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Josh Rozin🏝️
Josh Rozin🏝️@JoshRozin·
As someone who makes a non-vibe coded game with many real users, a lot of the entries are genuinely impressive and not slop. The technical aspect of building software now takes 25-50% of the effort as it did 4 years ago. Once you get over the initial hurdle of understanding software, the hard part isn't necessarily building the software, it's the architecture, product, business and, in larger companies, company political conflicts that make it hard. Those who have been in software pre-AI know this well and which is why it's always encouraged to get your product in front of people so that you can start solving those problems. Those conflicts will be an excellent frontier to solve next.
@levelsio@levelsio

And.....✅ DONE! The Vibe Jam of 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai is officially closed 🕹️ 945 games submitted 🛝 242,212 players 👁️ ~12 million views on X Now me and @s13k_ will start the judging process, probably pre-vetting games first with some help from AI (like if the games load at all) and then they go on to all the judges I want to thank everyone who participated! ❤️ There's only 3 cash prizes but even if you don't win, I hope you all had fun creating things, which is the best part of AI for me, it lets me create things I could never have dreamt of making before It's already clear to me from the submissions that AI's ability to help you create beautiful and fun games has progressed a lot, last year's games looked clunky and basic, this year's games are starting to look like stuff you could find on Steam There's no specific deadline for when judging is done but we'll try to be as fast as possible, last year it took 2 weeks I think! THANK YOU!!!

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Kiddow
Kiddow@kiddowdev·
@JoshRozin As someone who's been building games for a while, the code was never really the hard part. Knowing what to build and how always was. But technical effort dropping this much this fast is still kind of insane to watch
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