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GDQuest

@NathanGDQuest

Teacher dedicated to making game dev accessible. Teaching Godot and how to code with free and open-source tools. https://t.co/l8Z3fyV93A

France Katılım Nisan 2014
126 Takip Edilen40.9K Takipçiler
GDQuest
GDQuest@NathanGDQuest·
@WChrisH @Redot_Engine Thank you for your support! I'm really glad if it helped your son and you.
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Chris
Chris@WChrisH·
@NathanGDQuest @Redot_Engine GDQuest has very nice courses, have been following one with my son who wanted to learn how to make games. A good investment if you want to learn in a systematic way
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Redot
Redot@Redot_Engine·
You don't need expensive courses to learn game dev. This kind of behavior is scammy and needs to be called out.
GDQuest@NathanGDQuest

Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.

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Kenney
Kenney@KenneyNL·
Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets! Check it out: mubdev.itch.io/mubloop
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Xor
Xor@XorDev·
Simple things that make your shaders look cheap, and how to fix them: Starting with colors
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GDQuest
GDQuest@NathanGDQuest·
I really like the k at the top right. It really reinforces the idea of rise with the mushrooms clearly going up. It's the most legible to me. The distorted moldrise text in all others has lots of high frequency details that, even when the text is clear and centered as in G, make the title a bit more difficult to read for me. G being second most legible to me. A to J remind me of metal bands for some reason. J also has a lot of personality, looks like sorcery to me, something evoking forests and something evil, but I couldn't immediately read the text.
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Raffaele Picca aka. Picster
Experimenting with logo ideas for MOLDRISE (full release on steam version, not the jam version). What's your fav?
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GDQuest
GDQuest@NathanGDQuest·
Yeah, you're right, we changed the timeline. Originally we planned to ship fast like our older Godot courses, but it became clear that meant trading depth for speed, and by the end people would have gotten less for their money. So we shifted to this multi-year EA, taking the time to really polish the content, work closely with students, and ship new content "when it's done" (which means much higher production cost and also less sales for us). It's already the most extensive Godot curriculum out there, somewhere between 2,500 and 3,000 printed pages worth of material, with more coming. That wasn't the original deal though, and anyone who got a course before the timeline change and who wants a refund can reach out. So if you haven't already, you can email me at support [at] gdquest.com and I'll sort it out for you.
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DevBry
DevBry@devGuyBry·
@NathanGDQuest @StayAtHomeDev @colosoglobal Course sellers are scammy too often. Wish I could say I love gdquest, but you are really slow at releasing courses even once users have paid for them. They did not stick the timeline they gave
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GDQuest
GDQuest@NathanGDQuest·
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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GDQuest
GDQuest@NathanGDQuest·
The section presenting @ThisIsDarkDax, @uheartbeast, and our comment as student reviews has been removed, and more detailed credits with the CC license links added. @KenneyNL and @KayLousberg have also been credited (sorry Kenney I didn't recognize your assets initially on the page). That's now settled.
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GDQuest
GDQuest@NathanGDQuest·
And for any of you looking to buy this course, know that the 3D assets advertised as a "course perk" and a "gift" from the course author are actually free, publicly available and licensed under Creative Commons Attribution 4.0 (and CC0 for Kay's assets). You can download the free and open source demo environment used as a base to build this course right now from github.com/gdquest-demos/… It includes the environment, enemies, props, collectibles, animations, and a third person character controller. You can also download the character model Gobot from: github.com/gdquest-demos/… Support creators who contributed these assets and open source demos to the gamedev community, like @KayLousberg and us at GDQuest!
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GDQuest
GDQuest@NathanGDQuest·
@firebelley Thanks for your support! We also regularly recommended your courses.
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Firebelley
Firebelley@firebelley·
If you're looking for great course content, @NathanGDQuest has always been a top recommendation from me. Of course, I also recommend my own courses, but I am biased :)
GDQuest@NathanGDQuest

Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.

