@tech234a Experimenting with a WASM "JIT" recompiler built on top of Dolphin's existing cached interpreter, though that's coming w/ plenty of challenges. Currently we're running the generic cached interpreter, and of course on browsers w/out JIT JS/WASM that'll be the bottleneck regardless
@tech234a It might be most efficient (and doable considering the limits with some browser engines) to generate WASM blobs on-the-fly primarily on hot paths, but we'll see.
@jitlua Also I'm a bit surprised you seem to be going with a new WebGPU-based backend rather than WebGL 2, since WebGL 2 is similar to GLES 3 which already has a backend in Dolphin. Were there issues with that approach?