
GDQuest
11.1K posts

GDQuest
@NathanGDQuest
Teacher dedicated to making game dev accessible. Teaching Godot and how to code with free and open-source tools. https://t.co/l8Z3fyV93A





We made this free and open source app to help people take their very first steps with coding. It's been used a lot in middle schools, high schools, and online. It's part of the Godot docs' getting started series. I left it to rest for a while as we focused on building our curriculum and platforms. Now I'm working on it again to improve it incrementally. The next version drops in January and will improve clarity for lessons where newcomers struggle the most.


We made this free and open source app to help people take their very first steps with coding. It's been used a lot in middle schools, high schools, and online. It's part of the Godot docs' getting started series. I left it to rest for a while as we focused on building our curriculum and platforms. Now I'm working on it again to improve it incrementally. The next version drops in January and will improve clarity for lessons where newcomers struggle the most.



#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6/

making money with OSS is extremely difficult... 😣 if you enjoy what I'm doing with #raylib, please consider sponsoring: github.com/sponsors/raysa…

Making a business on top of open source software already was near impossible. And now OSS maintainers who want to earn money are extra screwed. AI will scrape your project site, users will never visit it for documentation and will never know about your commercial product. And we're not talking about some random small library. This is the world's most used CSS framework that's growing day by day. At this point, the only thing you will be able to do in open source is upselling LLM tokens.

I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!


















