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Redot

@Redot_Engine

Official account of Redot, the free open source game engine. Your game, your rules. https://t.co/m5nWBv83na https://t.co/zC11UUwWjj

Katılım Ekim 2024
251 Takip Edilen5.6K Takipçiler
Redot
Redot@Redot_Engine·
@realchrisolin @Ziva_Sh There are some other changes, such as support for gif, Apng, and webP support for 2d animations, the new UID Viewer tool, among other things.
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Ziva.sh
Ziva.sh@Ziva_Sh·
Godot taking too long? We've been there.
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GDQuest
GDQuest@NathanGDQuest·
Thanks for the RT and support. I'd say you don't even need to pay anything at all if you don't really want to. There are so many free resources to leverage today. It's something people generally know well as it's said a lot in gamedev communities. They buy courses to support creators they like and trust, if they have the spare budget. That's why I don't want to let it slide. Pricing in itself, people know their options, they will pick the one that seems fair to them. But you shouldn't use testimonials without consent or falsely attribute them. If I let it be it sets a precedent for the entire community and it could happen to people who may not be able to defend themselves.
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Redot
Redot@Redot_Engine·
There's definitely nothing wrong with buying courses, especially if someone wants a guided learning path or just want to support their favorite creator. We've done that ourselves. However, and in the indie game dev scene especially, there's a lot of course pushing, and many of them don't offer anything of value over what can be found in basic tutorials, or they just copy existing tutorials. Happy to support your work!
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Redot
Redot@Redot_Engine·
You don't need expensive courses to learn game dev. This kind of behavior is scammy and needs to be called out.
GDQuest@NathanGDQuest

Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.

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bioticfoundry
bioticfoundry@bioticfoundry·
@Redot_Engine Exactly, which is why I'm selling a course for aspiring gamedevs about recognizing and identifying which courses to avoid.
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Defold Engine
Defold Engine@defold·
A nice #opensource Defold project to check out: Slasher by @dragosha ⚔️ It’s a stylish 2.5D prototype with simple lighting, a level loader, hero controller, monsters, basic AI, and support for keyboard, touch and gamepad input. It was recently updated, and it’s a great example to learn how to build a focused, well-structured project. #MadeWithDefold #gamedev #indiedev #opensource #defold
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Redot retweetledi
drew
drew@Andevrs·
Trying out a different character style. No animations yet, though there will be. I'm just testing the art. #redotengine #indie
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drew
drew@Andevrs·
Proto type in @Redot_Engine. Trying to figure out the paper Mario style flip.
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Redot
Redot@Redot_Engine·
@YorchTorchGames What does she have to do with it? The negative reviews were coming from Chinese players unable to give feedback in the normal channels, so they were voicing feedback in the reviews instead.
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Yorch Torch Games
Yorch Torch Games@YorchTorchGames·
Slay the Spire 2 sold 3 million copies in one week. It's now at Mostly Negative recent reviews and dropping from 574K to 189K concurrent players. Two mistakes: Balance issues and players disapproving its association with Anita Sarkeesian. Mismanagement squandered a clear W.
Yorch Torch Games tweet media
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Kenney
Kenney@KenneyNL·
@unitygames @UnityCodeMonkey Question: why. Why did development resources go into this instead of improving the core engine? The only people I've seen positive about this is the usual Unity influencers, all real-world examples showed it was underdeveloped (like many other new Unity features) and useless?
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Unity for Games
Unity for Games@unitygames·
Have questions about Unity AI? 🛠️ Join us live tomorrow with special guest @UnityCodeMonkey to learn how Unity AI can automate workflows and create new content using your own assets! 📅 May 7 | 12pm ET / 9am PT / 5pm BST 🔗 Set your reminder: on.unity.com/AI_Livestream
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Redot retweetledi
Roglyph - Character RPG
Roglyph - Character RPG@RoglyphGame·
In case you thought Roglyph was only about letters and numbers, here's a board games biome full of chess pieces. A glyph can be anything that has a text character. #indiedev #roguelite
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Redot
Redot@Redot_Engine·
@ClusterFive Why not? Looks more than good enough for a jam 😍
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