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GDQuest
GDQuest@NathanGDQuest·
Yes. And that twist wouldn't be okay to me either because it still makes learners feel this is associated with or supported by popular creators people trust. It creates a positive brand association. In any case, you always ask for people's permission beforehand for putting up testimonials on a product page.
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GDQuest
GDQuest@NathanGDQuest·
To be fair, it's probably patching up multiple things and I don't doubt the he's done coding work on it. We don't have access to the course files so I won't be unfair to the creator on that front. I'm only commenting on observable facts. And yeah the creative commons attribution was originally absent. Now, after I asked it to be added, it's there but easy to miss.
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Marocs - Cross posting on 🦋
@NathanGDQuest @StayAtHomeDev @colosoglobal I follow StayAtHomeDev's channel and really liked it. But I remember seeing the course here on Twitter and thinking, "Isn't this just the free TPS demo? Weird." I didn't think much of it at the time, but now this all feels crypto-bro levels of sketchy. Shame.
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GDQuest
GDQuest@NathanGDQuest·
Thanks. I contacted the author privately first to give them a chance to act quickly and reach out to the other two creators and be transparent themselves. But I also don't want to let it slide, companies and people selling courses shouldn't think they can just do whatever they want and walk over creators. If you let it slide it sets a precedent for everyone, not just for us (it's not a first for us anyway... usually we're sports and a direct message is enough to get things corrected immediately).
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GDQuest
GDQuest@NathanGDQuest·
I directly suggested to StayAtHomeDev that he contacted you and HeartBeast back on Thursday. So, he did not... I'm sports enough to first contact people and companies doing stuff like that privately, give them a chance to act quickly, regardless of their true intentions. Then you'll see people apologize or feign ignorance, but the thing to pay attention to is people's actions (it's not a first for me, sadly).
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DarkDax
DarkDax@ThisIsDarkDax·
@NathanGDQuest @StayAtHomeDev @colosoglobal Thanks for raising this, I wasn’t aware. @StayAtHomeDev is a fantastic resource, but in this case, have not used this course (despite it implying I have), nor was I asked about providing this testimony from another vid. Also they’ve used the wrong profile picture for me too lol
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GDQuest@NathanGDQuest·
@t3snake3 @valigo And thank you for the kind words! I'm glad if the zed extension's helpful to you.
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GDQuest
GDQuest@NathanGDQuest·
To me it's been relatively hard to find good resources for a long time, notably because we (in the broad sense) are eager to share what we learn or know or help onboard people. Long story short, to me, the AI part maybe amplifies the root problem but it's not created it. One thing it does change to me is breaking trust, because the writing can be seemingly good and drown or hide issues. --- For demystifying systems programming it depends on who you want to talk to. Typically valigo here and lots of people in the space speak mainly to already experienced programmers, and also sometimes more technically inclined people. If those people are your target, you mostly want a lot of systems programming experience yourself first and then you can share insights from there. If you want to help a broader audience and notably people who are not already quite experienced (but who are already curious about how programming and computers work), I find @nicbarkeragain's work excellent. And if you want to go even further and onboard people who are not really looking to be programmers primarily, or people who are more results-driven (this is probably the majority of people) you have to take a much longer, winded route. Typically, starting with tools that allow them to get results quickly, using that as a gateway, and poking at their curiosity little by little, unveiling little pieces of how things work as they encounter problems. Once you got someone curious about looking under the hood, send them to the right people to learn more. Only thing to have in mind is people might need a couple years to get there; depends on the person.
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Valentin Ignatev
Valentin Ignatev@valigo·
I got a doomer video recommended on YouTube, saying that programming tutorials are over and nobody watches them anymore. He could not be any more wrong. "Top 10 React hooks of 2026" type of tutorials are dead, this is true. But people are hungry for material that goes back to basics, back to the machine. My channel is a big proof of this. Now is a great time to make actual meaningful programming content.
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Nic Barker
Nic Barker@nicbarkeragain·
Like it or not, in the world we live in now, your attention span is one of the most vital resources you have. More important than intelligence IMO. If your attention span is completely wrecked, purposefully improving it will make a huge difference to your quality of life.
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Kenney
Kenney@KenneyNL·
Starter Kit: Racing for @godotengine is now available! 🎉 Easy to understand code, fully open-source & 3D models included! It's a little rough around the edges, but feel free to do pull requests if you can improve on it! github.com/KenneyNL/Start… #gamedev #gameassets
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GDQuest
GDQuest@NathanGDQuest·
@DrGeraud I'm really happy for your success, wish you the very best with the 1.0 release!
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Géraud Zucchini - SOL CESTO 🌞
We’ve got a beautiful animated trailer to announce our 1.0 release date. And we’re looking for a gaming site or YouTube channel to feature it. Anyone interested? 🌞
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