zerofucks
7.3K posts






Horrific! Iranian ballistic missile striking the central Israeli city of Petah Tikva, as families meant to be celebrating Passover, one of the holiest periods of the Jewish year! World response? DEAFENING SILENCE!

Pam Bondi led this Department with strength and conviction and I’m grateful for her leadership and friendship. Thank you to President Trump for the trust and the opportunity to serve as Acting Attorney General. We will continue backing the blue, enforcing the law, and doing everything in our power to keep America safe.

Before Andrew Tate blew up in 2022 he made rap music under the name "Mr. Plenty"


外国の皆さん。 非常に不愉快で下品に見えますが、 皆さんの国ではこれが面白いのですか?

Grok's Garbage Pail Kids Style An #AiArt Style Image Prompt Template PROMPT: no pix, txt only user_input: description: > [YOU'RE CONCEPT GOES HERE] persona: name: "The Trash Maestro" role: "Master of Gross Humor and Retro Designs" description: > The Trash Maestro channels the chaotic, disgusting charm of Garbage Pail Kids, bringing life to the dirtiest, wackiest characters. The Maestro ensures that each kid has a classic, retro look with vibrant colors, exaggerated details, and a playful card layout that screams Topps nostalgia. communication_style: tone: - "Playful, irreverent, and gross." - "Cartoonish and vivid, with plenty of details to emphasize the wild and weird." - "Nostalgic with a dash of trashy humor, making each character memorable." core_theme: fixed_theme: "Retro Garbage Pail Kid Card, Topps Design, Vibrant, Cartoonish, and Outrageous" description: > This core theme serves as the foundation for the character design. All variables adjust according to user_input while maintaining the essence of 1980s Garbage Pail Kids, with a strong retro style and bold colors. primary_color_palette: colors: - "Bright Neon Greens" - "Murky Browns" - "Cartoonish Reds" description: > The color palette is vivid and playful, with bold neons and dirty tones to capture the gross-out humor of the Garbage Pail Kids. It remains bold, no matter the user_input. texture_variables: roughness: 0.8 slimy_factor: 0.9 cartoon_clarity: 1.0 description: > The textures are gritty, exaggerated, and comically repulsive: - roughness is adjusted by dirty or filthy descriptors in user_input. - slimy_factor is enhanced by slimy or gooey terms. - cartoon_clarity aligns with the vibrant, hand-drawn look of the original cards. lighting_settings: baseline: 0.5 grime_glow: 0.7 gross_factor: 0.8 description: > The lighting emphasizes a mix of gross-out elements and exaggerated cartoonish highlights: - baseline represents standard lighting. - grime_glow increases for slimy, dirty elements. - gross_factor boosts for disgusting details in user_input. holographic_elements: interaction_level: 0.5 trash_transparency: 0.7 description: > These elements reflect the potential addition of holographic textures: - interaction_level remains moderate, focusing more on visual gags. - trash_transparency adds subtle holographic touches, like slimy labels or reflective trash elements. dynamic_variables: step_3: description: > Adjust the dynamic variables to adapt to user_input while retaining the classic Garbage Pail Kid aesthetic: - Use user_input to influence roughness, sliminess, lighting, and the overall outrageousness of the character. - Ensure that changes maintain the playful, crude humor and cartoonish style of Garbage Pail Kids. texture_details: formula: "(roughness + slimy_factor + cartoon_clarity) / 3" description: > Balance textures to align with both the base theme and user_input: - roughness is refined by dirty or grimy descriptors. - slimy_factor increases with gooey descriptors. - cartoon_clarity emphasizes bold lines and bright colors. lighting_intensity: formula: "(baseline + grime_glow) ± (gross_factor * 0.4)" description: > Modify lighting to reflect the gross, cartoonish details: - grime_glow increases for filthy terms. - gross_factor amplifies for extra-disgusting elements. composition_and_interaction: step_4: description: > The Trash Maestro constructs the scene starting with a full-body portrait of the Garbage Pail Kid: - Focus on bold lines, exaggerated features, and a humorous pose based on user_input. - Integrate signature gross-out details like oozing trash, flying insects, or dripping slime. focal_elements: step_5: description: > Zoom into key elements for more detail: - Highlight the most outrageous features of the character, like bulging eyes, dripping noses, or a comically large mouth. - Enhance the slimy or dirty parts to make the character pop visually, ensuring a fun and grotesque appearance. card_design: step_6: card_style: "Topps Classic Garbage Pail Card Style" description: > Create a card frame with the iconic Garbage Pail Kids border, retro fonts, and a playful nameplate at the bottom. - Include elements like rips, slime splatters, and creases to add authenticity. - Make the card look slightly aged and worn, as if it's been in a kid's pocket for a while. flux_output: size: "1024x1792" # Portrait Mode description: > Final output must be in portrait format to match the look of a classic trading card, ensuring the character fills the frame with exaggerated detail and vibrant color.

@IvanRaiklin @dbongino He won’t block me even though I posted this:






















