Chris' Tutorials

409 posts

Chris' Tutorials

Chris' Tutorials

@TutorialsChris

Making 2D Game Development Tutorials for the Godot 4 and Unity. Developer of Grid Building plugin for Godot 4.

가입일 Eylül 2016
80 팔로잉116 팔로워
Chris' Tutorials
Chris' Tutorials@TutorialsChris·
New update for world time. Has a visual calendar with weeks and event days. Just added a time dial for a more visual display option as well. youtu.be/eliAA8cnVWI
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
In Grid Building v4.1, I added moving and deletion of existing objects. I wanted to make sure that creators always had the option (can turn off) of snapping existing objects back to the grid encase of physics interactions etc. chris-tutorials.itch.io/grid-building-…
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Karl Zylinski
Karl Zylinski@karl_zylinski·
Lots of programming best practices are about decoupling code. However, the gameplay code of video games is largely about having unrelated things affect each other in dynamic ways. So there is conflict between independent code and dynamic gameplay. I have learnt to accept that.
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
@f529324416 Art style is really cute. Will this game have a bit of a horror side? I notice it's really dark inside the tent.
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七夕しろくろ
七夕しろくろ@sirok0707·
オリジナルキャラでいろいろドット絵 #pixelart #ドット絵
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
@mtnmanstudios To store the last direction, I would set the blend space properties on process only when the input vector is not approximately 0 (when you stop moving, you want to idle in the last move direction). To make 2 directions into four, make a flip node2d and * -1 the scale x/y to flip.
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
@Maytch Needs a warp in effect for each character entering the level. The fade is a little weak. The warp zone indicator looks fine itself though (but maybe it would conflict with such a warp in effect for the characters)
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
@godotengine @BippinBits "GDScript: Fix errors when renaming/moving/deleting global scripts (GH-90186)." If this fixes the bad class_name problems after renames / moves or nodes generating a copy of the original script instead of referencing the new script name / path then this is a big fix for gdscript
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Godot Engine
Godot Engine@godotengine·
Guess who is finally feature complete? Yes, Godot 4.3 is near! It's becoming even beefier with 650 commits in this particular #DevSnapshot 🥩 Note for those who saw a certain tutorial: TileMap layers are now also nodes 😬 godotengine.org/article/dev-sn… Play mayor with @BippinBits⬇️
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
@Maytch I think single currency GP works well but I like the numbers to stay lowish like 99999gp
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MAYTCH - Memora Wanderer 🎮
What do you think about currency in game? Do you prefer a high single number currency like 10200 $, 10 gold 20 silver, or some other kind of gem/metal mixes?
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
@r_rdein Done. Been looking forward to the new entry in the series. Reverie under the moonlight was a lot of fun.
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rdein
rdein@r_rdein·
guys pls buy momodora
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Chris' Tutorials
Chris' Tutorials@TutorialsChris·
@NathanGDQuest Event / Signal Bus Resources but I like to nest component nodes and use export variable references as well.
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GDQuest
GDQuest@NathanGDQuest·
What's your preferred form of doing composition in Godot? Child nodes, resources, exported node references, function libraries, or something else? What techniques do you use the most?
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rdein
rdein@r_rdein·
My writing career is 6 games where the plot is there's an evil curse and you play as a holy woman that beats up demons... Damn I'm a genius, some might say I'm the peak of writing
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