👩‍🚀 <model-viewer>

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👩‍🚀 <model-viewer>

👩‍🚀 <model-viewer>

@modelviewer

Easily display interactive 3D models on the web and in AR! Community chat @ https://t.co/ObRuHirmau

Space 参加日 Ağustos 2019
86 フォロー中4.1K フォロワー
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ManifoldCAD
ManifoldCAD@ManifoldCAD·
#Manifold v3.0 is out! This is a huge release - we have removed *all* required dependencies. Our npm package is half the size and twice the speed. Our #SDF LevelSet is much faster and higher quality. And so much more: github.com/elalish/manifo…
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herbst
herbst@hybridherbst·
The new 3D models at Apple's website are using @glTF3D, @threejs r165 and gltf-transform 4.0.8 by @donrmccurdy on the iPhone 16 page 🔥 The files aren't really valid though, and won't load in many viewers – but we will fix that. Let's take a look under the hood –
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Anderson Mancini
Anderson Mancini@Andersonmancini·
I’ve taken the #threejs water realism to the next level! Now with RGB distortion in the caustics, we get even more realistic, colorful light projections. The water movement has been improved to flow naturally, with optimizations for smoother performance. Plus, I’ve added a post-processing effect that simulates underwater distortion, complete with a dynamic waterline when the camera is partially submerged. After diving in, watch out for realistic water droplets on the screen! Stay tuned for the live link coming soon! 🌊💧. You can watch the video with better quality on my YouTube Channel. #threejsJourney #creativecoding #r3f
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Fabio Cortes
Fabio Cortes@fabiojcortes·
Molecular dynamics simulations in mixed reality! With @labriataphd and @lucien_krapp we’re scaling our multi-user WebXR platform to enable immersive molecular simulations, fully based on web technologies. Stay tuned, lots of cool stuff coming soon! @threejs #WebXR #Quest3
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👩‍🚀 <model-viewer>@modelviewer·
@AdamPaigge @alexey_rodionov Check the release notes for our breaking changes - if you need identical colors you'll need to add tone-mapping="aces", but that's probably it - and honestly you may prefer our new default anyway.
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Anderson Mancini
Anderson Mancini@Andersonmancini·
I'm so back 😍. Twitter is finally working again in my country. Thank you so much to all of you who supported my work during this time. A special thanks to @bruno_simon, who shared most of my recent work while I was away. God bless you, Bruno🙏🏻 I will celebrate the way I like most: sharing knowledge😊. You can find a new tutorial on my YouTube channel teaching you how to use @Google incredible @modelviewer, another taste of our loved #threejs to speed up your 3D web design. Hope you like it. youtu.be/3QSb5lSh9Kc #threejsJourney #glsl #creativecoding
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herbst
herbst@hybridherbst·
@modelviewer @AVol__ @glTF3D @threejs @donrmccurdy Acctually it’s not as bad as it sounds, it’s 14MB for all the variants together — would be a bit smaller with Draco but not much. Regarding the logo mesh vs texture:
herbst@hybridherbst

@pBactusp @glTF3D @threejs @donrmccurdy Not really, edges themselves are still super clean. Yes, you'd see a corner if the polygon resolution isn't dense enough, but the model is well made. Imagine getting this close with pixels: (this is the leaf in the logo)

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👩‍🚀 <model-viewer>@modelviewer·
You can find the recording below of @EmmettLalish presenting "Making the Most of 3D on the Web with <model-viewer>" with page design tips and examples for @glTF3D.
RapidPipeline@rapidpipeline

It was a blast hosting DGG 3D Pipeline Days – sponsored by @thekhronosgroup, co-located with #SIGGRAPH2024. 3D experts from Google, Microsoft, NIVIDIA & more shared their valuable insights and knowledge on scalable 3D Content Pipelines. 🎥The recordings are now available: rapidpipeline.com/en/pipeline-da… Thanks to all speakers for making this event possible: @neilt3d (The Khronos Group | @nvidia ), @pjcozzi (@CesiumJS), @EmmettLalish (@Google), @bghgary (@Microsoft), Peter Newton (@glossi_io ), Jonathan Beals (Former @Nike), @glzip2023 (@Chat3D_) as well as @ChadwckEr & @mlimper_cg (DGG). We’re already looking forward to a continuation in 2025.

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Warren Moore
Warren Moore@warrenm·
@glTF3D Cheers to @EmmettLalish for this valuable work on an e-commerce-ready tone-mapper. I implemented it my experimental rasterizer and it looks terrific on this recent sample asset—any discrepancies in Fresnel are due to me being bad at math :)
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glTF 3D
glTF 3D@glTF3D·
We have a new webpage dedicated to Physically Based Rendering (PBR)! Check it out: khronos.org/gltf/pbr
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RapidPipeline
RapidPipeline@rapidpipeline·
Google's @EmmettLalish, mastermind behind @modelviewer , provided an overview of latest advancements of what is most likely the industry's most beloved 3D embed tech nowadays - including updates on PBR neutral tone mapping, ground-anchored skyboxes, and more features that make 3D easy to use for any HTML author.
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