Designing with information in mind helps to clarify complex experiences. Designing for clarity is shaped by the structure of meaning.
donovandynamics.com/journal/design…
As a product designer, @ChatGPTapp still has a long way to go in terms of interpreting @figma wireframes. When people say AI is equivalent to a mid level engineer, I would level 4o below a new grad in terms of practical execution.
Having built AI tools with the latest models, my takeaway is that these models are equivalent to extremely-educated highly-motivated novices. #R1 reasons it’s way out of finishing complex, #Llama politely gives up and tells you to try python, #LLaVa gets easily distracted.
@haynes_dave@benz145@wooorldXR It’s The Sims for the real world. Visit the set of Jurassic World, talk to the Kardashians at the Armenian memorial, play Survivor in San Francisco, watch a play at the Miami Beach Holocaust Memorial. The future everyone wants for MR
@benz145 I think you’re completely discounting gesture. Apple has released one gesture, but as the device develops there could easily be hundreds of gesture and eye tracking control combinations that completely transform VR interactions. I personally hate designing for controllers.
In the long term I think Apple will be pressured into supporting or releasing their own XR controllers. Spatial creation apps really demand them (let alone gaming). So if Apple wants things like Adobe Substance 3D or ShapesXR on their platform, they'll need controllers.
@benz145 The public has spoken. VR ist outz. Branding isn’t marketing. The “VR” brand is dead, the VR market is growing. Apple launched a VR headset and didn’t mention VR. Facebook rebranded to Meta and eliminated Oculus, the old school VR unicorn. It’s just marketing gossip
To say “VR is dead; being replace by AR” shows a fundamental misunderstanding of the technology—or more likely, willful ignorance for the sake of a spicy headline.
@cpheinrich Honestly, best decision for Apple. Most mobile games on iOS are Unity based. Unity is also more designer friendly. Both these business decisions are a better fit for Apple. Apple has no problem freezing out major players. Wouldn’t bet on Unreal support or Unity failure.
Epic's decision to wage war against Apple is looking worse and worse now that Apple has chosen Unity as the game engine of choice to integrate deeply with visionOS
@benz145@PalmerLuckey Apple usually takes advantage of the peripherals market. I’ve had a hard time developing 3rd party devices for Quest. Long term I imaging this is an opportunity for developing new devices more than jailbreaking a vision / quest Frankenstein
So the first test to see if Quest Pro controllers could work on Apple Vision Pro would be to get them working on MacOS. Has anyone tried? Unclear to me if they have Bluetooth that's actually accessible... or how one can even interface with them. @PalmerLuckey heard anything?
Apple announced Vision Pro. The VR community guessed many of the features, price, and form factor: no controllers, external battery, and LiDAR. The surprises were spacial audio, a convincing bi-directional pass through, and unity integration at launch. Very excited for this!
@bchesky I wish you had better tools to do market analysis for home acquisition and new construction. Where should I buy, what should the home have, what insights can you provide to hosts