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@NathanGDQuest

Teacher dedicated to making game dev accessible. Teaching Godot and how to code with free and open-source tools. https://t.co/l8Z3fyV93A

France Katılım Nisan 2014
124 Takip Edilen40.5K Takipçiler
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Kenney
Kenney@KenneyNL·
Starter Kit: Racing for @godotengine is now available! 🎉 Easy to understand code, fully open-source & 3D models included! It's a little rough around the edges, but feel free to do pull requests if you can improve on it! github.com/KenneyNL/Start… #gamedev #gameassets
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GDQuest
GDQuest@NathanGDQuest·
@DrGeraud I'm really happy for your success, wish you the very best with the 1.0 release!
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Géraud Zucchini - SOL CESTO 🌞
We’ve got a beautiful animated trailer to announce our 1.0 release date. And we’re looking for a gaming site or YouTube channel to feature it. Anyone interested? 🌞
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GDQuest@NathanGDQuest·
C# won't change some of these things just so you know. E.g., getting and accessing nodes won't necessarily be faster or slower. More generally game code scripted in C# won't necessarily be faster due to the cost of interfacing with the engine. It depends on the code's details. Like most things performance, at the end of the day you want to use the profiler to measure what's happening in the game under real workloads to find what matters. There are also people working toward having very good C# support. A few studios are developing commercial Godot games in C#. I think I read that Slay the Spire 2 (made in Godot) was being written in C# for example (but needs confirmation).
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ItsMirror
ItsMirror@its_mirrors·
Also you are better off using C# than GDScript for your scripts, as it compiles with optimizations and is overall faster. At that point though just use Unity or Unreal, as GDScript is basically the backbone of Godot.
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ItsMirror
ItsMirror@its_mirrors·
Godot optimization cheat sheet. This is mainly related to GDScript for 3.x and should still stand if you use 4.x
ItsMirror tweet media
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GDQuest
GDQuest@NathanGDQuest·
Hi, sorry for the delay, I'm rarely on Twitter. For now I can only answer "when it's ready." I'll give you a bit more info. In short, I'm focusing on it now and moving forward. The next four modules of the course are closely connected and need some extra care and prep work. The prep work is really important for delivering good educational material. I'm notably working with experienced people who shipped commercial games with Godot to review things to ensure everything is sound and stuff they would validate in production. Don't hesitate to email or ask on our Discord if you have questions, on those channels we'll get notified and generally answer faster (if you happen to use Discord).
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Lox
Lox@caelum050·
@NathanGDQuest howdy Nathan, any news of when the next chapters of the 3D are going to be available, really want to dig in the 3rd person character movement and level design, thanks for the awesome work
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Junch
Junch@junchgaming·
Learning how to make a 3D camera that moves freely around the player in Godot
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GDQuest
GDQuest@NathanGDQuest·
@Cup_Nooble_ Thank you very much for sharing the app, and for the kind words!
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GDQuest
GDQuest@NathanGDQuest·
We made this free and open source app to help people take their very first steps with coding. It's been used a lot in middle schools, high schools, and online. It's part of the Godot docs' getting started series. I left it to rest for a while as we focused on building our curriculum and platforms. Now I'm working on it again to improve it incrementally. The next version drops in January and will improve clarity for lessons where newcomers struggle the most.
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GDQuest@NathanGDQuest·
It is! Actually dozens of publics schools and several private schools across the US, Canada, Sweden, and a couple more countries replaced Unity with Godot and our courses. Learn GDScript From Zero, our free app, has certainly been used in hundreds of schools already. It does zero tracking so we only know that from teachers telling us or things like schools requesting translation updates but there's been a lot. EndlessOS foundation also makes a school program with Godot and their Scratch-like visual programming tool Godot Block Coding.
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End
End@ENDESGA·
just like Blender with modelling, Godot is slowly but surely becoming the best engine for learning game development. please consider at least taking a weekend to follow some tutorials - future you will appreciate it. it's only going to get better from here
Godot Engine@godotengine

#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6/

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GDQuest@NathanGDQuest·
@raysan5 Just sent a little something your way as a token of gratitude. Like many others, I sincerely value the work you do and wish you the very best.
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GDQuest@NathanGDQuest·
@tsoding @valigo But as you make more videos, software will get better... you'll be our demise!!
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Тsфdiиg
Тsфdiиg@tsoding·
@valigo Crappy software will save us from digital fascism.
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Valentin Ignatev
Valentin Ignatev@valigo·
Google knows literally everything about me - where I'm from, where I go, what I like. And yet, somehow they can't use this information to stop asking me if I want to translate mail written in my native language to English. How?
Valentin Ignatev tweet media
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GDQuest@NathanGDQuest·
This causes so much confusion for users: which distribution do I pick? Which app installation method do I use (flatpak, appimage, snap, plain executables with .desktop files, package managers)? Which apps are good? There is usually not even much rating or curation of programs on Linux distributions. Users are generally left to patch information scattered around the web and to figure it all out.
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gingerBill
gingerBill@TheGingerBill·
The main issue with the general Linux experience (not the kernel) is a simple but subtle problem: choice. People think choice is "freedom", but the direction of causality is backwards. Just having choice is not freedom. However, "freedom" leads to choice.
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gingerBill
gingerBill@TheGingerBill·
@NathanGDQuest Because it's the consequence of that thinking and a lot of people are at that phase/mindset still. It's marketing toward the lowest common denominator in a way.
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GDQuest
GDQuest@NathanGDQuest·
Thanks. It makes sense and it's good to also For the first version of learn gdscript the focus was giving people the ABCs of code, and getting their feet wet with basic concepts + syntax so they can go on and follow tutorials armed with just enough to at least be able to grasp and internalize a little bit. It's done the job overall but the series is still a bit austere. In future iterations we could inject more quick wins, breathe in a bit more life and add more celebration. Make it more playful and have a few more drills or interactive diagrams that help keep people engaged (while consolidating the learning side and improving the difficulty curve).
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Ryan
Ryan@ryannoonan5·
@NathanGDQuest Only feedback is probably that they want things to 'do things' as quick as possible. But this is less about the course and more about the generation of students!
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Angelo Gamedev 🕹
Angelo Gamedev 🕹@Angelo_Gamedev·
@NathanGDQuest I’m almost finishing this course and I’m finding it amazing. The content has been great for helping me adapt better to Godot. Thank you for sharing.
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GDQuest@NathanGDQuest·
Thanks! Do your pupils run into any particular problems? If you have any feedback, if they hit roadblocks or difficulty spikes, I'd love to hear it. In particular about the next update which will patch multiple lessons quite a bit. We're looking to keep refining it over time so feedback's always most welcome.
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Ryan
Ryan@ryannoonan5·
@NathanGDQuest Excellent. We use this for one of our middle school computing units. Love it. ❤️
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