Ludite Sam

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Ludite Sam

Ludite Sam

@LuditeSam

Systems are beautiful.

가입일 Şubat 2012
132 팔로잉187 팔로워
고정된 트윗
Ludite Sam
Ludite Sam@LuditeSam·
Yes, everyone has different tastes. But you know what I like? When someone thoughtfully convinces me that my tastes are wrong.
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Lorien
Lorien@tuvya68·
@donttrdonme @markgadala @WhiteHouse @FBI People took those pictures voluntarily and the data is being used exactly as the people agreed to under the terms of service. There is no privacy violation.
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Mark Gadala-Maria
Mark Gadala-Maria@markgadala·
This is wild. 143 million people thought they were catching Pokémon. They were actually building one of the largest real-world visual datasets in AI history. Niantic just disclosed that photos and AR scans collected through Pokémon Go have produced a dataset of over 30 billion real-world images. The company is now using that data to power visual navigation AI for delivery robots. Players didn't just walk around with their phones. They scanned landmarks, storefronts, parks, and sidewalks from every angle, at every time of day, in lighting and weather conditions that staged photography would never capture. They documented the physical world at a scale no mapping company with a fleet of vehicles could have replicated on the same timeline or budget. Niantic collected this systematically, data point by data point, across eight years, while users thought the only thing at stake was catching a rare Charizard. The most valuable AI training datasets in the world aren't being assembled in data centers. They're being built by people who have no idea they're building them.
NewsForce@Newsforce

POKÉMON GO PLAYERS TRAINED 30 BILLION IMAGE AI MAP Niantic says photos and scans collected through Pokémon Go and its AR apps have produced a massive dataset of more than 30 billion real-world images. The company is now using that data to power visual navigation for delivery robots, letting them identify exact locations on city streets without relying on GPS. Source: NewsForce

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Ludite Sam
Ludite Sam@LuditeSam·
@KKalvaitis Love when my media server reboots itself without my knowledge or permission and I'm 75 miles away trying to listen to my music.
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Moundshroud of the Mists
Moundshroud of the Mists@KKalvaitis·
Thank you Windows Updated. I didn't need that stuff I was working on last night saved at all and for recovery mode to have to restore an older save state. Really fucking appreciate it.
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Ludite Sam
Ludite Sam@LuditeSam·
@SandyofCthulhu Blowing Your Mind With Highlander Emperor's Court Podcast Circa 2008 Some of us remember.
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
WHY I THINK TOM BOMBADIL IS EVIL Some of this diatribe comes from the awesome article by km_515 titled "Oldest and Fatherless". So first off, I make no secret of disliking Tom Bombadil. He's an unwelcome (to me) deus ex machina that comes out of nowhere. He sings and rhymes which to me is always the worst part of Tolkien's work. He's so far and jolly and happy and his wife is adorable. But consider: Bombadil CLAIMS to have lived in the Old Forest since the earliest days of the First Age. Since before the hobbits arrived. Yet Elrond knows almost nothing of him. Bombadil loves food, and songs, and rhymes, and booze, and partying. He lives RIGHT NEXT TO THE SHIRE. It's impossible to believe he wouldn't be legendary among the hobbits. They'd be heading over to Tom's place every weekend. Merry knows all Buckland's history. He's been in the Old Forest lots of times. He's never heard of Bombadil. The hobbits are afraid of the Old Forest - to them, it's not the home of a happy fatty who shares his bounty. If Bombadil has lived in the Old Forest since the First Age, then it would appear he has not appeared to a single hobbit ever before in the 1400 years since they arrived in the Shire. 1/4
Sandy Petersen 🪔 tweet media
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Ludite Sam
Ludite Sam@LuditeSam·
It is and it sucks.
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Ludite Sam
Ludite Sam@LuditeSam·
Wait, is Protomen Act 3 released now?
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Ludite Sam
Ludite Sam@LuditeSam·
@Gingerblast "Fair" encounters imply players are "meant" to win. Utterly artificial, anti-real. Not so much a world as as stage.
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Harmony Ginger
Harmony Ginger@Gingerblast·
I've just given up with the concept of "fair" altogether Sometimes encounters are unfair in the PCs' favor, sometimes it's weighted against them. They can retreat, try to talk enemies down, or try a creative solution, but in an open and living world, things are rarely "fair"
Running Gag II@Running_Gag_2

@JackSpadeGGs @Gingerblast A worthy goal, but an impossible one. Situational factors will turn easy encounters into deadly ones. I’ve found the only “fair” way to balance them is to prevent the monsters from one-shotting a PC. (This assumes I haven’t telegraphed the fight as something to be avoided.)

