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PB2
193 posts

PB2
@pb2dev
Indie game dev. Current project: Island Royale. A multiplayer cooperative battle royale mobile app.
参加日 Ekim 2024
168 フォロー中63 フォロワー

Live on Twitch right now! Might do some coding. Mostly just chillin. Stop in and say hello 👋🏼 😊
twitch.tv/pb2dev
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🎙️ Excited to announce the first episode of my new X Spaces series: Inside Indie Dev
This Saturday at 9pm I’ll be talking with @Vadenyxt about his project Deadzone Aeon. We’ll be talking about the inspirations behind the game, the development process, and how he has utilized AI tools.
I hope to see some of you there. Set a reminder and tune in! 🚀
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Meeting other indie game devs is always so motivating and rewarding. I highly recommend looking into if there are any game dev meetups or a local IGDA chapter in your area #indiedev #gamedev #networking
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@th3_game_dev Great start! Based on the type of game though, that might be too many colors/layers. The ground takes up too much space and is too distracting if it is only going to serve as a platform for the player to run around on
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This is my first time creating pixel art for my game. Like I have never drawn any pixel art before, How is this grass looking to you?
#indiegame #pixelart

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@eldritchhousegs @Dangen_Ent @dmbarbosa1 @th3_game_dev @NevaehProject0 @roguesnail @BEHEMUTT 👑 <- for you
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@WillisEllis8 Your consistency and persistence to post that many days of progress is remarkably impressive
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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
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#ff Please follow these #indiedev if you're not already 👽
@oficial_DKAZB
@th3_game_dev
@pb2dev
@NevaehProject0
And these supporters of #indiegame devs as well 👽
@Redot_Engine
@Pixelart_1992
@tkkoi_
#followfriday #gamedev #IndieGameDev
GIF
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@artem_sini39436 The way the box gets snagged on the wall. Not bad frustrating, just an interesting challenge!
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@pb2dev Hi thanks for the feedback. What exactly is frustrating? The tension is controlled manually by the player — either to pull the object tighter or to loosen it
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