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Lars

@FirstPlaceFolks

Believe that 🎯

가입일 Ekim 2023
296 팔로잉25 팔로워
DiscussingFilm
DiscussingFilm@DiscussingFilm·
First poster for ‘THE PUNISHER’ special. Releasing May 12 on Disney+
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Rockstar Games
Rockstar Games@RockstarGames·
Earn 3X RDO$ and XP on Moonshiner Story Missions in Red Dead Online through March 30, and complete The Certainty of Death and Taxes Story Mission to get additional bonuses. Plus, bonuses on Moonshiner Sales, returning limited-time clothing, and more: rsg.ms/84245ee
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GTA 6 Info
GTA 6 Info@GTASixInfo·
Ned Luke will NOT come back as 'Michael De Santa' in 'AVENGERS: DOOMSDAY'
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GTA 6 Countdown ⏳
GTA 6 Countdown ⏳@GTAVI_Countdown·
New alleged GTA 6 leak with details about the game’s advanced NPC dialogue system: - This information comes from someone who allegedly worked on audio regression and subtitles validation - There are hundreds of thousands of recorded lines just for ambient/world NPCs, not story or main characters, just people walking around, reacting, talking, calling out - They replayed random world interactions, making sure lines triggered correctly, matched subtitles and didn’t overlap - The NPC dialogue system isn’t like GTAV’s simple random pool of lines. It’s fully structured with detailed tags and categories - Every line is labeled in a very specific way depending on context, situation, and variation, making it more like a database than a loose collection of voice lines - They had access to a debug browser where they could see the line IDs and tags The system relies heavily on conditional dialogue. NPCs don’t just say random lines, they react based on specific conditions such as: - Whether they saw you commit a crime or only heard about it - Whether they recognize you or not -Whether it’s their first reaction or a repeated encounter - Time of day (day vs night tone differences) - Weather conditions (NPCs sound more annoyed in heat/rain variants) - There were bugs where the wrong emotional intensity would play because the system pulled from the wrong tag group, like a calm line triggering during a panic state. - Other bugs involved chain steps triggering out of order and people were arguing backwards Actors are recording multiple versions of the same line with different: - Emotions - Intensity levels - Phrasings for the same situation - Different demographic variations so NPCs don’t all sound the same - There are entire sets of lines that are nearly identical but differ slightly in tone, such as neutral, panicked, whispering, or injured versions of the same situation - The game actually uses these variations depending on what’s happening in real time - There’s a dialogue decay system that avoids repeating the same lines by pulling from deeper variants if you stay in an area for too long - There are conversation chains so NPCs don’t just say one-off lines - There are mini conversations between NPCs where person A reacts then person B responds then person A escalates or backs off - The system also includes social awareness dialogue where NPCs can comment on things happening in the world, such as increased crime, police presence, or referencing viral clips - There are lines referencing the player’s reputation or recent actions locally, making the environment feel more responsive to what the player has been doing - NPCs feeling “alive” isn’t just about AI behavior. It’s heavily driven by the enormous amount of structured, context-aware dialogue and the systems designed to deliver it in a natural, non-repetitive way The scale and complexity of all this helps explain why voice actors (in relation to SAG-AFTRA concerns) might push back because it’s not a normal voice voice acting gig anymore, it’s like building a database. This information remains unconfirmed but it doesn’t seem that far fetched, considering that RDR2 had 450,000 lines of dialogue with a deep greet/antagonize system. (via u/Brave_Plan_9659)
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Emir Han
Emir Han@RealEmirHan·
That time Alfred Molina was training for a role on Broadway while filming SPIDER-MAN 2
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Lars
Lars@FirstPlaceFolks·
@MRZevrything We're so back! omg lets goooo im so hypeeee!
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mrzhsnr
mrzhsnr@MRZevrything·
April 2026 - Super Mario Galaxy movie May 2026 - GTA 6 updates + maybe GTA 6 content June 2026 - Toy Story 5 + maybe GTA 6 content July 2026 - Moana live action, Spider Man Brand New Day + maybe GTA 6 content August 2026 - GTA 6 content, D23 2026, Insidious 6 September 2026 - GTA 6 content + Wolverine Launch October 2026 - GTA 6 content November - GTA 6 content + GTA 6 launch December 2026 - Avengers Doomsday + GTA 6 Online (Launch or Trailer release)
𝐟𝐞𝐝𝐞𝐯𝐚𝐥𝐯@heis_fede

the second part of 2026 is gonna be historic

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Xfactory
Xfactory@FireOMT·
@project_vice It will definitely be before August. Or maybe it's delayed 😅
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Project Vice
Project Vice@project_vice·
🚨🎙️NEW: Tom Henderson predicts that GTA VI Trailer 3 is going to be revealed in before the Take-Two earnings in August. This would be quite deep into the Summer marketing. I feel May would make more sense prior to the next T2 earnings call. What do you guys think?!
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NO CONTEXT HUMANS
NO CONTEXT HUMANS@HumansNoContext·
Why women live longer than men, part 1068.
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Lars
Lars@FirstPlaceFolks·
@kiwitalkz Stfu you dont know shit buddy 🤣
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Reece “Kiwi Talkz” Reilly
Flights to India are now booked for June!!! everything looks set for me to win my lavish dinner with my Rockstar source regarding GTA 6 for Switch 2. My source(who has gotten various things right) has been saying for months that GTA 6 will arrive day and date for Switch 2 which I thought was utter crap and called him out and he proceeded to double down so we now have this bet going. Rockstar has until early May to announce the Switch 2 version otherwise I win. I will be sure to post photos of the dinner lol.
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GTA 6 Countdown ⏳
GTA 6 Countdown ⏳@GTAVI_Countdown·
An insider has a source claiming that GTA 6 will release on Nintendo Switch 2 this year. He’s skeptical, but says his source has a somewhat decent track record and has doubled down on the claim. (via @kiwitalkz)
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GTA 6 Countdown ⏳
GTA 6 Countdown ⏳@GTAVI_Countdown·
That first GTA 6 gameplay trailer is gonna hit different when we hear the iconic voiceover from GTA 5 and Red Dead Redemption 2.
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Be Believing
Be Believing@Be_Believing·
Did anyone see it coming?
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Dr. God Abeg ooo
Dr. God Abeg ooo@josh_uglyasf·
She met him at the club, thought it was smart enough to slap him because she thought she would get away with it. He didn’t react it get violent, he just got her arrested. Now that’s how you handle it.
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