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Ludite Sam
Ludite Sam@LuditeSam·
@fl0w_t And yet it still sounds exactly like a professional games writer.
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Ludite Sam
Ludite Sam@LuditeSam·
100% accurate rendering of the eternal state of games journalism.
Kyle Mann@The_Kyle_Mann

Tried a new board game this week and was not impressed. Lots of flaws. 1. Only one scenario - Most games these days have dozens of scenarios you can play. This game starts the same every time. Very low replayability. Will probably get old fast. 2. No campaign mode - Every game is a standalone experience. This feels pretty lazy. Where are the Legacy style booster packs we can unlock? Where are the persistent changes, character upgrades, etc.? Just sloppy design work. 3. Crude miniatures - Yeah, they're kinda nice in a minimalist way, but it feels like they were just cutting costs here. No big bucket of plastic minis I can paint. Very low detail renderings on the small soldier pieces in particular. 4. No expansion packs - Adding on to the replayability problems is the fact that no new content has been announced. It's just good design and business sense to have the first 2 or 3 big box expansions already in production when the base game hits. But this is just a core set without any new content on the horizon. So the meta will probably die pretty fast. 5. New players are at a disadvantage - You have to play this game more than 2 or 3 times to find any kind of viable strategy. So new players are at a huge disadvantage. When I play a game, I want everyone to feel included so all players should be getting like 400+ victory points 6. Only one way to win - The only way to win is by taking the other player's king piece. That's it. No alternate paths to victory or other strategies to pursue. Just take the king and you win. Boring. I really would have liked if you'd been able to win by building up your kingdom peaceably, or pursuing alternate routes like farming, trade, or earning favor with a visiting monarch or something. As is, the game really pigeonholes you into just one approach. So yeah. I won't be revisiting this one. Sad, because it feels like there was a lot of potential here that was wasted by some short-sighted design and development decisions.

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Ludite Sam
Ludite Sam@LuditeSam·
Followup headline: 'New Chess Mod Turns All My Pieces into Queens, and the Game is Way Better Now'
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Ludite Sam
Ludite Sam@LuditeSam·
The people pointing out all the weird and janky AI art mistakes and extra limbs etc. VASTLY overestimate how much the glassy-eyed, chimp-noise making, perpetual binge consumer of such content actually cares about such things.
Grummz@Grummz

AI is getting pretty good.

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Ludite Sam
Ludite Sam@LuditeSam·
I just watched a 6yo playing a text-only Apple II emulated version of Pico-Fermi-Bagels and shouting in triumph every time he got the right number obviously having a blast, and all you game designers who think you need some predatory hook for excitement can eat your hearts out.
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Ludite Sam
Ludite Sam@LuditeSam·
@OrraObserves @Grummz Because men's sexual energy is being misdirected to the cheap, easy, and ubiquitous alternative to actual reproductive function. Obviously.
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OrraThePoet
OrraThePoet@OrraObserves·
@Grummz What I dont understand is how Japan and Europe are so open about sexuality but are also suffering the same or worse birth rate.
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Grummz
Grummz@Grummz·
Our birth rates are below replacement levels and therefore it is imperative that we encourage characters in games like this. We have to make it acceptable and okay to have sexy women, robots, etc, in media and games, just as it is still acceptable to have that double standard on males. If you keep shaming people for natural biological attraction, you are gonna make our birth rate population decline even worse and doom the planet.
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Ludite Sam
Ludite Sam@LuditeSam·
But only if we don't give up the reigns. If we just let AI endlessly copy what we have now, it's over. Use AI as a tool for human development, not as an entertainment generator for an increasingly infantilized generation of glassy-eyed gamers. Be a builder, not a consumer. /🧵
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Ludite Sam
Ludite Sam@LuditeSam·
AI is made to give you exactly what you want. It's up to all of us to know whether the thing we want is truly the thing we need, what trajectory it puts and keeps us on. And it'll be up to our most thoughtful designers to help people imagine the games we need but don't yet have.
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Ludite Sam
Ludite Sam@LuditeSam·
🧵 You know what the biggest risk for AI in games is? AI can only imitate. It imitates really well. But we don't have anything worth imitating, barely any functional games. If AI ever gets hold of the reigns of design, it's going to give us what it thinks we want.
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