Jake from

250 posts

Jake from

Jake from

@JakeFromware

Solo dev working on a new Godot project 🐸 \\cyber bouillon

United States 가입일 Ekim 2025
67 팔로잉3 팔로워
Jake from
Jake from@JakeFromware·
@BRobo82 Here's a hotter take- they both look bad!
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BadRobo82
BadRobo82@BRobo82·
Now Digital Foundry is going to have to pretend that the plastic crap on the left looks better than the screenshot on the right. It’s a collective hallucination fueled by AI hate. The hate, which I partly understand, but I'm not going to lie to myself about what looks better.
BadRobo82 tweet media
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Jake from
Jake from@JakeFromware·
@BenjiGameDev If I were to be incredibly reductive I'd argue gambling mechanics (risk/reward, chance) + "play" mechanics (experimentation, discovery, personal improvement) are all foundational to what we call "games". A bunch of primal itch scratching and practice
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Jake from
Jake from@JakeFromware·
@BenjiGameDev 1000%. The convo around game mechanic ethics feels a bit immature to me, in that a lot of gambling mechanics, when removed from IRL money, scratch something at the primal root of "fun". People often say the mechanics themselves are unethical, which I think is oversimplified
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Jake from
Jake from@JakeFromware·
@CoffeeBeansDev - prone to needing a "booming" success to convince people it has a chance of sticking around, and probably more trust from established studios etc. It feels like the move for small solo indie games is a full release with very limited exceptions
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Jake from
Jake from@JakeFromware·
@CoffeeBeansDev Kind of a "vibes" based opinion but I think early access is getting more and more challenging, especially for solo devs. As many have mentioned, many have been burned multiple times and especially with a solo dev, who knows if they'll stick with it or not. They seem a bit more-
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Coffee Beans 🦊 Tailside (OUT NOW on Steam!)
I hate to admit this but I launched my first video game and it actually FAILED. And I want to be honest with you, and with myself about the reality of it 🧵
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Jake from
Jake from@JakeFromware·
@Riftwalkergame Also great points; I think it's hard as a beginner to learn what is foundational, how to make use of packages and pre-existing systems etc but once you have that level of familiarity (25 years is incredible!) it seems a lot like being familiar with your toolbox as a mechanic.
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Riftwalker | Sci-Fi Bounty Hunter
I think another thing people overlook as a solo dev is you don’t need to recreate the wheel. There are a lot of solid tools, assets, and systems out there that can give you a strong foundation. The real skill is knowing how to take those foundations, reshape them, and build something unique on top of them. That saves a huge amount of time and money and lets you focus on the parts that actually make your game special.
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Jake from
Jake from@JakeFromware·
@Riftwalkergame Thank you for the follow up; great points! Workflow / process familiarity with a given toolset is hugely understated for indie devs imo; Glad to hear its something you've thought deeply about and am excited for your progress!
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Riftwalker | Sci-Fi Bounty Hunter
Good question. I’ve been working in Unreal and game development for about 25 years, so I’m very comfortable with the engine and the scope of what I’m building. A lot of Riftwalker is designed around systems that scale well for a solo developer. I’m also building it in public, livestreaming development and sharing progress along the way, which helps keep everything grounded and realistic.🙂
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Jake from
Jake from@JakeFromware·
@9blomir My brain just cannot synthesize a concept that I care about AND can build in 2 weeks. And making games outside of a fulltime job and parenting, I feel like I can't work on something I don't care about 😩
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Yaitso Demona
Yaitso Demona@9blomir·
I should go smaller. Even more focused. Even more narrow. A game in 2 weeks.
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Jake from
Jake from@JakeFromware·
@qHugzz What is the point of anything? Is it to get very far and then just quit when you're at the top? Wipe's just facilitate the "journey" again; typically modified so that the journey is a bit of a different experience. Once you're at the destination what's left?
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hugz
hugz@qHugzz·
I don’t hate marathon, I just don’t know what I’m playing for. I don’t know what the point is if every vault item and faction rep gets reset every month, what is the end goal in this game? I feel like there is just no purpose, maybe that’s the extraction shooter genre. idk
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Jake from
Jake from@JakeFromware·
@BenjiGameDev I found ToK unplayable at the 15fps it runs on the Switch 1; considering a 2 just for that and Donkey Kong
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Jake from 리트윗함
The Water Museum
The Water Museum@WaterMuseum_·
I remembered a convo I had with my wife (girlfriend at the time) where I was working a full time job and doing game stuff on the side and just losing all my free time that could be put towards spending time with her or my family. I told her I felt like I’m running out of steam to keep doing both and if I like ever wanted to idk do game development full time I was running out of time to make it happen. Decided I was going to try like a game jam and just go all in on it to really feel out if any of this was going anywhere. Entered the BIGMODE game jam where we made arctic eggs. it didn’t win anything but the reception was so positive it felt worth it to make it a full thing. Released it on steam a few months later and it did great. Complete coincidence (I think lol) but very shortly after I was let go from my full time job. But it wasn’t as scary as it should’ve been because arctic eggs gave enough financial security to last me awhile. I’ve been a full time game dev ever since, signed with a great publisher, and I still have no free time for my friends or family.
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SpiralOnline
SpiralOnline@SpiralOffline·
@EliasDaler @doublemaki_ Oooh this reminded me to give the demo a shot. Works perfectly on my PS2 so far. Any idea why it doesn't work on PSP and PS3 though? I always thought that their backwards compatibility solution was pretty accurate.
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Jake from
Jake from@JakeFromware·
@BenjiGameDev You could play them that way, but they (especially 3) have a lot of nooks and crannies and ways to "speedrun" that is more akin to the video
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Benji
Benji@BenjiGameDev·
I feel like my memory of the original Sonic trilogy is completely different to everyone else's. those games were just regular mascot platformers, jumping over spikes and stuff
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Jake from 리트윗함
keshya
keshya@snoopiette·
still chasing a creative career as the world ends
GIF
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Jake from
Jake from@JakeFromware·
@FatCat_games @naeticus Quest timers are absolutely awesome when done with intent, impact, and in a scope that makes sense to do multiple playthroughs of. It does, inherently, cut out a large chunk of players that doesn't like them but that can be a good thing. Niche is >>>> for indies
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Jake from 리트윗함
positive peter
positive peter@w0rldmap·
How it feels to be 29
positive peter tweet media
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Lockie
Lockie@Lockie_Glizzy·
If you’re an indie dev and you’re thinking about finding another home for your game, I’d love to chat. We’re not exclusive - you can list your game anywhere. Glizzy is indie-only, built purely for indie devs. If visibility’s been your biggest headache, shoot me a DM. Happy to have a chat!
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