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Kiwi

@2dwillneverdie

Tricking myself into feeling I'm getting ideas off my chest by posting on the internet █ https://t.co/R5yMZWFSQZ █ Mood board: https://t.co/f3i4m6asd6

Philadelphia 가입일 Temmuz 2013
62 팔로잉497 팔로워
Kiwi
Kiwi@2dwillneverdie·
@Punnyshment If this really was his last line ever as Space Ghost, it's an amazing blend of appropriately crazy and unexpectedly touching.
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Kiwi@2dwillneverdie·
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Kiwi@2dwillneverdie·
@dougeki_ Marvelous, I'm sold
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Kiwi@2dwillneverdie·
@combustocrat @DintheAbary Hoo boy I haven't heard Bomberlink's name in years. That was back I think when I first got a wacom. Sketched out intros and endings. You could tell that project was something special even in those early days
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Mr.Din
Mr.Din@DintheAbary·
Useless bit of trivia: Streets of Rage Remake is not an Open Beats of Rage mod. It was coded using the Fenix programming language by a solo dev that went by Bomberlink. The most current version of the game is version 5.2, which was released in 2020. #StreetsofRage #BeatEmUp
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Kiwi@2dwillneverdie·
@JRCheney1 Many thanks - I've actually never done any professional artwork, it's been a side hobby all these years to balance out a very left-brain engineering career. Glad you liked the website. I hope it's inspired a bunch of creativity.
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JRCheney
JRCheney@JRCheney1·
@2dwillneverdie I dig this series. Just found you on twitter. Visited 2DWND for years. It's helped me out, thank you. Are there any games I can buy with your pixel art in them by chance?
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Kiwi
Kiwi@2dwillneverdie·
@Michafrar Skull Man's a check, on its way; hadn't thought of how to mix in tops yet, but I've been trying a cyber ocean with mechanical seaweed and it can't quite get it right. I guess there actually is something to this 'prompt engineering' thing after all..
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Kiwi
Kiwi@2dwillneverdie·
@jared_jeronimo Mainly color blending/antialias. 2 adjacent color dots on a monitor would emit at least some light and so naturally blend their lights/colors together. Pure black is pure off, the harshest effect. No blending - a light-vacuum. Also the contrast level may not match the backgrounds
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Jared J. Lee
Jared J. Lee@jared_jeronimo·
@2dwillneverdie I was told when I first started spiriting to try avoiding using black in my sprites. I've passed that knowledge on for years. Someone recently asked me , "Why?" I have no answer for them. Can you give me some reason to avoid using black in CPS style sprites?
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Kiwi
Kiwi@2dwillneverdie·
"A Sunday Afternoon on the Planet of Third Earth"
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Kiwi
Kiwi@2dwillneverdie·
They'll beat you, bash you, squish you, mash you chew you up for brunch and finish you off for dinner or lunch. @AKTomatoes
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Kiwi
Kiwi@2dwillneverdie·
1995 was the peak of human civilization
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Kiwi@2dwillneverdie·
@ScrollBoss It's a tough spot, on the one hand, the time investment needed to learn 3D is borderline unrealistic, but on the other hand, Blender can now do VR which brings my dream of a virtual walkthrough of Cat's Lair within actual reach
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Kiwi
Kiwi@2dwillneverdie·
Had to bite the bullet last year and start learning 3D for work. Such things require inspiration and where better to start than the simple clean shapes of the Mega Man universe? Pictured: this guy was my favorite of them all
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Kiwi
Kiwi@2dwillneverdie·
@combustocrat I had read up on how they did it - youtube.com/watch?v=yhGjCz… (people keep saying a new Darkstalkers would fit better in that style than SF5) and youtube searches show people are pulling it off in Blender. It's just, you know, 3D, the most tediously agonizing art medium ever devised
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Kiwi
Kiwi@2dwillneverdie·
@NateMing We've been so deep into crossovers for so long now there's really no reason not to publish The Busy World of Richard Scarry vs Capcom
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Kiwi
Kiwi@2dwillneverdie·
@combustocrat The cease-and-desists would be swift, unless it were made to follow my modern and foolproof plan - and hear me out - Vampire Pachinko
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Kiwi
Kiwi@2dwillneverdie·
@dadotronic Many thanks. One part that takes figuring out is how big the art should be. Regular fighter sprites seem too small while large images do better, but there may be such a thing as too big.
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Kiwi
Kiwi@2dwillneverdie·
One of my favorite art styles is the light-handed contour hatching over marker/watercolor you'd see back when game artists worked in physical media. I often tried different ways of adding hatching into my pixels as a kind of ramped-up (but less animation friendly) dithering.
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Kiwi@2dwillneverdie·
People always saying they want their games more realistic
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Kiwi
Kiwi@2dwillneverdie·
Someday someone's going to make a Playstation emulator that lets you play Megaman Legends in VR
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