Runis
1.3K posts

Runis
@RunisFGC
The Heel of AusFGC for Anime and Soul Calibur. Lab Monster? I'm the Demon King of Lab. Current games: BBCF, DNF Duel, 2XKO Monthlies only: UNI2.
Sydney, New South Wales 가입일 Temmuz 2017
117 팔로잉181 팔로워

@ItsKIC_ @G8XBoost @FraoukYABK6 @SamoelFGC How are you locking them out of their assist? It automatically starts when they wake up if it was waiting on cd, if it was spinning, there's a gap between 5L and 5H.
Also, if you have assist when you wake up you can call assist while jumping the seize, tag and then parry.
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@RunisFGC @G8XBoost @FraoukYABK6 @SamoelFGC If you don’t have assist up it won’t start the cooldown then your cooked it just heavily not in your favor for a situation you can control other the not getting hit to begin with
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@ItsKIC_ @G8XBoost @FraoukYABK6 @SamoelFGC If you can time an assist call between the 5A and 5H when you're lower to ground, the hit stop added from hitting your assist should be enough to land and punish/interrupt
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@G8XBoost @FraoukYABK6 @SamoelFGC That’s so disengenous considering she has a safe command grab that you have to jump and then your stuck in this situation
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@EvanAlmightyFGC My personal pet peeve with tags is that hitting a character that tagged out adds hit stop. If I'm hitting so deep that if you were to 2H you would get hit, but you tagged off and the character that got hit gives you the extra frames of hit stop to go do your taxes and still 2H?
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1000 hp TOD with Braum+unbreakable/Blitz (freestyle) only 1 super start 0 meter (v.2 from my old season 0 clip) + an easier route but need 1 super from Blitz
#2XKO_BRAUM #2XKO_BLITZ
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@NightRider167 Haha, I've found easier stuff that does more now.
This was a day1 find when jinx super1 did stupid damage.
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@RunisFGC just saw this now, 2026 about to test this in a couple of hours lol
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I tried to go for much fancier stuff using traps into air laser falling into electric monkey, but my fingers started hurting too much optimizing it into a TOD.
Also attempted a gun spam route but the scaling tanks early super hard. #2XKO_Jinx #2XKO_Blitz #HDComboChallenge
La Hora Doble@LaHoraDobleFGC
Tenemos a los 5 finalistas del Combo Challenge: @lNokka_ @Kawafgc @furi0x @elosomark @RunisFGC Citen este twit con un nuevo combo final y mañana definimos en vivo quien es el ganador. Muchísimas gracias a todos por subir sus videos ❤️🫡
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#2xko_blitz #2xko_jinx
It builds so much break gauge for opponent there's a 0% chance of landing this in a real match outside of catching them while they are in fury or they just wanna see you do the full thing.
Can swap the [SS2] SS3 for SS2 SS1 447 j.[SS2] 3L
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@Samuel_D_FGC Instead of doing blitz [8S2] tag jinx 2S1 5M 2H you can do blitz [9S2] tag jinx 2S1 dash up 5H2H slight delay 2S2 5M tag blitz super. Non zap monkey has a higher min damage than electric.
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With this wrecking ball tech you also get a very efficient TOD from 5M.
Need to see how much meter you need to start with still.
#2xko #2xko_blitz #2XKO_Jinx
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@totonoelizalde Instead of doing 2H, do dash up 4H 6S2(2hits) 5M2H j[2H] 5H2H jM j2S2 [SS2]
It's about 100 more but you use up the charge instead of fully charging up.
You can also tag launch back to ekko and do an ekko ender instead.
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#2xko_bugs
I have no idea what the condition is for me to get into this state, but this could definitely cause an upset in a tournament if its not training mode exclusive.
PC. No block, Break hit 1, character 2 dead.
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#2XKO_Caitlyn #2XKO
Cait solo re-jump combo into limit strike
The ground cake into charge H is VERY VERY tight. the rest not so much.
Sometimes you miss the two hits of j2H and they are slightly further from corner. this often makes [5H] easier but cake can whiff
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@yohosiefgc Gonna say Jinx just cause then she *might* get a cross-up hitbox of some sort then.
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@HomeDepotemkin Yeah I think it's double down specific because dd will active switch char in if they super after another super
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@RunisFGC can you show me what this looks like with freestyle fuse? your examples have been in double down and i wonder if that's what makes it work for you
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@HomeDepotemkin So how I believe the game interprets it is such:
Blitz does 6S2 and tags during start-up
Jinx does lvl 3
The lvl 3 kara's the 6S2 from blitz into lvl 3
Jinx Lvl 3 starts up
Blitz lvl 3 triggers double down and switches him back in
Blitz point, rocket already fired -> GIT GRABBED
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@HomeDepotemkin Yeah I think it's double down letting me do that. Ahahah
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@HomeDepotemkin The other thing about this, is that blitz STAYS ON POINT.
which lets you do really stupid mix if they do block the jinx rocket.
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