Finding Fortune

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Finding Fortune

Finding Fortune

@FindingFortune1

Fortune Finds us all in the ways we notice least. Focusing on a voxel game engine in OpenGL, C++. #indiedev #gamedev #indieGameDev

United States Katılım Aralık 2022
1 Takip Edilen103 Takipçiler
Finding Fortune
Finding Fortune@FindingFortune1·
@ericnofsinger Since the render distance can get huge, I throw away the blocks in the chunk immediately after meshing to save memory. I then regenerate the entire chunk if the player breaks a voxel. Binary Greedy Meshing saves me with the gen time, since it only works with cubic chunks!
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Finding Fortune
Finding Fortune@FindingFortune1·
People asked me to add localized weather - for that I need 3D clouds. This is my first attempt #gamedev
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Finding Fortune
Finding Fortune@FindingFortune1·
My voxel game so far, adding the simulation and growth of towns, dungeons, and ecology now #gamedev
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Finding Fortune
Finding Fortune@FindingFortune1·
I boost FPS ~10% or so in my voxel game with 1 triangle quads. People asked me wtf that even means so I made this #gamedev #optimization
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Finding Fortune
Finding Fortune@FindingFortune1·
Very scary to any voxel dev. Realistically what do you do besides hope complaints against it goes viral? Like uno said, small indie devs don't have money to fight lawsuits against microsoft x.com/tyronmm/status…
Tyron@tyronmm

Microsoft has filed a DMCA takedown on a tiny voxel game Allumeria on Steam. This is ridiculous. All their art and code is original, its not even in the same programming language. At the very least this demands an official statement from Mojang what the point of this is.

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Finding Fortune
Finding Fortune@FindingFortune1·
@_reyku Looking forward to it, your project is incredible!
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Rey
Rey@_reyku·
After a year away for life and work, I’m slowy working back on the voxel project. Looking forward to what’s next
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Finding Fortune
Finding Fortune@FindingFortune1·
First iteration of entities! Just gravity and collisions, no textures or pathfinding yet #voxels
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Finding Fortune
Finding Fortune@FindingFortune1·
@serhyodev Im going to add RPG features later, so you could do normal survival, team up with NPCs and join a town or kingdom, raid dungeons and such for loot.... I kind of want multiple avenues of progression on top of normal "MC-like" survival
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Serhyodev
Serhyodev@serhyodev·
@FindingFortune1 That's pretty nice, would you do survival like minecraft, or something differeint mechanic?
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Finding Fortune
Finding Fortune@FindingFortune1·
The basic survival mode is done! The hotbar and inventory is functional in creative and survival mode. I've also made a start menu so we can start working on world saves. Caves are also in progress - it's tough making them generate fast in such a large world! #voxels #gamedev
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Finding Fortune
Finding Fortune@FindingFortune1·
@Ramonidous Thanks Ramon! I've been happy to see all the experiments in your engine over the past year too, cheers haha
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Finding Fortune
Finding Fortune@FindingFortune1·
@fma_f32 That's not to say that RTX is pure magic like they might have sold people on, but it seems to me like it can give real performance as long as the right people use it in the right way
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Gabe Rundlett
Gabe Rundlett@RundlettGabe·
@andrewpprice Hi! I was hired specifically to work on this engine with Dennis. He and I have been developing it for the last few months from the ground up. What part specifically are you curious about? BTW your blender videos are what got me into computer graphics 🥰
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Finding Fortune
Finding Fortune@FindingFortune1·
@TTSnim Hah, you're right I should add some Christmas stuff soon
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Finding Fortune
Finding Fortune@FindingFortune1·
BIG overhaul to the render distance and structures! This world is rendering 65,000 blocks in diameter, or equal to about ~4000 Minecraft chunks #indiedev #gamedev #voxels
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