The basic survival mode is done! The hotbar and inventory is functional in creative and survival mode. I've also made a start menu so we can start working on world saves. Caves are also in progress - it's tough making them generate fast in such a large world!
#voxels#gamedev
@FindingFortune1 Yes, you're right, so that's why I threw the hard part of a voxel terrain, I don't want to create a minecraft clone, I just love voxel style
@serhyodev Glad to see you back! Maps definitely don't need to be procedurally generated or even that big to be fun (aka terraria). Its all about the fun gameplay you can pack into the space cohesively
After one year, I've created a new Voxel Terrain, more better than the previous one, with just one little thing, I'm not going to generate world procedurally, I just want to create maps, so I made it as a constructor.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev
One of the biggest problems I had with my Voxel Terrain was the slow generation. So I rewrote part of my code and also changed the noise generation algorithm. It's not as beautiful as before, but it's faster.🏹
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev
@FindingFortune1 Thank you, I also like it😍. It is pretty simple to do this effect having water color for each biome, then we can blend them and distort through domain warping and that's all.
Here, I have written another terrain generator where I can set rules. This is very important when generating a small terrain with the condition that there for example will be at least three large islands.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
@FindingFortune1 Thanks! Definitely! I thought making this system would be super handy down the line. Instead of just sticking to things like temperature, I can throw in whatever conditions I want, like 'low pressure' or even 'virus', to spice up the biomes and make them more interesting.
Hi everyone! 👋 Recently, I've been dedicated to optimization, and I'm excited to share the results with you. I developed my own ThreadPool which supports coroutines. Here's what I've achieved so far.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
Sup? I haven't been around for a while because I've been working on my voxel creation tool. I've made a lot of progress, although it's not finished yet. Today, I want to share my progress with you.
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel
@FindingFortune1 I hear about tmux for the first time😅. I didn't read or find how to make such a system, so I did it myself. I was just researching how the Unity window manager works and came up with some ideas that I tried out and they worked. Yes, it's useful and customizable😃.
Earlier, I built a tool that simplified creating voxels. However, it wasn't intended for complex voxels, so I have been working on creating a tool for my future voxel projects. Here is a window system!
#unity#unity3d#gamedev#gamedevelopment#indiegamedev#indiedev#voxel