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Mott & Bow
Mott & Bow@MottandBow·
3 reasons why you’ll love our tees: - They hide your belly and man boobs - They’re luxuriously soft - They’re instant compliment magnets
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Artof
Artof@frimblebop·
@CodeRed_dev The more realistic version is that your programmer friend says they want to make a game and conscripts you for art and writing, and by the time you have a plot outline and are starting on concept art, they say they never approached you and don't have time to do anything but work.
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Kaznius
Kaznius@kaznius·
@CodeRed_dev Why does it take so long? What are the bottlenecks? 🤔 Does the planning part take the longest?
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Kaan Akel
Kaan Akel@Kaanakell·
@CodeRed_dev The problem is you just cannot focus on making games because of well, life happens.
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starkonly
starkonly@starkonlyX·
@CodeRed_dev We do this not because it is easy, but because we thought it is easy.
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Golisopod
Golisopod@Golisopodd·
@CodeRed_dev That was my friend when he made "Prime Horror II." It was just like a shitpost Slender clone he made in like a day. Then he made a YouTube video on it, it actually peaked at like 20 players at once, so he added multiplayer and he kept having me do QA tests with him.
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q
q@qdev0·
@CodeRed_dev Show me a single indie game that's been made in 2 weeks that's fun or has real play value.
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David Protein
David Protein@david_protein·
David delivers the most protein for the fewest calories. Perfected taste, texture, and macros. Buy 4 cartons on our site, and get the 5th free.
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Hilde
Hilde@TrueHilde·
@CodeRed_dev I mean do a good job be a bit lucky and you are done for the rest of your life.
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FHOKOROH
FHOKOROH@TECFORO·
@CodeRed_dev *Start making a game* "This will be easy" -idea -planning order -coding experience. -game engine. -assets. -EACH.INDIVIDUAL.CONCEPTS (story, characters, lines). -bugs. -tests. -optimisations. -crashes. -lazyness. -errors. "Your game suck" -drop game coding.
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