VR Oxygen ➡️ GDC

1.7K posts

VR Oxygen ➡️ GDC banner
VR Oxygen ➡️ GDC

VR Oxygen ➡️ GDC

@VRoxygen

User Testing Platform for VR Games & Apps

Silicon Valley 가입일 Eylül 2014
55 팔로잉3.6K 팔로워
고정된 트윗
VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
Massive congratulations to @arvoreimmersive and @SonyPicturesVR on the announcement of The Boys: Trigger Warning! We are incredibly proud to have been a strategic VR user testing partner throughout the entire development cycle! #TheBoys #VRUserTesting #VRPlaytesting #VR
ARVORE | WE 💜 VR@arvoreimmersive

A new chapter of The Boys is here. 🔗 Pre-order now on Meta Quest: meta.com/experiences/th… 🔗 Wishlist on PSVR2: store.playstation.com/concept/100178… @SonyPicturesVR @SonyPictures @VoughtIntl @TheBoysTV

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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
During GDC, we’ll be meeting with teams building VR games, apps, and immersive experiences to share how studios use VR Oxygen for user testing and player behavior insights. If you’re around, DM us to connect! #GDC2026 #VR #XR #VRUserTesting #VRPlaytesting
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
Massive congratulations to @arvoreimmersive and @SonyPicturesVR on the announcement of The Boys: Trigger Warning! We are incredibly proud to have been a strategic VR user testing partner throughout the entire development cycle! #TheBoys #VRUserTesting #VRPlaytesting #VR
ARVORE | WE 💜 VR@arvoreimmersive

A new chapter of The Boys is here. 🔗 Pre-order now on Meta Quest: meta.com/experiences/th… 🔗 Wishlist on PSVR2: store.playstation.com/concept/100178… @SonyPicturesVR @SonyPictures @VoughtIntl @TheBoysTV

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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
Millions lost. VR games & apps build wrong experiences relying on guesswork or subjective feedback. VR Oxygen enables studios to build with absolute confidence by streamlining VR user testing and providing actionable insights. vroxygen.com #VRUserTesting #VRPlaytesting
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
It was wonderful to connect with our users, partners, and friends at #MetaConnect2025! Trying the new Ray-Ban Display AI glasses and the Meta Neural Band was exciting, as was seeing the new partnerships with major studios like Walt Disney, Universal Pictures, and James Cameron.
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VR Oxygen ➡️ GDC 리트윗함
Liana Ruppert
Liana Ruppert@DirtyEffinHippy·
For my fellow accessibility-related work peers (or just anyone interested!), @VRoxygen did a really rad case study after playtesting our (stupidly addictive) Cosmonious High game! So proud of @JC_3D and everything she does heading accessibility efforts at @OwlchemyLabs 🥰 vroxygen.com/case-studies/c…
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
VR Oxygen is at GDC next week! Our schedule filled up fast, but we still have a few slots open to explore partnerships or catch up—DM ASAP!
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
Ever wonder how much your VR UX efforts are really paying off? Understanding the return on investment (ROI) from VR UX design is crucial for anyone involved in the business strategy of VR development: vroxygen.com/blog/maximizin…
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
Creating a successful VR product isn't just about having a great idea. It's about making sure that idea works for the people who will use it or play it. That's where VR UX strategy comes in. vroxygen.com/blog/ux-strate…
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
Unlike web or mobile, VR offers rich, multidimensional data that demands a unique approach to user testing. Its immersive nature introduces new factors like spatial data, immersion metrics, and real-time feedback, all key to finding meaningful insights. vroxygen.com/blog/key-diffe…
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
As the integration between VR, mobile, and desktop platforms continues to grow, testing omnichannel experiences has become increasingly essential. Ensure seamless and cohesive user journeys by addressing the unique challenges of each platform vroxygen.com/blog/cross-pla…
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VR Oxygen ➡️ GDC
VR Oxygen ➡️ GDC@VRoxygen·
VR user testing presents unique challenges. VR sessions involve more layers of interaction compared to traditional apps. To truly understand user behavior in VR, we must deconstruct this complexity, uncovering insights beyond traditional clickstream data. vroxygen.com/blog/understan…
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Andrew Yeung
Andrew Yeung@andruyeung·
Giving away 5 tickets for Lumos House at SXSW next week (March 12, 13, 14). Comment below (w/ your favorite jelly bean flavor) and I'll pick 5 people at random.
Andrew Yeung tweet mediaAndrew Yeung tweet media
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VR Oxygen ➡️ GDC 리트윗함
Ana Ribeiro
Ana Ribeiro@Anagamedev·
Hey folks, help us getting our talk to SXSW. You can vote here at this link. 😅🤟 SXSW PanelPicker® shar.es/afNsLS
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