchu
cyberchu@cyber_chu·
Apparently there's a chance to win a steam key for the full version of the game in the demo for GameStonk Simulator. 10/10. Would recommend. (Ignore how barren my store is. Making enough stonks for stock is hard - maybe because I suck).
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جــكس🦎GEX
جــكس🦎GEX@gex_xp·
رحت العاب المحترف وحصلت الجميل جدا عبد الله ♥️
جــكس🦎GEX tweet mediaجــكس🦎GEX tweet mediaجــكس🦎GEX tweet mediaجــكس🦎GEX tweet media
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