Luoti Games

317 posts

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Luoti Games

Luoti Games

@LuotiGames

I make games. Steam: https://t.co/usAuPvvxnB Itch: https://t.co/YVUOTD8FWE

Finland 가입일 Aralık 2015
113 팔로잉109 팔로워
Luoti Games
Luoti Games@LuotiGames·
@ZerkCrator A game with 50 downloads and people loving it must be a pretty good game, but then comes the hardest part which is marketing.
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Luoti Games
Luoti Games@LuotiGames·
@ZerkCrator It's a tricky question, but I see good things in both. A game with thousands bad reviews would have made some good money ( if it's a premium game) and I would worry less about making the next one from a financial pov.
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Zak
Zak@ZerkCrator·
@LuotiGames So depending on the game you are making?
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Luoti Games
Luoti Games@LuotiGames·
@the_datababe I had already before my 20s. Training at the gym fixed my back pains. Sitting a lot causes plenty of issues.
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Luoti Games
Luoti Games@LuotiGames·
@talecrafter I think a team of 2-3 would be enough for me. Those who I have been looking up to have been either solo or a team of max 3 members.
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Stephan Hövelbrinks
Stephan Hövelbrinks@talecrafter·
Dear game creating people, what's the ideal team size for you if you could choose / decide? I see many indie devs scaling up if they have the chance, but personally I think I would prefer staying very small if the project allows it.
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Luoti Games
Luoti Games@LuotiGames·
@megganpez I've never googled it, but I just realised that I need to google one thing and apparently i have webbed toes lol
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Meggan
Meggan@megganpez·
A friend's dad (who also happens to be a doctor) told me I have hammer toes. I immediately googled images of "hammer toes" and since then I've thought of absolutely nothing else. That was 27 days ago.
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Luoti Games
Luoti Games@LuotiGames·
@Gamerize_Online I kind of agree, but when I released my first mobile game it made maybe $1, but it still felt good.
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Miniature Giants
Miniature Giants@Mini_Giants·
If you're making a game for mobile and relying on ads for your income, the overwhelming odds are that you're going to fail hard. Agree/Disagree? #gamedev #IndieGameDev
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Luoti Games
Luoti Games@LuotiGames·
@TylerGlaiel I'm a publisher! I only take 49% and promise to do few tweets for my +100 followers. Once in a lifetime opportunity. DM me!
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
Being an "indie publisher" must be the best job in the world. You do no work and just take 50% (or more) of the rev from games talented people spent years of their lives working on. But it's cool cause you're "indie" just like they are!
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Luoti Games
Luoti Games@LuotiGames·
How to get around Steam refund policy -> Add a character creation to your game. It takes at least two hours to even decide a name. #gamedev #indiegames
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Tim Ruswick
Tim Ruswick@TimRuswick·
Playing around with enemy highlighting. Anybody have any feedback? What's your favorite and why?
Tim Ruswick tweet media
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Luoti Games
Luoti Games@LuotiGames·
I've always been a desktop pc user until last year. After one year of using a laptop as main computer the only downside is that's it's pretty noisy while palying demanding games.
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Luoti Games
Luoti Games@LuotiGames·
@Gamerize_Online @Indiefold I think so. It's very hard to gain exposure if there are plenty of games released in an hour. Don't want to sound an expert on this subject, but tags/subgenres are so important for your Steam game.
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Miniature Giants
Miniature Giants@Mini_Giants·
@LuotiGames @Indiefold Thats an interesting take! I wonder if it has to do with volumes? I understood something like 27 games are released on Steam on any given day on average, but as Ive said elsewhere I entered a gamejam on Itch and about 1,500 'games' were released in a 2-day period.
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Miniature Giants
Miniature Giants@Mini_Giants·
If you've released an #indiegame via Steam, are you brave enough to say how well/badly it did? Im trying to get an idea on how well the average joe does when they release a game on Steam. Im thinking single digit/dozens of downloads for nearly $0. Am I wrong? #indiedev #gamedev
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Luoti Games
Luoti Games@LuotiGames·
@Indiefold @Gamerize_Online I like itch, but for my game it was a flop. Currently 0-1 visits per day while on Steam I get 1K-3K visits per day.
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